Originally Posted by
KarmaGator
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Thank you very much for this post, it sums up my current understanding of the game pretty much perfectly.
For the Kensei section: (After about 40 hours of playing him as my go-to alt spread over 3 tests, I think I have a good grasp of the class)
The Kensei is pretty similar to the Conqueror in regards to its viability. Against newer players who are not able to parry or evade correctly, this class is ver strong; However, when playing against someone who is even moderately skilled, it is probably the most underwhelming class in the game for reasons I will go into in a bit.
It is a class with a very diverse basic kit, as it incorporates pretty much all basic attack skills from the other classes (e.g. side-evade into light from assassins). It also has very good range and gap-closers built into most attacks (e.g. when an enemy is rolling backwards you can do a triple light attack combo and hit him with the last 2 neatly into the back) . His kit is based around outplaying the enemy with "soft" and "hard" feints, being able to initiate combos with pretty much everything and generally using the full extent of your movement set. If it would actually be like this the class would be really interesting, but alas this is where the fun ends.
For the Kensei's attacks are very, very slow and extremely telegraphed without doing more damage than those of faster classes (and in several cases even less). This leads to him - possibly together with the raider - being by far the easiest class to parry. The (regular) light attacks are not quite as slow and the second in the chain is even very fast, but they are still only slightly faster than most classes' heavy attacks and thus very easy to block.
The assassin-like "dodge into light attack" called "Swiftstrike" (from the sides) and "Helmsplitter" (from the top) are reasonably fast, but still a good deal slower than those of actual assassins and therefore not suitable for regular offense. They also deal very little damage.
Even with this, the most problematic thing has to be the unblockable finisher, its only "special attack". Literally the only time you can use it (or the hyperarmour-heavies you can cancel it into) is once you parry an enemy and throw him into a wall, thus guaranteeing the hit - this is basically the only viable combo this guy has. If you don't do this it is not even worth bothering to try it. It is the easiest attack to parry in the whole game and the unblockable can even be interrupted by a light attack. Both the unblockable and the heavy alternatives you can cancel into can be easily evaded in all directions, because the Kensei has "good range" (sorry for the sarcasm, but it had to be said)., even though most of the time the animations shows the sword going clean through them (yay, these iframes are totally balanced).
All in all, the Kensei has an extensive, interesting and fun basic kit with good range; However, extreme lack of speed, exaggerated telegraphing, lack of meaningful special attacks or really meaningful versatility hold the Kensei back to the point of being unplayable against players who have played the game for more than 20 hours. Everthing he does can be done better and more easily by other classes.
He is very fun to play against light-attack spamming Orochis who are new to the game (aka half the playerbase right now) and pretty fun in general, just don't expect to win a lot once people get actually good at the game.