Post-beta feedback, where did my weekend go?
Mained a Peacekeeper up to prestige 2, level 20. Will be preordering (waiting for Steam release) since I know I will be playing on release.
Game is super fun, thanks Ubi! Class balance is shockingly good. Not perfect, but more than good enough for release. I only have a few suggestions on balance. Peacekeeper's parry is rewarded with a guaranteed guard break leading into significantly more damage than anyone else in the game. It should be toned down very slightly. Or give defenders a way to defend against triple stab somehow (I see white block flashes but NDA doesn't let us know what that is).
Guard breaking is too difficult to counter guard break I simply cannot react fast enough unless I KNOW they're about to guard break. Parry feels great in this manner. I can parry light and heavy attacks that I see coming. Guard break? I cannot see it coming and react in time.
Revenge right now is mostly frustrating. It may turn away a lot of new players. Most of the time revenge comes into play, it is when I am 1v1ing and someone comes up to help "proccing" revenge on my opponent. Or I come to assist and ruins someone else's 1v1. The only time I'm like "yea revenge is cool!" is when I get it and win a fight. That's pretty rare on a Peacekeeper IMO. So generally the system frustrates me rather than enhances my gameplay. I understand why it needs to exist, but I don't really have any good suggestions to address it. I did notice once I learned blocking external attacks I was better at managing 1v2s and staying alive. I do feel once a player understand this, they build revenge much easier and the system becomes abused. I would at least reduce the speed at which a player can build revenge. If I as a Peacekeeper can do this so easily, it scares me to think what a Conq or Warlord can do.
Your UI is atrocious. It is so difficult to navigate UI when stuff is spread all over. Here are some examples. Making a custom game and changing options requires me to navigate through several menus when it should just be a single list (e.g. rounds, health, gear checkbox). There is also hidden UI like F2 to access profile and customize my shield. The worst UI IMO is the post game "mash continue so I can salvage my earned gear". Why am I prompted 4 times to hit continue for stuff I have no interest it? I cannot even recall what I'm bypassing by mashing continue right now. And "ready up" is in a different tab? Most people early in the game don't even know to switch tabs and ready up. Meaning lots of downtime between games, meaning unhappy new players that want to just get in game.
Speaking of downtime outside gameplay... it is too high. Evolve suffered from this immensely. Please do not make the same mistake. I play a match for awhile, then it takes "forever" for the next match to start. Soooo many menus and countdowns and load screens and in-game cutscenes. I would suggest lowering the between game timer, put post game stats on the same screen as "ready up" screen, remove in-game intro cutscenes for duels and brawls. Lastly I'd not change the map so frequently. That causes most of the down time.
Matchmaking. I was unable to play any other class other than Peacekeeper because my MMR is attach to my account and not my character. Getting matched up against a full prestige group and I'm a level 1 Warden with no exp or gear? Yeah my team is gonna hate me. MMR should be based on the character+selected profile and not the account. Other than this I was happy with the matchmaking. I felt I was matched against similar skill players the entire time.
Fantastic game overall and I am looking forward to release!
EDIT:
Don't give me bars for stats, give me percentages. I have no idea what gear does, but testing tells me those bars are lies.
Needs more customization! Character customization is sooooooooooooo subtle. Why? The largest thing we can change is our helm. Otherwise we all look identical.
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