When I try and look over my character it is confusing too see all the stat bars indicating various things that I am not quite even sure of what they are ie: defense reduction vs defense damage resistance? What?
It would be better if their where some numbers to go with the bars or maybe just numbers, but also I would like to see a single graph showing my characters state with his current lead-out of gear, not all gear separate and also an explanation as to what the heck the stats even mean as I stated above.
I agree, the stats are very confusing and some don't even seem to have much of a impact if any at all. They say block damage is the damage people take if they block your heavy attacks and the block damage resistance migrates that. But I haven't seen any effect out of these stats at also if this is the cast they need to scale the damage or change the stats entirely to give them some weight. Debuff resistance might have a impact but I don't see to many debuffs in the game yet anyways so its kind of hard to test in a actual match. I was only in this beta and if I had more time with it I would have definately done this but I wanted to see how as many of the systems work as I could in a short such a short time.
Yes, it's confusing for me as well. When I get new items I'm never quite sure what is better. I realize there is item 'levels' so obviously a level 3 item is likely better than a level 1, but the stats are downright confusing.
Yea the gear system is a fun addition but it mess with the initial classes quite a lot. I find that the higher gear you wear, the less effective you become on the battlefield. It becomes way harder to piece together a nicely balanced set. Specially since they decided to put a limit on how much gear you can store. Trust me, you'll need a lot of different gear pieces in order to make the balancing act less of a pain in the butt. Then again, I can only speak for the Orochi class since I almost exclusively played that hero this beta to see how it is to play with higher gear. And I must say. I don't like where it's going.
At this point I think the stats and the gear system is counter intuitive and breaks a lot of the classes.
Right now I do pretty well in 1v1, but I can't play domination since the defense stats are at an all time low. The extra attack dmg I have doesn't make up for the loss of defensive stats. My current gear rating is at 44 but it is easier to work with lower tier gear since I got more of them and the trade off isn't making the class into either a glass cannon or a useless tank-wannabe with no stamina.
The good part is that I look like a total badass when I die in domination at least. That's something I guess.![]()
Originally Posted by LexxiuZ Go to original post
its pretty straight forward actually.. ( pic for reference of all the stats )
Block damage resistance - ( lessens the amount of damage you take while blocking)
Revive speed - .....speed of reviving teammates
Stamina regen -.... stamina..regeneration
Throw distance - distance at which you can throw grabbed enemies
Revenge mode attack - Attack bonus gained during revenge mode
Revenge gain by injury - ( i was a bit finicky on this one due to my gear set, Im pretty certain its revenge gained by dealing damage I didnt have the gear to see if it was taking dmg which it MIGHT be)
execution health regen - amount of HP you gain when on successful execution
block damage - amount of damage you do to a enemy while they are blocking
Spring speed - how fast you sprint
debuff resistance - how well you resist the enemys debuffs ( fairly certain this includes bleeds and poisons but again, I didnt have the gear to play with it)
revenge mode duration - how long your revenge mode last
Exhaustion recovery - how fast you exit exhaust mode
feat cooldown reduction - Rate at which your feats are able to be used again after the cooldown is activated
revenge mode defense - amount of defensive bonus you get when revenge mode is activated
revenge gain by defense - amount of revenge you gain per defensive action ( dodge, block, parry)
attack - damage you do per hit varies per light, heavy, combo
defense- decreases amount of damage you take ( from normal attacks NOT feats)
stamina cost reduction - reduces amount of stamina you use for everything.
if you are less effective with more gear, thats you making mistakes - not the gear, or the class. I often team wiped, 1v3, 1v2, 2 shot players with no gear. or single handed defend points soaking boost for matches.
my friend plays orochi, same gear level... and can practically solo team ( hence in this pick i use a full defensive gear set, but I also have a load out designed for full attack, and he has a gear set for full support. with max revive speed, sprint speed, and feat cooldown.
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