Very nice and detailed review from a seasoned player.
Since I have only played the closed beta and I am not coming from fighting games, my personal experience was different.
I have to ask. Is it possible, that your experience of having played the warden in three tests might have clouded your perception a bit? Your criticism on the warlord is excluded, because you criticised its animations being too similar to each other - its purely technical.
Judging by your icon, you played on PC. Totally cool. We humble console players face some technical limitations, that make certain moves harder to counter. This should also be taken into account.
To me as a humble Xbox n00b, playing the game for the first time, fast characters were the hardest to beat. Assassins, who used hit and run tactics and bleeds were a pain in the backside - especially in dominion. To a new player, it was also not helping, that you could not see the stance they had.
I have to agree n the orochi matchup. Even I found it easy to punish his obvious moves - at least, when he was not sidestepping. The conqueror gave me problems though. I guess it us up to preference.
The warden is labeled as easy and adaptable. He is easy to play, because he has a limited moveset and he is adaptable, because he might fit into every situation. But that is also his biggest downside. You wrote it by yourself. Deny him overhead heavies and his biggest and most safe source of damage is gone. His shoulder bash only works in dominion and against new players. Basically, without the parry-gb combo, he is naked. If you use light attacks against him, he can not counter you that easily. Especially on console with low fps and the controller layout. I guess that higher skilled players are going to use the limited setup and dependance on basically two moves, against wardens.
Its a gut feeling though.
What I observed was the low amount of successful counter guard breaks on xbox. I have watched a ton of videos and the successful counter guard breaks, were basically simultaneously performed guard breaks. If you take this into account, balancing and hero difficulty shifts to the heros, who get the most out of guard breaks.
Tips for you, and some reassurance:Originally Posted by DrExtrem Go to original post
- Guardbreaks: I play on PC, and my frames sometimes go down in some maps. I can still counter guardbreaks. It's a thing that comes after a day or two of muscle memory. You need to train your brain and fingers to it, kinda like a real sword fighterTake a bot and practice, online guardbreak counters are only milliseconds earlier. I am able to counter 50-75% of guardbreaks now. I hope the console frames are really not that big of a factor (in terms of reaction time, it shouldn't be too much of a difference).
- Warden: Trust me, they are powerful and the opposite of "naked". They're like a medieval swiss knife: they have a tool for each situation.
Dodgers? Zone attack, or shoulder barge cancel into guardbreak.
Shields? Zone attack or light overhead, both fast. Also dodge and charge, or guardbreak. Best is a mix of all of those.
Hard hitters? Parry for days. Watch for the feints. Train your own muscle memory to almost always feint.
The bread and butter is feinting into overhead counters or parries, mix up with actual heavies (not feinted), and then add guardbreaks, shoulder barge and everything else. The idea is to use every move in your combo list to keep your opponent guessing. He's really fun, doesn't excel in anything more than other classes except for that zone attack, but they have a bit of everything, and are top performers in a lot of areas. I'd be glad to take you on a crusade brother.
There, enjoy the game mate. DEUS VULT
https://rankedboost.com/for-honor/orochi/Originally Posted by GodzBlaze-Qc Go to original post
Two unlockable attacks.
-Warden vs. Nobushi
After playing against 50 Noobushi's in a row I can gladly say that they are pretty easy to fight against. Instead of trying to guardbreak them after a parry just use a top heavy (which is guaranteed after a light attack parry) and they are done after 3 parries. The only thing that still gets me sometimes is her kick. Everytime I see that animation I just go braindead and even if I manage to dodge it I get hit by the following light attack because I try to guardbreak her.