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  1. #1

    Bodies should stay for longer before disappearing!

    Been watching the recent gameplay videos posted on youtube. Game looks great so far, my only major issue is that bodies disappear far too quickly.
    Not only does this break immersion for me personally (that's not an enemy I just killed, just a bunch of AI controlled pixels) but also it impacts the tactical aspect of the game. Why should I drag an enemy away before dispatching them when I can just walk around the corner and the body is cleaned up for me.

    Please don't say that it's a resource hog. Once a body goes static it's negligible (in terms of resources) to keep them in the immediate area until you leave it. Unless the engine is terrible that is. Further more, the following UBISOFT published games that keep bodies for an exceptional amount of time prove my point for me:

    Watch dogs 1 &2
    Far Cry 3, 4 , primal
    Assassins creed (all of them)
    Rainbow six (vegas 1&2, Siege)
    Splinter cell (all of them)

    And that is literally just off the top of my head and not even games published by other companies.

    I REALLY hope this is corrected and the amount of time bodes remain for is extended before launch as other than this I think the game looks incredible!
    I'll be buying it for sure but this will always bug me about it and will most likely affect my immersion in the game
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  2. #2
    ThePollie's Avatar Senior Member
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    Honestly, just delete them. If they're not going to give us the option to hide them ourselves, then don't screw stealth runs by having them sit in the street all day.

    They've already made it clear this game is not meant to be even remotely realistic, so why bother arguing otherwise.
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  3. #3
    Originally Posted by ThePollie Go to original post
    Honestly, just delete them. If they're not going to give us the option to hide them ourselves, then don't screw stealth runs by having them sit in the street all day.

    They've already made it clear this game is not meant to be even remotely realistic, so why bother arguing otherwise.
    Which is why I'm wondering why fans who want some semblance of realism, or a return to form for Ghost Recon are wasting so much of their time on this forum, or with any Ubi Soft game for that matter. I've more or less moved on, the game obviously is not made for me. I mean, you haven't forgotten that we are living in the age of "casualism" have you?
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  4. #4
    Originally Posted by Dcopymope Go to original post
    Which is why I'm wondering why fans who want some semblance of realism, or a return to form for Ghost Recon are wasting so much of their time on this forum, or with any Ubi Soft game for that matter. I've more or less moved on, the game obviously is not made for me. I mean, you haven't forgotten that we are living in the age of "casualism" have you?
    It's true. Why should a developer waste time on attention to detail when 95% of gamers just care about the number of explosions and how many guns there are.
    It's the gamers that are to blame. We shape the industry and developers are typically guided by our response to games.
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  5. #5
    AI BLUEFOX's Avatar Senior Member
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    Originally Posted by Dcopymope Go to original post
    Which is why I'm wondering why fans who want some semblance of realism, or a return to form for Ghost Recon are wasting so much of their time on this forum, or with any Ubi Soft game for that matter. I've more or less moved on, the game obviously is not made for me. I mean, you haven't forgotten that we are living in the age of "casualism" have you?
    Could you move bodies or get discovered due to bodies in the original?
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