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  1. #21
    Sigh

    Okay, I've played in many of the tests for this game and this has been a constant complaint. I'm only going to say this once because I'm tired of saying it.

    You are completely wrong. The reality of it is that guard brakes are actually extremely easy to counter. I'm not that good, and I can successfully counter a guard brake on raw reaction about 90% of the time. They need to make the guard brake counter window way smaller, so it can only be reacted to if you anticipated it.

    I don't mean to sound rude, but you're literally just not good enough to do it. It's laughable how easy it is to react to a guard brake and counter. Combine that with the ridiculously easy parry timing, and you become an impenetrable iron wall. You don't even have to attack. Just parry everything, get some free damage, and counter any guard brakes that come your way. The game is broken.

    Here's the real reason why guard brake is spammed. Take every action a player can do and pair it against a guard brake. Light Attack, Heavy Attack, Zone Attack, Guard Brake, Dash, and Block. Lights and certain characters' Zone Attacks win, Guard Brake ties, and Heavies, Certain Zone Attacks, Dashing, and Blocking all lose. Now do the math. Depending on the character, you have a 67% to 83% chance of at least not getting punished. And if you do, it's a mere Light or Zone attack's worth of damage. According to that math, you have almost no reason not to throw it out all the time.

    You could possibly fix this by making dashes immune to guard brake, but then dashes would become incredibly hard to punish. First you would need to make a 1/6 guess that they're going to dash, then you need a 1/3 guess as to which direction. I propose they should make backdashes immune to guard brake, but side dashes still vulnerable. That offers a reliable way out that's easy to perform, but can be punished with the right read.
    Complete bolocks. Even tested it against an npc that only spams it and nothing happens the magority of the time. Not only that, doing it first results in him grabbing you as well. Parry works well, but GB countering is broken. On occation you can even do it after you've been grabbed already.
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  2. #22
    you are talking about throws right. and i do agree i've yet to see ANYONE be able to reliable counter throw when i do throw. when it happens its luck and because we both wanted to do throw. gb. (it feels worse than trying to parry nobushi,peacekeeper and oroc fast attack, which is also a bit absurd)
    the counter i see people doing is spamming light attack as this stops the throw and is FARFAR more reliable than counter throw, not only that it also garantees that if its a heavy attack you still win, if its a dodge you still win, the only time you lose is if he parries (which is very hard on fast attacks) or he does fast attack faster than you -.- fast attacks seems brokenly good compared to everything else (everything else is a 1counter trick and can only be used to counter 1 thing, fast attack counters everything except other fast attacks if your within range)

    i completely agree with the feeling you get.
    http://forums.ubi.com/showthread.php...ral?p=12219817
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  3. #23
    Originally Posted by TyrrelDuckard Go to original post
    It seems I have to eat my words, but I can admit my mistakes at the very least.

    For unexpected reasons I couldnět get any sleep yesterday, and I'm still awake just because I have to; so I'm as far from my top performance as I could be.

    Yet today I found out how to counter the damn guardbreak: the second you start to see your enemy's animation, spam your guard break control (mine is a lateral mouse button with my thumb always over it) and you'll push the enemy away without fail.
    Suffice to say if it's manageable by a guy with a big debt toward the god Orpheus, my objections were completely devoid of any substance.

    I guess playing a game 3 days is really just not enough to form such radical opinions.
    I'm glad you were able to see the truth. It's just like Overwatch at launch where everyone was whining about Bastion being overpowered. There's often always something in a competitive game that bad players struggle to deal with, but once people figure it out it turns out it wasn't overpowered at all. I respect that you were able to admit to your error. Now if only the rest of the community could do that.

    As a Dark Souls player I'm surprised you haven't seen that I'm also right about how easy parries are. If you can consistently roll through attacks in a Souls game, you should be able to parry things in For Honor about as well as I can.

    There's certainly something to be said about my above average skill affecting my view of the game. But I find it hard to argue with the idea that simply having decent reactions can make completely irrelevant the key rock, paper, scissors any fighting game is built around. Attack, Block, Guard Brake. When your reactions are sharp enough, the game becomes Rock, Paper. I wonder which one I'm going to play?

    You're certainly right that a big AAA publisher wants to cater their game to the masses, especially Ubisoft. And for casual appeal it would better to make guard brake easier to counter. But I must disagree with your statement about balancing games around low skill players. That's exactly how you end up with a system like this one. Where someone better than most can come in and be almost untouchable. Any competitive game should encourage players to get better and better. But doing that in this game is awful because the better you get, the more broken the game becomes. Two high skilled players going at it will look like two statues staring at each other. No one would want to throw out an attack because they'd both know that the other could easily parry whatever they do, and guard brakes are irrelevant.

    I stand by what I said originally, this game will have no competitive scene. At least not 1v1.
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  4. #24
    Originally Posted by XxmalakithxX Go to original post
    Complete bolocks. Even tested it against an npc that only spams it and nothing happens the magority of the time. Not only that, doing it first results in him grabbing you as well. Parry works well, but GB countering is broken. On occation you can even do it after you've been grabbed already.
    I have noticed this as well. I've had multiple times where I guessed their gb and pressed the button just as they did. Instead of canceling each other out, I lose most of them.
    In a fighting game the throws would cancel each other out.

