My 2 cents in terms of feedback
Can't leave as group
This feature seems to not work as of now - I'm guessing everyone's told you by now
Keyboard is needed accept invites - isn't it?
It takes away from the flow, when u have to use your keyboard to something as simple as accepting a group invite, although if the above mentioned problem was alleviated maybe it wouldn't matter all that much (Maybe I just don't know how to)
Peacemaker's triple stab is really hard to do! - maybe I'm bad?
I tried for a few minutes to do this combo, which looks easy, I mean:
Guard break -> Light atk (x3)
But I just can't, I can do animations cancels n **** in other games that most ppl can't but this one, I can't seem to get consistently down
And to those who are undoubtedly going to say "Well it's really strong so therefore it has to be hard to use"
While I'm all for skill gaps n ****, balancing by difficulty of execution makes the move underwhelming @low lvl play and really strong @high lvl play
I think it'd be better to make it easier (a little more forgiven on the timing) and maybe scale the dmg down a tad
Revives...
These are in my honest opinion ******ed in their current state, what does it take 2seconds? to revive a fallen comrade to FULL HEALTH, given how some of the lighter characters has to dance around the bigger guys to suceed, if they ever make a wrong move (dash backwards f.ex.) they're now in a 2v1, and I had a loading screen tip saying u can get a stat to reduce this time... I think this should be ATLEAST 5 seconds... (again my opinion feel free to disagree)
Deflicting with Orochi
(little ninja guy with katana, not to confuse with big ninja guy with katana)
This mechanic I've heard has been overpowered in the past, but currently it seems like it's way too hard to pull of in actual combat.
It seems to be doable fairly consistently against bots... cuz they're bots... But even then, the time frame of which it count as a deflect is so small it can be difficult to even do it against bots (Maybe this is just a mechanic u should ignore untill you're insane, but it seems like a character defining move - he's a counter attacker afterall)
Map suggestion:
Some sort of arena, big round map, no obstacles.
It could either be a colloseum like map (but it doesn't really go with viking, samurai, knights theme) or something of simmilar fashion with another theme, but no eviromental kills, and no accidental stone statue hits - I think quite a few people would enjoy this kind of map
Other than that, enjoying the game alot. Especially 1v1 and 2v2
(I'd love if there was some half forced honorable system implemented in 2s, so that if u kill your opponent first in a 2v2, you get rewarded for not stabbing wildly at the remaining enemy - But I couldn't really figure out a system that'd make sense (ohh and while we're at it, I don't think revivies in 2s should be a thing)
Key mapping
Is great that u can do it on keyboard, but why can't I change the gamepad keybinds?
For example, I've toggle lock on, and I've love to have that on L1(LB) and guard break on L2(LT)
Currently It feels like my right hand is doing everything BUT moving my character, which in the end is less work than changing block/atk side anyway
Peace out, Good luck and take care
- TheDaxxer
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