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  1. #1

    Guard Break/ Throws

    I'm not sure if this has been mentioned, but I think there needs to be a change in the guard break mechanic.

    There is currently no downside to continously guard break a person. While it takes a chunk of stamina to roll out of the way of an incoming attack, it takes almost no stamina to guard break, so it can be spammed as long as a player is able to stay up close.

    Classes like the peacekeeper can pretty much get constant free hits with its throw, and it cheapens any 1v1 scenario.

    It just makes the class cheesy & makes the game not fun to play when it is encountered.

    I definitly don't mind losing a 1v1 if the fight is fought with tact, cunning, and utilizing all of the moves you have, but its downright frustrating to lose because all a person did was guard break, stab, and repeat.


    SO I believe adding some stamina reduction to the use of a guard break or a throw is needed.

    Thank you.
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  2. #2

    Not sure I entirely agree

    In my experience playing as a peacekeeper, guard break is not always easy to land. considering that it can be revered with a dingle button push rather than a direction and a button... dare I say, practice reversing a guard break a little more?

    I can see that having you're thumb on the right stuck and then quickly transitioning to the X button can be a bit of a task but I think practice and observation is the point here.
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  3. #3
    The only problem i see in Peacekepeer as Warden is a tiny small time window for Peacekeeper strikes and my Warden's unability to effectively keep Peacekeeper at distance.
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