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  1. #1

    Bleed Shouldn't Kill

    There's a lot of talk surrounding the bleed damage inflicted by the peacekeeper and the nobushi. I'm personally fine with the damage/bleed damage output of both classes except for the peacekeepers Stab attack (it's just too much reward for too little effort).

    My primary problem with the bleed damage is that it's lethal. It shouldn't drain your health to zero. One of the greatest aspects of the game is the balance of it's classes in duels. A good player can come back from anything, keeping matches tense and exciting. Bleed damage should drain your health to within 1 hit, but the opponent should still have to hit you to finish you off. Having no chance to come back in a fight against a character that applies bleed just seems incongruous with the rest of the game's design.

    Other than that I'm loving the game and look forward to the release.
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  2. #2
    +1 to this. I don't need people dodging and rolling to get in 1 light attack to finish you off because they wanna be cowards. They are good enough already. Just let the last bit matter devs yea?
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  3. #3
    I kind of like this suggestion.
    +1
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  4. #4
    A lot of people suggested that in the last closed alpha aswell. It didn't change.
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  5. #5
    If they made it so bleed doesn't kill, everyone would complain that its to fake. Try blocking or dodging the bleed attack. That'll solve the problem.
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  6. #6
    Originally Posted by rcwd Go to original post
    If they made it so bleed doesn't kill, everyone would complain that its to fake. Try blocking or dodging the bleed attack. That'll solve the problem.
    lol have you ever been stabbed? there are literally 2 places on your body that will cause you to bleed to death if you don't stop the bleeding in a relatively timely manner. getting poked in the chest through armor or even not through armor isn't going to cause you to bleed to death nessisarily if you haven't already been roughed the **** up.

    Also IT'S A ****ING VIDEO GAME so **** off m8

    This is literally the thing I have thought would most balance bleeds is if the enemy wasn't able to just apply bleeds and run away like a ***** while you slowly die with no way of recovering.
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  7. #7
    Originally Posted by SovietRoulette Go to original post
    lol have you ever been stabbed? there are literally 2 places on your body that will cause you to bleed to death if you don't stop the bleeding in a relatively timely manner. getting poked in the chest through armor or even not through armor isn't going to cause you to bleed to death nessisarily if you haven't already been roughed the **** up.

    Also IT'S A ****ING VIDEO GAME so **** off m8

    This is literally the thing I have thought would most balance bleeds is if the enemy wasn't able to just apply bleeds and run away like a ***** while you slowly die with no way of recovering.
    To quote you, "its a video game", so GITGUD. Block, dodge, parry, and you won't bleed. it's actually hilarious to see people ***** about this more than the 3 hit stun combo that takes away 80% of your hp.
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  8. #8
    The bleed should be lethal.

    Both classes that bleed are on the squishier side. One needs to be close, the other gets screwed at close range. I find it funny someone said the bleed is the option of a coward. To be the bleed is something to catch someone who is running away cause they know theyll lose. Overall the game is pretty balanced, it just depends on how good of a player you are. The only one thats semi strong is the orochi because I feel his damage is a little high for how fast he can move and dodge, but even then its not too much.

    Fact is I feel a lot of people That are playing this game dont change their tactics when fighting different classes. You cant take on every class the same way, especially if its a higher tier player. My suggestion is even if you dont like a class, play it to better understand it and learn its weaknesses.
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  9. #9
    sounds to me you play an assassin who waits til the very last minute before running away? here's a tip.... if you're losing to a nobushi, don't way until a bleed can kill you before you retreat. the bleed doesn't do that much dmg so it's your fault if you let it get to that point.
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  10. #10
    Originally Posted by DetectiveRadar Go to original post
    Both classes that bleed are on the squishier side. One needs to be close, the other gets screwed at close range. I find it funny someone said the bleed is the option of a coward. To be the bleed is something to catch someone who is running away cause they know theyll lose. Overall the game is pretty balanced, it just depends on how good of a player you are. The only one thats semi strong is the orochi because I feel his damage is a little high for how fast he can move and dodge, but even then its not too much.

    Fact is I feel a lot of people That are playing this game dont change their tactics when fighting different classes. You cant take on every class the same way, especially if its a higher tier player. My suggestion is even if you dont like a class, play it to better understand it and learn its weaknesses.
    sounds to me you play an assassin who waits til the very last minute before running away? here's a tip.... if you're losing to a nobushi, don't way until a bleed can kill you before you retreat. the bleed doesn't do that much dmg so it's your fault if you let it get to that point.[/QUOTE]

    Actually I main raider, but nice try assuming.

    I was agreeing with you. I dont find a problem with the bleed or anything.
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