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  1. #1

    My thoughts on the closed beta thus far

    Okay so the biggest most crucial thing i need to get out of the way first is if they can't fix their server before release their game won't even last a month i give it at most a week.
    That being said actual feedback time!
    Vikings- These guys seem very annoying but not OP something that need adjusting might be the rate at which they get rage as I have 4v1d a viking in rage mode and even though he couldn't even block or attack it still took us far to long to kill him. I'd suggest adjusting it by giving them less health and damage but resistance against say bleed effects and grabs? Also the shield viking needs major adjusting as well as the shield night but thats for another part. The shield vikings lung needs a much bigger cool down or some other draw back to using it.

    Knights- NERF THE CRUSADER this class is so broken i don't even think i need to begin to tell yous as I'm sure yous are all aware. Other than that the peacekeepers seem like some small adjustments could be made but defiantly not the most broken class.

    Samurai- The 2 sword classes seem pretty balanced i think the orochi could use a little adjusting but the biggest issue is the nobushi or spear chick. These things need some major changes made.

    Over all ladders need to be adjusted heaps they seem really weird in the middle of combat also sprinting could use some work. other things is minions seem to block combat way too much in 4v4 they should kill each other faster to try to avoid cluster f**ks in B that seem to cause mad frame issues.

    Things id like to see is maybe much bigger maps if possible like 5x bigger for large scale PvP battles with no minions and no capture points just solid like 12v12 battles first to 50 kills or something like that.
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  2. #2
    I agree for the most part but ladders i don't feel are so broken, the nobushi is the most op unit in the game imo in he right hands, they are the fastest, they have the longest range plus they have the highest damage output taking into account bleed damage, so even if youre able to escape a losing fight, you will still die to bleed damage even if you have thick blood
    The beta for the most part was fun and enjoyable, the tactics in 4v4 are plentiful. But as for all beta's some problems and balance issues need to be looked at.
    One thing i did find highly annoying was dying just before the sudden death bell and staying dead all through this game mode :/ so it would be great to have a counter going towards the bell or the bell and then a countdown, to give everyone a headsup.
    Aside from all the nitpicking, the game is great fun and heavily reliant on you're teams skills.
    What would I change ? not much really, the game feels unique and is immersive to play and I couldn't tell if I was sprinting or not most of the time
    There is hardly any lag input like most games of this kind, it is very responsive and fast.
    Same as the op above, it would be great to see more game modes, 3v3 and bigger maps for things like 8v8 and 12v12 if the code allows, or maybe a 12 player ffa "last man standing" mode would be great to play, arena style.
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  3. #3
    To early for nerfs and buffs right now IMO, none are game breaking right now, and might just ruin certain classes completly.

    The idea of bigger game modes is something i think would be cool though, but for some reason with P2P and how this game is programmed i see problems there. Hope i am wrong and that we will see something like that in the future.
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  4. #4
    What is a crusader? >_<
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