🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    Post-beta feedback, where did my weekend go?

    Mained a Peacekeeper up to prestige 2, level 20. Will be preordering (waiting for Steam release) since I know I will be playing on release.

    Game is super fun, thanks Ubi! Class balance is shockingly good. Not perfect, but more than good enough for release. I only have a few suggestions on balance. Peacekeeper's parry is rewarded with a guaranteed guard break leading into significantly more damage than anyone else in the game. It should be toned down very slightly. Or give defenders a way to defend against triple stab somehow (I see white block flashes but NDA doesn't let us know what that is).

    Guard breaking is too difficult to counter guard break I simply cannot react fast enough unless I KNOW they're about to guard break. Parry feels great in this manner. I can parry light and heavy attacks that I see coming. Guard break? I cannot see it coming and react in time.

    Revenge right now is mostly frustrating. It may turn away a lot of new players. Most of the time revenge comes into play, it is when I am 1v1ing and someone comes up to help "proccing" revenge on my opponent. Or I come to assist and ruins someone else's 1v1. The only time I'm like "yea revenge is cool!" is when I get it and win a fight. That's pretty rare on a Peacekeeper IMO. So generally the system frustrates me rather than enhances my gameplay. I understand why it needs to exist, but I don't really have any good suggestions to address it. I did notice once I learned blocking external attacks I was better at managing 1v2s and staying alive. I do feel once a player understand this, they build revenge much easier and the system becomes abused. I would at least reduce the speed at which a player can build revenge. If I as a Peacekeeper can do this so easily, it scares me to think what a Conq or Warlord can do.

    Your UI is atrocious. It is so difficult to navigate UI when stuff is spread all over. Here are some examples. Making a custom game and changing options requires me to navigate through several menus when it should just be a single list (e.g. rounds, health, gear checkbox). There is also hidden UI like F2 to access profile and customize my shield. The worst UI IMO is the post game "mash continue so I can salvage my earned gear". Why am I prompted 4 times to hit continue for stuff I have no interest it? I cannot even recall what I'm bypassing by mashing continue right now. And "ready up" is in a different tab? Most people early in the game don't even know to switch tabs and ready up. Meaning lots of downtime between games, meaning unhappy new players that want to just get in game.

    Speaking of downtime outside gameplay... it is too high. Evolve suffered from this immensely. Please do not make the same mistake. I play a match for awhile, then it takes "forever" for the next match to start. Soooo many menus and countdowns and load screens and in-game cutscenes. I would suggest lowering the between game timer, put post game stats on the same screen as "ready up" screen, remove in-game intro cutscenes for duels and brawls. Lastly I'd not change the map so frequently. That causes most of the down time.

    Matchmaking. I was unable to play any other class other than Peacekeeper because my MMR is attach to my account and not my character. Getting matched up against a full prestige group and I'm a level 1 Warden with no exp or gear? Yeah my team is gonna hate me. MMR should be based on the character+selected profile and not the account. Other than this I was happy with the matchmaking. I felt I was matched against similar skill players the entire time.

    Fantastic game overall and I am looking forward to release!

    EDIT:
    Don't give me bars for stats, give me percentages. I have no idea what gear does, but testing tells me those bars are lies.

    Needs more customization! Character customization is sooooooooooooo subtle. Why? The largest thing we can change is our helm. Otherwise we all look identical.
     4 people found this helpful
    Share this post

  2. #2
    I agree with most of this, just wanted to comment on one thing for your future gameplay when the game goes live.

    Peacekeepers triple stab guardbreak can be canceled out, in fact It's one of the only ones that can be countered after you have been grabbed. When they stab you that first time you don't actually have to sit there powerless, you can use your guardbreak to shove them off you before they get the second+third attack off. Took me a LONG time to realize it due to the lack of any real information online and I've noticed others mentioning a lack of counter to it, but yeah. Significantly reduces the bleed damage they can inflict on you, doesn't do much to stop the rest of their attacks but, it does go a long way.
    Share this post

  3. #3
    Originally Posted by Kintoun Go to original post
    Mained a Peacekeeper up to prestige 2, level 20. Will be preordering (waiting for Steam release) since I know I will be playing on release.

    Game is super fun, thanks Ubi! Class balance is shockingly good. Not perfect, but more than good enough for release. I only have a few suggestions on balance. Peacekeeper's parry is rewarded with a guaranteed guard break leading into significantly more damage than anyone else in the game. It should be toned down very slightly. Or give defenders a way to defend against triple stab somehow (I see white block flashes but NDA doesn't let us know what that is).

    Guard breaking is too difficult to counter guard break I simply cannot react fast enough unless I KNOW they're about to guard break. Parry feels great in this manner. I can parry light and heavy attacks that I see coming. Guard break? I cannot see it coming and react in time.

    Revenge right now is mostly frustrating. It may turn away a lot of new players. Most of the time revenge comes into play, it is when I am 1v1ing and someone comes up to help "proccing" revenge on my opponent. Or I come to assist and ruins someone else's 1v1. The only time I'm like "yea revenge is cool!" is when I get it and win a fight. That's pretty rare on a Peacekeeper IMO. So generally the system frustrates me rather than enhances my gameplay. I understand why it needs to exist, but I don't really have any good suggestions to address it. I did notice once I learned blocking external attacks I was better at managing 1v2s and staying alive. I do feel once a player understand this, they build revenge much easier and the system becomes abused. I would at least reduce the speed at which a player can build revenge. If I as a Peacekeeper can do this so easily, it scares me to think what a Conq or Warlord can do.