    You can trade your swings so you both take dmg. You can not trade GB. You either succeed or are GB'en in turn.
    Mashing the GB button to counter seems kinda buggy.

    The actual timing for the GB is when they grab your character, not when you see the attack coming.
    You need parry timing to counter guard but you can just mash GB with no downside if they grab you meaning GB isn't really balanced like other attacks.

    I just want it so if I throw a GB out as my opponent, it isn't some magical lag or button mashing that decides it, but timing.

    at least now i know I need to mash GB now...
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  5. #25
    Besides actual servers, a better default button for this on controllers would alleviate the problem greatly, managing that stick to button travel time is just far too long in an already short and unreliable timing window that's marred by poor pings and inconsistent rollbacks. It's not so much that it's hard, but that it's incredibly inconsistent and unreliable.

    Having to try to use 'claw grips' and stuff to overcome this is unreasonable for the majority of players, which impossible guardbreaks greatly affect their experience. As it is now, M/KB players with good binds have a huge advantage over players using traditional controllers.
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  6. #26
    TripSin.'s Avatar Banned
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    Originally Posted by TyrrelDuckard Go to original post
    It seems I have to eat my words, but I can admit my mistakes at the very least.

    For unexpected reasons I couldnět get any sleep yesterday, and I'm still awake just because I have to; so I'm as far from my top performance as I could be.

    Yet today I found out how to counter the damn guardbreak: the second you start to see your enemy's animation, spam your guard break control (mine is a lateral mouse button with my thumb always over it) and you'll push the enemy away without fail.
    Suffice to say if it's manageable by a guy with a big debt toward the god Orpheus, my objections were completely devoid of any substance.

    I guess playing a game 3 days is really just not enough to form such radical opinions.
    OH LOOK THIS NOOB WHO STERNLY AND PERSISTENTLY INSISTED IT WAS IMPOSSIBLE TO TECH GUARD BREAKS PLAYED THE GAME FOR MORE THAN A DAY AND FIGURED OUT HOW TO DO IT

    WHAT A MIRACLE! TURNS OUT HE WAS JUST BAD AND NEEDED TO GIT GUD

    lol

    But seriously, you don't even need to spam it. It's not that hard.
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  7. #27
    It's definitely not a problem. I can break GB's 99% of the time if someone does it without doing it after an indirect attack, and even then, unless it's unbreakable I'm generally able to respond in time. It's not because I'm Olympic tier. It's just that I've played enough to build the muscle memory and response time. Most people haven't reached that yet I'd imagine. I played the crap out of this beta. All the people I've fought who were around my level also could very reliably break GB's. You have to use it in the heat of battle with good mix-up to make it effective. Which is good. Still might be an argument to make the window smaller. Though I disagree with this since it's guaranteed damage or instant death.

    On a side note: I hate the fact that if you both GB at almost the same time the person who was FIRST get's Guard Broken and the person who did it later is rewarded. Kind of a weird mechanic. I think they should tech each other or the early bird gets it.
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  8. #28
    I feel like this is a platform problem.
    I played the PC version (144fps) and the PS4 version (regular old PS4, probably around 30 FPS at max).
    The difference is simply ludicrous. I might not be one of the best players but I am used to fast shooters so throwing guard breaks should be doable for me.
    On the PC I managed it quite often using a X-Box controller. On the PS4 on the other hand it was near impossible for me.
    I suppose using lateral mouse keys would improve it even more but I can't be arsed to play this game with a keyboard and mouse.

    In my opinion it is about:
    -Bad pings (Sometimes I felt like my button inputs were just ignored)
    -time it takes for my thumb to move to the button
    -Bad framerate

    From what I have seen I would never buy this game for a console.
    If there is someone who can do this reliably on PS4 - I have not seen him. I played like 10-12 hours and there was not a single player doing it even remotely well. Always felt random if it happened.
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  9. #29
    DrExtrem's Avatar Senior Member
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    @freezeya

    I guess that is a fair point. Consoles usually run @ 30 fps. A guard break icon appears for 10 frames (I literally counted them in a video I made). That's 0.33 seconds you have, to realise what's happening, take your right thumb off the stick (without screwing up your current guard) and to actually press the button. Keep in mind, that a trained person already needs 0.1 to 0.4 seconds, to process the data. Simple biology.
    Preemptively pressing guard break, because you guessed your opponents action, is crap. Its not a reaction, its reading tea leaves.

    The controllers are simply not made for this reaction time, function wireless (higher lag) and not everybody can use a claw grip. In addition, not everybody can afford to buy an elite or scuff controller.

    The next layer of the problem comes into the equation, if frames are skipped, because of lag. In this case, your reaction time gets even shorter.
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  10. #30
    Originally Posted by ParadigmFringe Go to original post
    "I have the computer-quick reaction speed to do it, so EVERYONE ELSE complaining about it is wrong. also, i don't know how to spell BREAK."

    guard break counter window needs to be AT LEAST as long as the fastest normal attack the character has. it should not be faster, especially when it doesn't have an indicator like EVERY OTHER ATTACK IN THE GAME.

    you musy be one of those chumps who stands near an edge waiting to sidestep and throw off the ledge every single brawl or duel. basically, your only "skill" is the ability to take advantage of a broken game mechanic. good for you kiddo.
    I'm going to take a wild guess and say that the vast majority of people complaining about guard break are new in this test...

    It does have an indicator, it even tells you when to press the button.
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