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  1. #1
    V.M.R_JaRuTo's Avatar Senior Member
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    There's an empty slot for not carrying dual primaries





    As you can see one of the Ghosts is equipped with one primary weapon and pistol, so if Ubisoft did not removed an empty slot from build that was shown from Paris you can at least force yourself to not carry dual primaries in Coop mode. Not sure about Single Player though.

    The footage was from:https://www.youtube.com/watch?v=c04lMAseWw8&t=5s
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  2. #2
    Very interesting. Let's hope! Bring on the beta!
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  3. #3
    Nice find ! let us hope that we can do this in the full game or the beta (or both)
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  4. #4
    That looks like early footage looks like dev playing Holt I wouldn't hold your breath
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  5. #5
    V.M.R_JaRuTo's Avatar Senior Member
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    We'll see. Just be aware that it might there from the beginning.
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  6. #6
    ThePollie's Avatar Senior Member
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    I'd take this with a grain of salt. It's very likely not true.
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  7. #7
    I'm preety sure there will be an option to carry one weapon just like in The Division. Although im not sure why you would not want to if the game gives you the option.
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  8. #8
    ThePollie's Avatar Senior Member
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    Originally Posted by TheAnT1DoTe_Slo Go to original post
    I'm preety sure there will be an option to carry one weapon just like in The Division. Although im not sure why you would not want to if the game gives you the option.
    Absolutely wrong. The Division forced the second weapon on you if you ever equipped one, even by mistake. Once it's there, you can never remove it.
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  9. #9
    Originally Posted by ThePollie Go to original post
    Absolutely wrong. The Division forced the second weapon on you if you ever equipped one, even by mistake. Once it's there, you can never remove it.
    But you weren't forced to equip it.
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  10. #10
    ThePollie's Avatar Senior Member
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    Originally Posted by TheAnT1DoTe_Slo Go to original post
    But you weren't forced to equip it.
    Oh, of course. And then someone mistakenly activates the wrong slot while changing weapons, and it's locked that way forever.

    Now they and everyone else have to remake the agent from scratch to fix that problem. That's not a feature, that's a design oversight.
     3 people found this helpful
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