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  1. #31
    I don't think environmental kills are an issues, I think there are just two maps which need to be reworked: the wooden bridge in the forest and the castle wall. Every other map has plenty of space to not die from hazards.
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  2. #32
    D_cover's Avatar Senior Member
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    Just be aware that your opponent might throw you prepare for the guard break. Hell use the ledges, fire and spikes yourself.
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  3. #33
    DrExtrem's Avatar Senior Member
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    Counter guard breaking is actually the problem - at least for new players and a lot of people who play on console.

    I guess its a training thing
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  4. #34
    The Environment kills are good. Dont cry and learn to block. Ist realistic. If you are in real on the bridgt you want to throw him. If you say noooooo i want to kill him in real than. Than you are a big liar. This is awesome in For Honor.

    The battles adapt to the surroundings


    DELICOUS!

    so i defeinitivly say no to your IDEA
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  5. #35

    Just stop the complaints already!!!

    For one guard break is unblockable but you can counter it if u hit whatever button you have your guard break linked to at the right moment. Be self aware, if you were in a real battle would you stand next to the edge of a cliff or a spiked wall, I don't think so. It's people that don't want to take the time to get good at the game that's going to ruin it for everyone else. For honor isn't a button mashing game it take practice to get good. All these nerfs are about make me cancel my digital copy because people just constantly complaining cuz they ain't good are ruining the game especially with this last nerf fest thy had.
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  6. #36
    It's pretty much fair yes. But I really liked the idea someone had here - being able to get a last chance escape from environmental hazards (grab the ledge, use your weapon to push yourself away from a spiked wall etc.). I'm just not really sure how that could be done without either making throws redundant or just as overpowered but with more salt.


    Also at all those people who are saying that you can choose the area you can fight to: You are ignorant. Have you even played the game? Have you even read through this thread? There simply ARE areas where you CANT avoid ledges. And those need to go, period.
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  7. #37

    Environment kills

    I would have to disagree, positioning and awareness is key. once you play enough you learn the hazards of the level and adapt, however maybe a good suggestion for the people who want a fair 1 v 1 blade vs blade nothing to hinder that maybe they could add an arena. something to truly test the fighting skill of each player, I think that would be pretty cool even though I like the fact that you have to be careful behind you even though your staring at the only opponent in the face.
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