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  1. #11
    Out of the several hours I played in the beta I didn't lose a single 1v1 to a nobushi playing as kensei
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  2. #12
    Originally Posted by Banicks Go to original post
    Having played everything, you're honestly delusioned if you think the Nobushi, Peacekeeper and Orichi are balanced.

    They agility they possess is insane, and I'm all for those characters retaining that agility, if they take a substantial hit to their health.

    As it stands, they have the capability to attack at will, make mistakes, and still have a large enough health pool to continue fighting.

    Try playing against all three of those characters in a 1v1 with a Warlord or Beserker. You will lose, guarenteed.

    As I said, practically everyone defending these characters are delusional, or if they aren't, they're simply trying to protect their carry hero.

    I don't expect balancing to ever come to those classes, especially the Samurai ones, they seem to be Ubisoft's favoured so far.

    Having played all three factions in Beta, if nothing changes, I will be going Samurai on open beta/release. They are simply easy mode, and for 1v1's, Orichi and Nobu are the only way to go.

    If it doesn't change, this game will die off rather quickly.
    Sorry bro. This is another git gud situation. A good berserker can wipe the foot with even the most seasoned assassin player. And for everyone who says that orochi is too fast with his flippy dips and fast attacks. if an orochi plays aggressive, play even more aggressive. You can interupt every single one of his movements forcing him to resort to an entire different play style on the fly.

    If you are having a hard time dealing with a certain character, it's because you lack the ability to understand why he's beating you
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  3. #13
    Originally Posted by Athwaldeacer Go to original post
    I am completely fine with the Nobushi as is. It is a beast of a class that adds some great gameplay to the game. I 5/9 times will lose in a fight with a Nobushi when I fight with my Warlord. The shear reach is amazing, they can hit you while staying just out of range enough so you can't hit them without getting creative. I think having soft (there are no hard) counters in this game is important, and the Nobushi is certainly one for the Warlord. I have to get creative, use the environment and switch up the play style. A warlord has an almost impossible time using his counter-riposte attack on a Nobushi due to the distance the attack is coming from. This made me pick up other classes as well to try to combat this issue. The berserker seemed to be the fit, as the wide arcing attacks coupled with dodges allow you to get around the tunneling pokes of the Nobushi. So if you are crying about not being able to beat the Nobushi.... change up your fighting style, get creative with your environment, or run a berserker. No sense nerfing a perfectly good class because you are upset you cannot counter-riposte a spear.

    To note: I have not actually played AS the Nobushi, but I have fought them as much as I have fought the Orochi - which is a lot. And also, while we are on the subject: I have had absolutely no problem counter breaking a guard break in the game. It kinda requires skill to see it coming or just expecting it by knowing your opponent, which is something I think we need in the gaming industry as a whole.
    Well said! You understand that as warlord you are a harasser, counter attacker and have great defense. However your attack range is small with that sword and your movement is slower as a heavy so it's more difficult for you to expose the weaknesses of the Nobushi because your class plays to her strengths. You're still able to win with smart play though and it's not impossible to beat her just more challenging for you.
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  4. #14
    Every forum I read is just people's perspective and some form of how everyone sucks and needs to get good. We'll coming from a player with a 4.5 kd and a 7.0 kd on brawls... AND considering how most of the games I've played are in dominion. I'd say 95% of you suck.

    So now that the pissing contest is over. Let's go over facts. The nobushi. Is the only character in the game so far with an "added" bonus to her base attacks. No other character has this. Even the peace keeper hardly carries any poison. And it's well balanced. IF you removed the poison from the nobushi. She would be just as formidable. That's fact. So if she has her own special. So should other hero's. Not seeing it. So it seems to me. This character was made to help scrubs carry forward. Doesn't much matter to me either way.

    Real problems in this game have nothing to do with the nobushi.

    Assassin's still have too much stamina. And I believe require another nerf.

    And revenge. Honestly should be removed from the game entirely. Now 95% of you would have no idea why. But for the few players playing tier 2 and above. You know exactly how broken this ability is.
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  5. #15
    Originally Posted by AekayTamnar Go to original post
    Cryies about Nobushi (or Peacekeeper)...
    I have to say than, some people, here, want play a One Buttom Spam game...
    I want play For Honor...
    +1
    Yes.
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  6. #16
    So in the case of the dodge attack she has. Any good nubushi will change it up. If she does a heavy attack it comes from the opposite side she dodged from. While he light bleed jab is same side. Which after both of these she can kick you drain your stam and land another poke for more bleed.

    And she has that sweet stance which acts like a dodge in any direction and you will wiff even if hugging her.

    I know. I have done it. I am not saying she is op at all frankly she can be put down just fine and I can generally predict and parry her attacks. But just wanted to shed some insight. On how she can be very unpredictable if played by a solid person. But people fall into patterns and are easy to read.
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  7. #17
    Originally Posted by x_KingSolomon_x Go to original post
    Every forum I read is just people's perspective and some form of how everyone sucks and needs to get good. We'll coming from a player with a 4.5 kd and a 7.0 kd on brawls... AND considering how most of the games I've played are in dominion. I'd say 95% of you suck.

    So now that the pissing contest is over. Let's go over facts. The nobushi. Is the only character in the game so far with an "added" bonus to her base attacks. No other character has this. Even the peace keeper hardly carries any poison. And it's well balanced. IF you removed the poison from the nobushi. She would be just as formidable. That's fact. So if she has her own special. So should other hero's. Not seeing it. So it seems to me. This character was made to help scrubs carry forward. Doesn't much matter to me either way.

    Real problems in this game have nothing to do with the nobushi.

    Assassin's still have too much stamina. And I believe require another nerf.

    And revenge. Honestly should be removed from the game entirely. Now 95% of you would have no idea why. But for the few players playing tier 2 and above. You know exactly how broken this ability is.
    I had a 8.5 KDR as Kensei on duel mode and was tier 1 before Friday. I chose to try out other characters though instead of just focusing on one to see which class I liked best. So I fought people who most likely moved into tier 2 as well, so I'm one of those 5% you're speaking of.

    Agree on stamina with assassins, the risk/reward factor for attacking is very low... Especially with the peacekeeper their ability to disengage on a moments notice makes them very near impossible to punish even if you do drain their stamina.

    Revenge could use some slight adjustments but I don't think it should be entirely removed.

    Although im curious as to why you think it should be and would love to hear you elaborate on the subject.
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  8. #18
    Originally Posted by Banicks Go to original post
    If it doesn't change, this game will die off rather quickly.
    I don't think so but i can say for sure that if this game will die quickly it will be only cos the ppl never loved real skill based games.
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  9. #19
    When people learn to parry, they will no longer find the Nobushi OP. Like many things in a complex game such as this, it's a L2P thing. Nobushi seemed well balanced to me and I fought some pretty damn good ones. If I lost it was generally because I failed in my defense. Key words. I failed.
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  10. #20
    longest range in game
    similar speed/dodging ability to assassins without the negative of having tighter timing on blocks
    extremely good options to make up for the one weakness they have (close range)
    comparatively good damage
    and the most accessible/easiest bleed mechanic in the game

    yeah this totally seems like a balanced character

    as a side note its a ridiculous logical fallacy that just because something can be beaten/countered means it is not overpowered and in sore need of balancing. playing with and doing well with this character is simply easier and it performs better i.e it is overpowered this is reflected in the sometimes close to 50-60% pickrate many of us experienced through out the beta, imo this character should have reduced defensive capabilities when you are in close encouraging A) nobushi players to keep enemies outside the spear point at all times and B)encourage faster character to jump on the 2 handed spearsman and lock him/her down
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