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  1. #41
    As a Kensei Main. I have played Kensei since closed alpha on ps4. I was put into high skill bracket on ps4 barely ever lost i switched to PC to reset my mmr and see if i could get back into it. Right now i have around 190kills and 35 deaths on my kensei with 100% win rate as of right now. Kensei is easy to pick up and Pogchamp in High skill he is harder because you have to feint alot. In high skill its a feint war anyways so a good kensei will dominate a bad one will be notice very easy. i feel like he is in a very balanced spot and alot but there is other better heros that out shine kensei right now IE Warden. But with that being said you put in enough practice anybody can be really scary in the right hands.
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  2. #42
    Originally Posted by FatMonkie Go to original post
    As a Kensei Main. I have played Kensei since closed alpha on ps4. I was put into high skill bracket on ps4 barely ever lost i switched to PC to reset my mmr and see if i could get back into it. Right now i have around 190kills and 35 deaths on my kensei with 100% win rate as of right now. Kensei is easy to pick up and Pogchamp in High skill he is harder because you have to feint alot. In high skill its a feint war anyways so a good kensei will dominate a bad one will be notice very easy. i feel like he is in a very balanced spot and alot but there is other better heros that out shine kensei right now IE Warden. But with that being said you put in enough practice anybody can be really scary in the right hands.
    At high level duels classes with super fast attacks that can be rarely parried/blocked or with guaranteed GB after light attack block are the ones that shine. This is the reason why all these feints wars are settled to bait enemy and make setup for easy poke time to time.

    Kensei has no reliable poke, at higher level plays using lights attacks vs shield users is a free grab after block. Heavies use lot of stamina and you cannot cancel them for too long. Most effective so far is heavy overhead calceled into light but shield users that have decent IQ will just block that ignoring parry possibility.

    In top chart characters you can find:
    Warden that has perfect poke moveset and counter overhead (please forget about his shoulder bash for a moment)
    PK with his 9 frame zone and super annoying attacks and very strong dmg after parry.
    Warlord because of headbut and very strong attacks.

    All this chars have threat to be constantly aware of, Kensei have nothing that can compare to this and his after dodge attacks are free GB to enemy after block.
    There is just no reliable tool for this class and all his attack are low rewarding with very high cost on failing.
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  3. #43
    I will start it off by listing Kensei levels.

    Bad Kensei plays at Lv.0 Mindgames. Meaning, straight forward attacks, and always the unblockable overhead.

    Average Kensei plays at Lv.1 Mindgames. Meaning, chaining the lights with different directions, and unblockable into side heavy. Easy stuff.

    Good Kensei plays at Lv.2 Mindgames. Meaning, throwing feints and mix up with some dash guardbreaks. He will cancel unblockable upper into a side heavy, and cancel that side heavy into a guardbreak or light and restart the whole thing.

    Pro Kensi playsat Lv.3 Mindgames. Meaning, feinting into variety of moves such as double heavy feint into a helm splitter etc. Cancels second heavy and bait people's parry. Unblockable into a side heavy, cancel into a helmsplitter or side step attacks, and cancel the second heavy after the light hits, and go for guardbreak.

    Most people are in between Average, and Good. Very rarely, do you see people play at the pro level. I have encountered many decent Kensei, but their mix-up are too ordinary. They aren't abusing Kensei's ability to cancel into any move after the unblockable. and the biggest flaw of them all is always using the second light hit after the first light hit connects.
    Decent player will not let that parry chance to go to waste. It may be fast, but you know its coming, and being fast meaning you dont have to time it.

    I have had Kensei player ask me, how are you able to parry the light attacks so well? Well, if you know they are coming, It is an easy parry.

    I don't want to call him out, but I'd want to use him as an example.
    TrU3Ta1ent is a good player. And he played a good Kensei. He was doing nice stuff like canceling second heavy which MANY Kensei's fail to do. However, he wasn't tapping into Kensei's full potential. And I don't blame him for that since he plays many other characters.

    My point being, Kensei is a solid, balanced character. But, he is way deeper than most people make him out to be. Even very good players needs to sit down and take time to master Kensei. None of his damage are free. You have to work hard for each hit you land on a good opponent. The better the opponent, the higher level of mindgames you need to use.

    For how hard he has to work to achieve great results, Kensei is definitely not a top tier material. But, as the game says, he is adaptable.He stands a fair chance against most of the cast, barring a few bad match up such as conqueror.

    I'd say he is probably the most balanced character in the cast at the moment.
     2 people found this helpful
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  4. #44
    Honestly Kensei would be balanced if he had a way to open turtles, something like Warden's "pizza combo" or Conquerors shield bash.
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  5. #45
    [QUOTE=GiganticKORAK;12368882]I will start it off by listing Kensei levels.

    I consider myself a level 2 then since i incorporate alot of cancels into gb or headsplitter combos, but thanks for idea of cancel into side dash hits and had splitter. Feel ill have to practice the button combo for that set up a bit before ill be able to do on command.
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  6. #46
    One of the best players I've seen in this game plays a kensei. Kensei is godlike for defensive players because your major punish (the unblockable) can 3 shot other heroes and is guaranteed if you're near a wall.
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  7. #47
    Originally Posted by Zakmuffin Go to original post
    One of the best players I've seen in this game plays a kensei. Kensei is godlike for defensive players because your major punish (the unblockable) can 3 shot other heroes and is guaranteed if you're near a wall.
    Nothing guaranteed. Can be dashen on side and punish me dashed back and is so slow that every mid-high tier player will parry it. Worst thing is that everything i do in the end will be side/top heavy/light there is no other punishment and he gas preety fast. From closed beta i play mainly warden and for example he have options like fast zone attack fast and strong parry counter fast top light or guaranteed side heavy after gb so playing warden you can punish different ways and be unpredictable. Kensei have lack of options bc everything going to be same all around the fight. Best u can do is feint and punish with high risc anyway. Almost forgot his zone attack is so slow and useless... kensei need som love from devs no question about it
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  8. #48
    Originally Posted by Sharrowyn Go to original post
    also-- big youtube names that I'm familiar with from Dark Souls didn't touch the class and showcase it.

    You will see pvpers gravitate towards the I win classes IE Orochi, Peacekeeper, and Nob (spear lady)

    This past beta I see that the Kensai just didn't have the representation, which leads me to believe this class is very low tier (no disrespect to the class leaders here)

    Id like to see someone like Oroboro, Peeve, or Ray Dhimiti play the class and see what it can do.
    Kensei can be op and is there a reason why orochi pk and especially nobushi are the win classes? Orochi and pk are noob stompers and nobushi is just bad till hidden stance is fixed
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  9. #49
    Originally Posted by Simi_Xiamara_ Go to original post
    Kensei can be op and is there a reason why orochi pk and especially nobushi are the win classes? Orochi and pk are noob stompers and nobushi is just bad till hidden stance is fixed
    kensei can be op when he is sealclubbing, but against expierienced players he is ****ed up. doenst matter which mode 1 vs 1 or 4 vs4 if the enemy turtle u are ****ed
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  10. #50
    Originally Posted by im.Adam Go to original post
    Nothing guaranteed. Can be dashen on side and punish me dashed back and is so slow that every mid-high tier player will parry it.
    He said "near a wall" so clearly they mean a wall slam with guard break. Gb will be countered by a good player but not under certain circumstances such as after parry. Kensei can guarantee heavies with parry-gb. So it's not all light.
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