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  1. #31
    Originally Posted by Butonfly Go to original post
    You will never be happy with this game because you're complaining about core mechanics (Vengeance, feats). So while people can easily undermine the merits of your claims, there's no way to dissuade you of your own feelings. Which is about what your entire argument boils down to (I don't like this, it doesn't suit my personal taste). This makes your options pretty simple at this point.

    1) Move on. Put the game down. Go play something else like Chivelry which you've already expressed you love and enjoy more than this game.
    2) Tell the community what you want from this thread. If it's possible to provide maybe you'll get it. If it's not, at least we'll all know what it is you want and whether or not it can be provided.
    Oh, he's now telling me my own feelings based on a post of a game. Whatever next. I made a post on a subject, which this thread is for. You label it complaining, I call it highlighting an area for consideration/improvement. We are certainly worlds apart. Who has undermined the "merits of my claims"? Certainly not you, or anyone else so far. Lets see what you have come up with:

    1) I think it is you that should move on, as it is now blatantly obvious you haven't read my posts or understood them, as I have NEVER said anything in here about the game "Chivelry"(sp!), and I have NEVER played it.. So how can I have expressed love for this game and said I enjoy it more than For Honor, in this thread? Come on man, I have made just a handful of posts. Your attention to detail in this humble thread is painfully lacking. Seriously, how are you going to be able to tell me anything, when you can't even get anything right from this thread, and make up an argument based on nothing said by me ever on this entire site? Just give up already. I thought your previous posts flew over the point, but this one takes the cake. Amusing, if you hadn't been the condescending "L2P" muppet, I would have been nicer/easier on you, but you put yourself on a plate for this one. Maybe it is a lesson for you. No matter how clever you think you are, there is always a bigger fish.

    2) Again, if you had read anything here, you would know I have made suggestions. But I can constructively criticise without suggesting? There is no set criteria that comes with criticism that means you are only allowed to criticise if you have a solution or a suggestion? I was hoping that there would be people that could read and understand my post and turned this into a suggestion post, instead of the misinterpretation and the holier than thou, sanctimonious attitudes that have descended upon this thread. But it is what it is.
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  2. #32
    Originally Posted by Zemus- Go to original post
    Look, As what we have explained multiple times now all this boils down to is that you are not fond of the fundamentals of how this games mechanics are done, There is no changing what it is without a major delay and retool of how the entire system works. Its quite simple to understand after all of this back and forth that this game is not for you as it stands, We seem to have no issue doing what you asked based on the current mechanics and it is in no way a button mash fest even on a 3v1 and I know this because I have won many of those battles because of patience and skill. 9/10 of this game is skill because it is a Fighting Game even in those 3v1 states. If you know your class and what you are up against you can win, You just have to learn the mechanics.

    Im sorry you feel its a button masher but it's not. and the way the game is designed it will never be changed without a total teardown and another 1-2 years of development to change the entire mechanic setup of what it is. But yes express your dislike about it and make what you want changed for what probably will be For Honor 2 a couple years from now but as this game is on shelves in 2 weeks express your dislike by not purchasing it as its all you can do but know that others like myself accept it and enjoy it as is.
    So I now have a problem with the fundamentals of the game, or the game mechanics? Where have I said that? I love it. Again, you're reading something that isn't there. Fundamentally, this game is doing something fresh, regarding the blocking and attacking system. I have no problems with it "fundamentally". I'm not asking for that to be withdrawn and replaced at all. Just a tweaking. Remove the autoblock, and have it more responsive to your blocking movements. Your explanation in just over the top excuse making without understanding what I am saying in this thread. The blocking mechanics are already in-game. The animations are already in-game. All I am asking if for that situation to be more skill based, and more speed in blocking and responsiveness for the one being attacked by multiple attackers locked on at the same time, as currently it is far too sluggish. To have more control, more deliberation over what happens, rather than settling for autoblock when you happen to block one attack. It doesn't reward as much skill in that situation as it could. Also where did I say this game was a button masher? In instances where being ganged up on it feels like it and ti does happen, with hits are coming in from all angles fast and furious, but in theory the fighting mechanics are thoughtful, and strategic on the whole. I'm also not saying all people in a 3v1 scenario are button mashing either. People are different, and will approach things differently. I don't know where you read dislike in this entire thread from me, I am adding in a suggestion to make a game I thoroughly enjoyed playing, better. If it doesn't happen, I am definitely happy with the way it is. I just ee that particular event that happens in game, a chance to inject a more skilful method than it is in its current incarnation.
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  3. #33
    Originally Posted by Butonfly Go to original post
    So long as you block the first incoming attack from any source, you will block all other attacks that come in during that block frame.
    So long as you move your guard into the direction of the next attack after the first block frame, you'll block all other incoming attacks like in the first instance.
    This means that, so long as you're actively trying to block, the more uncoordinated attackers attacking you, the more likely you are to block an attack, especially if you're actively trying. This also means that, the more strikes you block because of this increased pressure, the faster you'll generate vengeance.
    Here's a short clip I've uploaded as an example- https://www.youtube.com/watch?v=zSYsTGLZ91g -3v1, suck in a corner, but all guys positioned on my right so all incoming strikes only had to be blocked on the right (except the target, but his strikes were being wasted because of his allies spamming into my guard).

