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  1. #11
    Originally Posted by DrExtrem Go to original post
    a successful counter guard break is: Latency + reaction time (perception) + moving your finger from the right stick to the x button (Xbox controller) + pressing x + latency. These combined times need to be smaller, than the time window to counted guard break.

    Try to do counter on PC with keyboard and mouse.....or even just regular block with mouse and you will see what im talking about
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  2. #12
    Originally Posted by Pariah695 Go to original post
    I actually hadn't considered the time it takes to move your finger from the stick to the button. I hold my controller with a "claw grip". Right thumb on stick, pointer on face buttons, middle on trigger an bumper. Though a lot of people on PC make the same complaint using mouse controls, and guard brake is readily available on that. The complaint is still incorrect.
    This explains it all, you're not even on PC. Have you even considered that console and PC mechanics might work slightly differently? On PC guard break is impossible to counter unless you're expecting it, the window is so tiny it's impossible to consistently counter it. All my games where I've guard broken my enemy, very rarely do they counter it unless they attempted a guard break at the same time.

    Please do not call me and the whole community terrible players when you don't have the slightest clue what we're even talking about. Thank you.
    Sorry to piss on your bonfire.
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  3. #13
    But I do suck. I make bad decisions, I make mistakes. I can't do anything perfectly. Even with how easy it is to parry and counter guard brake, I still mess it up. When I say I'm intermediate and most people are bad, I mean to say I'm like a 7/10 while most people are like 3/10 to 5/10 at best. It's a skill pyramid, as you go up there are less and less people. I've fought about 3 or 4 people that were better than me this beta.

    In the first early version I played there was a guy who was at the top of the leaderboards every single day. I managed to run into him online. I could hardly touch him. He could parry almost everything I threw at him, and guard brakes may as well have not existed. I never landed a single one. He hardly threw out any attacks, he didn't have to. He could just parry or counter guard brake everything I did. I only managed to take a single round on him by getting a couple of counter hits the few times he did try to attack, and using a couple of tricks I figured out that almost no one knows about. I doubt he had seen them before. I'm sure if he had he could have countered them as well. That guy was someone that was truly great at this game. He was nearly untouchable because defense is too strong. If he never attacked, I doubt I could have landed a single hit on him.
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  4. #14
    I'm on PC, using a controller.
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  5. #15
    DrExtrem's Avatar Senior Member
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    Originally Posted by drazaaa Go to original post
    Try to do counter on PC with keyboard and mouse.....or even just regular block with mouse and you will see what im talking about
    I guess its even harder.

    @pariah695
    Add, that I am left handed. I can not even use a "claw grip", without messing up completely.

    I tried to face off a level 2 bot ... great idea. They actually use the full set of moves and with their perfect timing, they s*** on you. I still can't counter guard break even the bots. I can only hope to throw in a light attack.

    This game simply is too elite for normal players.

    I will post my complete feedback next week.
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  6. #16

    As a PC player (sorry for bad english)

    I find it a little harder to counter guardbreakers(GB), and I'm not inexperienced in video games, maybe with a control it would have been easier. The point is, same times I really press the buttom to counter, but it doesn't work at all, expeciality at tight spots and intese fights. Making it shot, the guard break mechanic is important, but, in my opinion, it could drain more stamina, in a way that if you spam it 2 times between a short time you'll get tired (since you can't even dodge or sidestep some grabs/GB at close distance). I'll train to defend it a little more, but still, the game should be about combat, as a "dance" as the developers said when showing the game, and not being the "best duelist" just because you can get close, spam GB between light attacks and not having a decent drawback for this tactic.

    Just my opinion, thanks anyway
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  7. #17
    Like I said, it's a pyramid. The better you are, the less people there will be that are above you. Not to mention that I've only played this beta for about 7 hours. There are surely several people better than me that I haven't seen.

    I'll admit to using some hyperbole about how easily I could parry and counter guard brake, but I still pretty regularly manage to stuff an enemy's offense almost completely. I think the exaggeration can be forgiven a bit when the other argument is 'It's impossible to react to a guard brake."

    You're looking at what I'm saying the wrong way. I'm an upper intermediate player. And someone like me is "Top tier" as you put it. That's the problem. The skill ceiling is too low. I can play "nearly perfectly" even though I'm not that great. So when players that are above the intermediate show up, they will actually be almost perfect. Of course any fighting game can have a godlike perfect player. The difference is that a game like Street Fighter for example has a WAY higher skill ceiling. Someone like me is enough to approach the skill ceiling in this game. Better players will destroy it because it's too easy to get good at it.

    Also, there have been very few changes in this game over the course of the alpha versions. I'm pretty sure at some point they did actually make countering guard brake harder. I remember it being even easier the first time I played. But overall things have stayed pretty much the same.
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  8. #18
    I think everyone knows how to counter guardbreak when its obvious, but most players tend to go attack then suddenly guardbreak. Then next time. 2, 3 attacks then suddeny guardbreak. The window for this is 0.1ms and no animation to look for. It happens "Instantly". Doesnt matter if youre the master of this game, that is impossible which is annoying.
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  9. #19
    DrExtrem's Avatar Senior Member
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    With how many fps are you playing at on PC?

    I checked my recordings and the guard break icon flashes for apr. 10 frames. 10 frames on a 30 fps console, is not much. Thats apr. 0.33 seconds. The reaction time of a highly trained martial arts fighter (karate etc.) is between 0.4 and 0.1 seconds, if the person is actually fighting. 0.1 to 0.4 seconds may sound like its doable but a martial arts fighter but the fighter only starts to move after the mention reaction time is over.

    0.1 to 0.4 seconds is the time, the nervous system needs to find out, what to do. The highly trained fighters muscle memory does the rest.


    I guess its safe to say, that a martial arts fighter might be able to recognize and react fast enough to move the finger to the x button and press it but the finger only starts to move after the reaction time. I doubt, that this is enough.

    Imvho, most of the counter guard breaks done by most players are simply simultaneous attempts to break the opponents guard.

    This may not apply to players, who always have their finger on the x button. Most players sit on theor sofa and hold it "normally".
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  10. #20
    DrExtrem's Avatar Senior Member
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    Originally Posted by TyrrelDuckard Go to original post
    I use a mouse with lateral buttons, one of which is for guard break, with my thumb resting on it all the time.
    A lot of people who are having problems, are using the controller in a "normal" fashion.

    With one finger on the guard break button, you might be fast enough. Players without that luxury, might not. I do ha e an elite controller but the last insider update killed the app on my xbox. I would like to map the guard break on one of the paddels. With training, I might be fast enough.

    Nonetheless, most players don't have the reaction time of a martial arts fighter. Some of us might be close though
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