yes 12vs12 3 or 2 faction warfield
no 12vs12 3 or 2 faction warfield
yes 24vs24 3 or 2 faction Warfield
no 24vs24 3 or 2 faction Warfield
yes 32vs32 2 faction Warfield
no 32vs32 2 faction Warfield
Well after playing the beta for 16 hours now i like it to be honest but this game if it want to succeed needs a bigger game mode like 12vs12 or 20vs20 or 32vs32 because without that its not going to appeal to a lot of people. And to all those who say that there will be to many ganking and that fighting a 2vs1 is already hard enough well this is a war game if your on a battlefield and to guy fight you there is a good chance that you will lose. So good mechanic, but it need bigger maps and a bigger game mode with no ai in it, just multiplayers. Do that ubi and this game will be a success. And to all those who say ''no this is a duel game bla,bla,bla if you want to duel go play 1vs1 there problem solve and let those who want to have fun on big maps with lots of other players do it!! And make that big game mode faction base so that its Viking vs samrai or samurai vs knight or knight vs Viking. Or you can make a game mode faction base but 3 way, 3 faction against each others that would be nice.
then let's hope they do that!Originally Posted by Ilgoth Go to original post
Since the split of console gamers and the PC [players] there have been subtle differences in the number of players allowed on a server of many games. Where consoles are limited by out of date hardware most pc gamers have the resources to run more demanding games and environments.
This Idea may not be possible for console, however it would be nice if they bumped up the allowed players per team on PC... Or is this just a console to PC port![]()
More than a 10v10 constellation is not possible for ps4/xbox consoles in my point of view, but the idea of an open pvp / pve area like the "Darkzone" in the "The Division" is very good.
I want to explain the reason for this:
The biggest problem at the moment is the long-term motivation of the game, because the game modes are very boring. Taking points and battling on a relatively small surface does not provide a permanent game incentive.
Here UBI should think about other game modes, eg "real" castle wars. I mean, for example, that you have to fight with a 6 person team (gladly even more) from the castle gate to the throne room, in order then to meet a kind of final boss who has to be defeated. The gate from the throne room, however, only opens when all four main bosses have been turned off. Then you have to resist several attack waves, which try to recapture the castle.
What is also missing is a kind of guild system, so you could collect conquest points for your guild.
Very bad idea unless you had a way to control zerging. Can you imagine how frustrating and dumb gameplay would be with a huge ball of death running around chopping everyone to death? Why not just take your whole team and stand at the spawn points and one-chop everyone who comes out? Lots of games have tried this idea with RVR lakes and it's been very difficult to implement correctly because of how players exploit this idea.
every multiplayer game as ganking!! lived with it. The way this game is made is going to get boring and nobody is forcing you to play in a big game mode if you don't like it just stick with the 1 vs 1lolOriginally Posted by RaV-TK Go to original post
why??? battlefield as 32 vs 32, chivalery 12 vs 12, battlefront, call of duty etc... why would console not be able to handle that?? lolOriginally Posted by GodzBlaze-Qc Go to original post