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  1. #1

    Such a great game, but with so many flaws...

    I really love the combat and how everything looks, you have nailed that part. The customization is also awesome, but I hope for more in the future. The p2p servers needs to go else this game is dead for me, I will never buy a game where either you or those you play with disconnects every single match. It's very rare you actually get to play a whole match without anyone disconntecting at some point. I don't really understand how you could have gotten this far with the game and not noticed how bad p2p is...

    There should also be some punnishment for leavers, especially in 1v1, its so frustrating to win 1 og 2 rounds and then the opponent rage quits...

    A King of the Hill style of 1v1 would also be awesome (Like the one in Mortal Kombat, where several people are placed in a server with one match going on and the winner fights the next in line), this wouldnt work with P2P, but if you fix that then it would be a cool game mode to play against the best and become the best.

    There should also be a better system in between rounds, it's very rarley you actually get to continue a match with your previous team because someone leaves the lobby. It should be like you have 30 seconds to press Ready, and if not you are kicked out of the lobby and those who remain continue to next map.

    It really worries me that the game is set to realize in just 2 weeks and you have such a huge problem, if this was fixed I would easly preorder the game asap.

    I see many complain on the Revenge system, but I think it's a very good system aslong it only works when more than 1 enemy is attacking you. This gives the player who's being ganked an actual chance, else it would just be so damn lame every time you end up in a 1v2 or 1v3 situation. The revenge system should however never work in 1v1 because this just unbalance everything.

    Hope you read this Ubisoft and take notes
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  2. #2
    Nerf Nobushi and get rid of revenge mode and the game would start heading in the right direction.

    Also... implement dedicated servers, this isn't 1997.
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  3. #3
    +1 for dedicated servers pls. I will preorder/purchase when this is done.
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  4. #4
    I think it's pretty stupid that it doesn't just throw you back into the queue with the same teamamtes (if they stay) like in R6 Siege.

    I mean, you have to jump into random queue to get there in the first place Why the **** would you suddenly not be able to fill the leaver positions after the match?

    Also, P2P is ****.
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  5. #5
    Originally Posted by Humledurr Go to original post
    I
    I see many complain on the Revenge system, but I think it's a very good system aslong it only works when more than 1 enemy is attacking you.
    This is not true, in a 1 vs 1 on dominion, it can be activated on a 1 vs 1. revenge is a good idea, but it need to be diferent, that stuff is too unskilled and way too powerful, with some equipment buff above all.
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  6. #6
    Originally Posted by Kovy__ Go to original post
    Nerf Nobushi and get rid of revenge mode and the game would start heading in the right direction.

    Also... implement dedicated servers, this isn't 1997.
    Hey settle down now Nobushi doesn't need any nerf (I mained Nobushi lel)

    I will however say that I fully agree with the Revenge mode, depending on the build some players most notoriously Warden's and Conqueror's seem to get there Revenge after blocking what feels like 1-2 attacks and getting hit once, and I've seen a gear level 50+ Warden 1v3 my team and pop Revenge 4 times in the same fight and kill all of us.

    If they don't get rid of Revenge (which I know they won't because it is a cool mechanic in theory) they should at least normalize gear in all PvP modes or make the bonus stats not count so your gear is only cosmetic in PvP.

    Just as annoying as nearly perma Revenge mode players are, so are the ones who have what feels like a max attack boost to there weapon and seem to hit you for half if not more than half your health bar in a single attack.

    It just takes a lot of skill out of the equation when you have instant revenge because of maxed revenge on injury+ and revenge on block+, or combine those annoying tackles that 100% knock down into a unavoidable heavy attack that does half your HP.
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