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View Poll Results: Who would like to have a faction based bigger game mode, 2 way or 3 way, in big maps?

Voters
144. You may not vote on this poll
  • yes 12vs12 3 or 2 faction warfield

    100 69.44%
  • no 12vs12 3 or 2 faction warfield

    29 20.14%
  • yes 24vs24 3 or 2 faction Warfield

    34 23.61%
  • no 24vs24 3 or 2 faction Warfield

    37 25.69%
  • yes 32vs32 2 faction Warfield

    35 24.31%
  • no 32vs32 2 faction Warfield

    43 29.86%
Multiple Choice Poll.
  1. #101
    Originally Posted by gringojay Go to original post
    why hasn't one of the forum mods deleted this ******ed thread....
    why would they do that??? because your afraid to get gank in a bigger game mode little boy...
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  2. #102
    Originally Posted by gringojay Go to original post
    why hasn't one of the forum mods deleted this ******ed thread....
    why would they do that??? because your afraid to get gank in a bigger game mode little boy...
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  3. #103
    With current server issues this would be a nightmare, would you really want a game with 64 players when the game shudders to a halt every time a person leaves? If you're lucky enough that it doesn't crash all together.

    I know this seems appealing, I really can see why you think it would be cool and I completely agree but not in this game. Something like this would need the game to be designed specifically around it and this game just isn't. It was designed with a focus on fighting one to very few opponents at the same time, not large scale battles. The whole reason ganking works is because the combat is designed in such a way that one person will struggle greatly against multiple enemies. I really hope the game you're talking about does get made some day but it's not this one.
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  4. #104
    You guys know this game is p2p right? 24 players p2p? 24x bandwidth utilization? You know these packets aren't Multicast too right? Open up wireshark while running this game. This game already hits your NIC hard and will never be able to support this. Already done an analysis of some of the networking aspects that fail this game here...

    http://forums.ubi.com/showthread.php...s-of-this-game
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  5. #105
    Originally Posted by Drekle Go to original post
    You guys know this game is p2p right? 24 players p2p? 24x bandwidth utilization? You know these packets aren't Multicast too right? Open up wireshark while running this game. This game already hits your NIC hard and will never be able to support this. Already done an analysis of some of the networking aspects that fail this game here...

    http://forums.ubi.com/showthread.php...s-of-this-game
    they just have to put dedicated server up and running for that other game mode that's it they can even rent server and make money out of it if they allow people to form clan like in battlefield(or at least they used to have clan in other battlefield but that went down the toilet with bf1 which went down the toilet to because of it)
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  6. #106
    Gray360UK's Avatar Senior Member
    Join Date
    Sep 2015
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    2,800
    I was wandering around in story mode last night, in the Samurai campaign where you have to take out the Knight patrols on the way to Apollyons castle, and it just struck me how that environment was perfect for a larger scale map with actual players running around in instead of just NPCs.

    There's also a mission where you have to secure a castle, and it goes white neutral coloured until you have cleared all the enemies within, and then you capture it, just like a Dominion Zone, and I thought, why can't we capture castles like this in multiplayer? There is so much potential, and the environments and mechanics are all in place already in the story mode.

    Never going to happen with the P2P system, but I can't help wondering why they are thinking so small. I wish they would think big with For Honor. The game is crying out for being able to roam in an open world as a bunch of Samurai, coming across a Knights castle and fighting to capture it. Shame there's no Division / Ghost Recon Wilidlands sized maps for us to crusade around in. Would absolutely love that.

    Oh well, can only dream.
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  7. #107
    This Mode gonna be "Ultra Low Activity" lol

    We are lucky because you are not For Honor games director. lol
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  8. #108
    Gray360UK's Avatar Senior Member
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    Sep 2015
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    Originally Posted by townnet Go to original post
    This Mode gonna be "Ultra Low Activity" lol

    We are lucky because you are not For Honor games director. lol
    Looking at the voting results was too much trouble for your little brain I take it?
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  9. #109
    Originally Posted by townnet Go to original post
    This Mode gonna be "Ultra Low Activity" lol

    We are lucky because you are not For Honor games director. lol
    why would it be ultra low activity???
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  10. #110
    Originally Posted by DarkstarQc Go to original post
    why would it be ultra low activity???
    Because lack of people to play this mode, this mode gonna mess up the game mechanic.
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