    But of course the OP doesn't like the vengeance mechanic, so no matter how you argue he'll simply move on to the next thing he doesn't like because it's "cheap" or "not realistic" or whatever reason as he's already stated. Regardless of if that's reasonable, and is important for a reasonably balanced game.

    Also here's a look from the other side. Vengeance is important for balance because it solves the problem of being able to gang up and gank someone who's smart enough not to just die to overwhelming numbers- https://youtu.be/axdjWp-WKEQ?t=66
    I actually tell my team mates to back off and be careful when he pops Vengeance. They didn't, and the Raider took advantage.
    Where did I say vengeance mode is cheap? You're consistently putting words in my mouth that I have never said. I don't think it is cheap, I use it. I never said it is unrealistic. It's a mechanic in the game I use to my advantage many times, and will continue to do so. Again, you fail to read and comprehend basic English. I said I don't want to have to rely on it, as it doesn't feel like I've earnt the kill as much as it would as if I had beaten someone without it -- which would require a higher skill ceiling, but to have the opportunity there to do so. Am I debating with a high school child? You're close to being blocked.
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  4. #34
    RabidUrko's Avatar Senior Member
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    I found the best way was to fight fire with fire, get ganked by a group, group up and gank them ... yeeee haaaaa.
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  5. #35
    I didn't have any problem fighting off multiple enemies in the Beta or Alpha. I would just keep my guard up and time my revenge activation to knock them down and then i would either run and find my other warriors or i would try to hold off until help arrived. One of the last matches me and my bud did was a Dominion match were I was contesting zone C and 2 enemies showed up to help their teammate, i was playing the Warden, so i turtled up to give my bud time to get there, i hit the revenge button and killed all 3 players. It was such a good feeling to hold my own against 3 people. Now, before people start complaining that Revenge is OP, the 3 people attacking me just kept doing heavy attack after heavy attack, so while in revenge i would just dodge into their attack and push them down then picked them off one at a time. Also, when i am fighting someone and they get revenge, i simply hold off on attacking them and move around them. Revenge does not stop you from getting killed. I have killed PLENTY of people while in revenge.

    The revenge mode works just fine. If your getting teamed up then just run and regroup or stand and try and delay them depending on your class. If I am play Warden or Conqueror then i'm just trying to give my team time to either get the other 2 points or as a assassin class I'll run and regroup. Most people forget that in Dominion if 2 or 3 people are fighting you at zone A, then your teammates hold the advantage and zone B and C, so if i die delaying one zone in order for my team to get 2 zones i'll count it as a good death.
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  6. #36
    I wish people would read all of my replies before posting.
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  7. #37
    Originally Posted by Chris_Oblivion Go to original post
    Oh, he's now telling me my own feelings based on a post of a game. Whatever next. I made a post on a subject, which this thread is for. You label it complaining, I call it highlighting an area for consideration/improvement. We are certainly worlds apart. Who has undermined the "merits of my claims"? Certainly not you, or anyone else so far. Lets see what you have come up with:

    1) I think it is you that should move on, as it is now blatantly obvious you haven't read my posts or understood them, as I have NEVER said anything in here about the game "Chivelry"(sp!), and I have NEVER played it.. So how can I have expressed love for this game and said I enjoy it more than For Honor, in this thread? Come on man, I have made just a handful of posts. Your attention to detail in this humble thread is painfully lacking. Seriously, how are you going to be able to tell me anything, when you can't even get anything right from this thread, and make up an argument based on nothing said by me ever on this entire site? Just give up already. I thought your previous posts flew over the point, but this one takes the cake. Amusing, if you hadn't been the condescending "L2P" muppet, I would have been nicer/easier on you, but you put yourself on a plate for this one. Maybe it is a lesson for you. No matter how clever you think you are, there is always a bigger fish.