    Your UI is atrocious. It is so difficult to navigate UI when stuff is spread all over. Here are some examples. Making a custom game and changing options requires me to navigate through several menus when it should just be a single list (e.g. rounds, health, gear checkbox). There is also hidden UI like F2 to access profile and customize my shield. The worst UI IMO is the post game "mash continue so I can salvage my earned gear". Why am I prompted 4 times to hit continue for stuff I have no interest it? I cannot even recall what I'm bypassing by mashing continue right now. And "ready up" is in a different tab? Most people early in the game don't even know to switch tabs and ready up. Meaning lots of downtime between games, meaning unhappy new players that want to just get in game.

    Speaking of downtime outside gameplay... it is too high. Evolve suffered from this immensely. Please do not make the same mistake. I play a match for awhile, then it takes "forever" for the next match to start. Soooo many menus and countdowns and load screens and in-game cutscenes. I would suggest lowering the between game timer, put post game stats on the same screen as "ready up" screen, remove in-game intro cutscenes for duels and brawls. Lastly I'd not change the map so frequently. That causes most of the down time.

    Matchmaking. I was unable to play any other class other than Peacekeeper because my MMR is attach to my account and not my character. Getting matched up against a full prestige group and I'm a level 1 Warden with no exp or gear? Yeah my team is gonna hate me. MMR should be based on the character+selected profile and not the account. Other than this I was happy with the matchmaking. I felt I was matched against similar skill players the entire time.

    Fantastic game overall and I am looking forward to release!

    EDIT:
    Don't give me bars for stats, give me percentages. I have no idea what gear does, but testing tells me those bars are lies.

    Needs more customization! Character customization is sooooooooooooo subtle. Why? The largest thing we can change is our helm. Otherwise we all look identical.

    I can agree with most of this. IMO revenge just needs to be removed or at the least the person who does get revenge isnt invulnerable when activated. Sometimes I am mid combo and when they activate revenge, I just fall to the ground before I can react and they kill me while I'm getting up.
    Share this post

  4. #4
    Originally Posted by MuddledMind Go to original post
    I agree with most of this, just wanted to comment on one thing for your future gameplay when the game goes live.

    Peacekeepers triple stab guardbreak can be canceled out, in fact It's one of the only ones that can be countered after you have been grabbed. When they stab you that first time you don't actually have to sit there powerless, you can use your guardbreak to shove them off you before they get the second+third attack off. Took me a LONG time to realize it due to the lack of any real information online and I've noticed others mentioning a lack of counter to it, but yeah. Significantly reduces the bleed damage they can inflict on you, doesn't do much to stop the rest of their attacks but, it does go a long way.
    Can you elaborate please? I've never had this happen to me. Triple stab is timing on the attackers end only. I've never been "shoved off early", I've only failed the input during hectic fights. Towards the end of the beta, due to muscle memory, I essentially never failed the inputs.
    Share this post

  5. #5
    very good review

    -but dont change the guardbreak . dont change any class .
    -Revenge mode ..I dont know cause ive been in very exciting moments and the game is so welll made for 2 vs 1. just need more skill ( i agree on ruinning a 1 vs 1 lol didnt even touhgt of that but it true )
    -countless screens make player disoriented and causes delay

    for me there are two point i wish to be considerated



    - XP and money gain should be attributed according to your own performance during the battle .Right now it just mean NOTHING you gain the same either you win or loose. RIGHT ?

    -very big dislike ! Whats up with pastel mint green purple or light blue colors when you are defense ...Its ugly !! If I take time to customize my Hero I actually want other player including myself to appreciate it .On top of that your teamate cannot spot you easily with your current dress cause it changes all the time

    I am very surprise that i am the only one who bring this out .Any one else ?

    I see a lot of post about the guard break and how unbalance the samurai are. I disagree the game and the fighter and the control are just fine

    and yes I like the idea of a bigger emblem on the VS screen
    Share this post

  6. #6
    Originally Posted by AKDagriZ Go to original post

    - XP and money gain should be attributed according to your own performance during the battle .Right now it just mean NOTHING you gain the same either you win or loose. RIGHT ?
    Well, according to ingame info, at least the war asset stuff you get is based on performance. Not sure if that was the case as I didnt get this thing at all xD
    Originally Posted by AKDagriZ Go to original post
    -very big dislike ! Whats up with pastel mint green purple or light blue colors when you are defense ...Its ugly !! If I take time to customize my Hero I actually want other player including myself to appreciate it .On top of that your teamate cannot spot you easily with your current dress cause it changes all the time

    I am very surprise that i am the only one who bring this out .Any one else ?
    I also kinda dislike this colors, red and black and white is just so much more stylish imho. But there could be several reasons. To create more diversity for instance. If not, I'd assume most of the players using darker colors. Or because to be more realistic, as armies tend to have similar colors (or banners or whatever). I even think that they removed some colors in the last beta (the neon ones). Also since there is this stealthy perk from the Peacekeeper, having colors at will would make it tougher to identify her ^^
    Share this post