Let me start with what I know of the game and how I feel for the game. I really like the game and the concept, and have been getting in to all the technical test, since the 1. Technical Test in Aug 2016. I generally feel that all the closed beta characters are balaced, when things are responding as their should. But one thing Im unhappy with is the revenge mechanic, I feel its a mechanic that's a ruining for every one that plays the game, in a game where the gameplay should be fokus around the art of swordplay, where the more skilled player should win the 1v1, is now starting to be ruined by the fact of how big a part the revenge mechanic and how easy it is to get for some characters.

Revenge as a game mechanic is good, it allows to make a comeback, but I feel put in the game rather lazy, it feels unbalanced and is way to hard to counter, and there are character's there are much more build for it then others, conqueror, valkyrie, raider, kensei and some more. Where the assassins, that are build for dogding and have small health pools, only get punished by those who only fokuses around revenge. Revenge as a game mechanic is good it's a comeback mechanic so ofc. its good, every game that is fokused around multiplayer, should have one more or less. But for for honor it's taking up way too much of the game, Im seeing people using it for every fight and achive it more then once for some fights.

So what can be done? I think revenge should be tuned down, so that is only gives shield and extra damage, meaning the free knockdown should be removed, so that person using it only get a short moment of invincibility, and he now can can get hit out of actions. and as final thing I feel the revenge meter system should be changed entirely. I think it should be changed to somehing you get over a long span of time for doing damage and taking damage, taking overwatch as an exsample. Sso instead of seeing a few people getting revenge every fight, to every player getting it once or twice a match, so it can be saved up and used for something important or used to make a comeback in a fight you doing pretty bad in, so the fokus is back on skilled sword fightinh. instead of what it is right now.

This is a personal opinion and idea, and I hope people will think about this, instead of immediately hitting the dislike button.