    2) Again, if you had read anything here, you would know I have made suggestions. But I can constructively criticise without suggesting? There is no set criteria that comes with criticism that means you are only allowed to criticise if you have a solution or a suggestion? I was hoping that there would be people that could read and understand my post and turned this into a suggestion post, instead of the misinterpretation and the holier than thou, sanctimonious attitudes that have descended upon this thread. But it is what it is.
    1) That wasnt you? Whoops, my mistake. I've gotten my threads crossed. No biggie.

    Anyway, you say this thread is about constructive criticism? You're right, you haven't communicated this well. This thread reads like this
    - I don't like the core design of this game.
    - I'm going to complain about it.
    - There's really no solving this problem, and I'm going to continue to play it despite hating it, or I'm not going to play it because I don't like it.
    ~Fin

    Maybe I'm wrong but that's how I'm understanding the sum of what you're saying. No sanctimonious attitude necessary (that's your narrative not mine).
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  8. #38
    Originally Posted by Butonfly Go to original post
    1) That wasnt you? Whoops, my mistake. I've gotten my threads crossed. No biggie.

    Anyway, you say this thread is about constructive criticism? You're right, you haven't communicated this well. This thread reads like this
    - I don't like the core design of this game.
    - I'm going to complain about it.
    - There's really no solving this problem, and I'm going to continue to play it despite hating it, or I'm not going to play it because I don't like it.
    ~Fin

    Maybe I'm wrong but that's how I'm understanding the sum of what you're saying. No sanctimonious attitude necessary (that's your narrative not mine).
    Come on man, read the thread. You can't chastise me for something I never said, and then go on to tell me what my posts are saying when you don't pay attention to them. I can't take you seriously. Again, the thread from me doesn't read like that. You interpreted it like that, that is on you. Where did I say I didn't like the core design of the game? Earlier I stated that I love the fundamental mechanics of this game. If I didn't like the core game, that is a massive factor in this product that everything is based around, and I would certainly not be leaving feedback on it. I would leave for another game. So that argument doesn't make the slightest bit of sense. Again, you write it off as "complaining", which is a poor and lazy attempt at denigrating my opinion. You've not posted anything on what I have said and have instead ignored all of my posts, and gone on to make an argument up about something else. Where have I said that I hate the game? Where are you reading all of this nonsense? Is English your second language? Haha no sanctimonious attitude, but "L2P", after not understanding what I am talking about, and continuing with more nonsense you have randomly extrapolated from god knows where, still. But it is whatever to me. This thread isn't going in the direction it was intended, and as per usual, people have trounced it so it doesn't go anywhere, for the lack of understanding, and wilful ignorance. Yes, my first post was written at around 3am, but it has been built upon, with suggestions made, explanations, and continually battling people that struggle to understand. I can't be bothered to dumb it down for people who fail to get the point.
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  9. #39

    A WAY TO FIX 3 ON 1 or 2 on 1

    Originally Posted by TheEternalVoid Go to original post
    I play the Samurai Assassin character and I am fairly good at it, I only really struggle when it is 3v1 or 2v1 and one of the two has a long weapon, the dodging mechanic for the assassin helps to combat attacks. Plus 3v1 is what the revenge mechanic is for, although if 3 people attack me at once I run or you probably get stun locked. Personally I never gang up on people, if there is a 1v1 fight I let them finish before i try to attack, I consider it dishonorable to finish off my allies opponent when my ally still lives.
    When playing for honor guard mode should be automatllicay turn on when fighting a captain especially dominion mode or duel model, that way players only have to worry blocking and attacking.
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  10. #40
    Maybe this will help you out. http://forums.ubi.com/showthread.php...ide-for-Combat

    Go to the multiple attackers section. Gives some tips. I was able to win quite a few 3v1's and 2v1's during my time with all the Alphas and the Beta. It's not impossible, it just requires some serious skill. Have to be good at reading multiple enemies at once, parrying (so important), breaking Guard Break attempts, positioning and using your Revenge Mode properly.
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