Wildlands Gunplay: A Positive Element
I wanted to comment on some of the more positive elements of the game, since I've been hammering on the negatives for a while.
I've seen a LOT of gameplay videos, and I must say that I am rather impressed with the gunplay mechanics.
A video for reference:
Bullet Drop:
The Bullet drop is clearly evident and this adds a tremendous amount to the act of taking a shot. Sniping becomes more engaging and weapon choices that much more meaningful. I'm glad that for the first time, Bullet drop is actually part of a Ghost Recon game. Wildlands seems to have some crazy engagement distances and I'm looking forward to the long range shots
Bullet Travel Time:
I'm stoked that the game has bullet travel time. Coupled with bullet drop and dispersion, I feel this'll make for great long range engagements. It also feels great when you fire and by the time your sights settle, you see the round impact on the target. It'll make targeting and syncing up in coop far more engaging.
Tracers:
I was concerned that the tracers and impacts would be ****ed up - like in GRFS - but I'm happy to see that the tracers are relatively well portrayed. The way they zip around makes for spectacular firefights. Now, they aren't 100% realistic in terms of fequency and colour...they are a major step up. I love watching the Ghosts open fire and watching tracers and the slight vapor trail.
Recoil:
Round dispersion and recoil, IMO seem well modelled and require player control. I was extremely concerned about weightless gunplay, but from the recent videos...I feel that the weapons feel great when fired. It isn't over the top, but modelled well enough to actually play a role during firefights.
Sound:
I am liking the sounds of the suppressed weapons and the tiny details like the bolt being worked or the shell casing falling down. It adds a lot to the immersion. The unsupressed gunfire seems loud enough and hangs in the air. Distant firefights have a subdued roar and an echo.
Impacts:
Rounds on target have a satisfying impact, the high lethality coupled with the "red mist" looks great. I'm not too sure about the hitmarkers or the COD "tch" sound...but it always feels good at a visceral level
Lethality:
Bullets kill. I'm so glad that the game retains it's high lethality pedigree. Most guys don't take more than a couple of shots to kill and this makes the guns feel powerful and the firefights sharp. High lethality is key in a tactial game....both ways. On Ghost difficulty I really expect to enjoy the firefights.
Ricochets:
I noticed that sometimes (all night footage) a round may ricochet off...especially if its a minigun being fired. I'm so glad that this is part of the game as it adds weight to the rounds being fired and looks great.
Overall, I'm pleased with the Gunplay of Wildlands...it looks much better than expected. Hope it plays great when I get hands on.
3 people found this helpful