LMAOOriginally Posted by kakku1 Go to original post
That's the only hero I'm struggling with and I loose against. I've almost never ever lost in 1v1 or 2v2 unless there is an oroshi... (when the player behind isn't discovering the character though).
The 50/50 dodge attack that avoid every enemy attack (even light attacks haha wth ?) and guardbreak into big combo are ridiculous !
I voted Warlord, and Peacekeeper, I'll explain:
I played both prior alpha tests before this beta and can honestly say Warlord is flat out broken OP. Simply look at the sheer amount of moves he has compared to any other class and you begin to understand. Shield all direction block, unbloackable head butts, amazing forward moving GB push, amazing push from sprint, uninterruptible heavy attacks, light attacks that have built in parry.... I could go on... But seriously?? Then not to mention hes also a Heavy or "Tank" class, which means he has one of the highest health pools in the game. Combined with mean Heavy attack damage. HE HAS IT ALL. Big health, decent damage, tons of options. This class needs to be toned down BIG time.
Secondly I voted Peacekeeper. However for the most part She is a well balanced character. Her speed and pressure are balanced by the very low health and Def she has. Currently the only issue she has Is her GB. Currently with P2P connections GB is very inconsistent to tech properly, and Peacekeeper simply just benefits greatly from the abuse of this. Her 3 stab GB does almost 3 bars of damage, and applies a further bleed. So nothing wrong with the character per se. More Her GB is just to strong and abuse able for the current condition of the GB system.
Everything you said is 100% correct and how I feel about the state of the game right now. Also, Revenge mode needs to be removed, but that's another discussion entirely.Originally Posted by ZeagaX13 Go to original post
100% Spot on. The last thing I want to happen to this game is for it to devolve into a generic fighting game where players spam only 1 move set combo and one character and win every time. That's not skill and it's not tactical.Originally Posted by kakku1 Go to original post
I play Peacekeeper exclusively, here's why she's balanced.
People usually have three main issues with Peacekeeper, so I will address those in order of their apparent severity.
-GUARDBREAK
Peacekeeper's guardbreak is one of her two only sources of initiation and is a very key part of her gameplay loop. That said, because of Peacekeeper's low stamina she is unable to perform more than 2 guardbreaks in a row without having to back up to wait for stamina regen. This is only exacerbated if Peacekeer uses her throw instead of her last stab, as that uses even more stamina. Focus on being prepared for the situations in which Peackeeper is going to want to guardbreak you (either after a lunge or while walking forward to you), and if you are unable to do that, put extreme pressure on her after she has finished her guardbreak as her stamina will be lowered. Even more so if you get grabbed twice.
Furthermore, these bleed attacks serve an important function: they increase PK's Time to Kill. Compared to a character like Orochi, the Peacekeeper's TTK is much longer. Essentially, Peacekeeper deals more damage than other assassins but over a longer span of time. If you are bleeding out, your only option is to go on the offensive, not the defensive. Far too many players try to run away instead of attempting to kill the Peacekeeper, getting an execute, and stopping the bleed.
-ATTACK SPEED
Peacekeeper does have a very fast light attack, but to say she is the fastest is simply untrue. Warden's side lights and Orochi's upward lights beat her in any light duel and interrupt her attack. Additionally, PK has the lowest attack range in the game. Unless you are against a wall in which you cannot roll backwards, PK's light attacks will not lead to any reasonable pressure. Additionally, because her attack range is so slow, blocking her light attacks leads her to be knocked backwards, putting her out of attack range (and therefore "spam" range).
-LUNGE ATTACK
The lunge attack is Peacekeer's other form of initiation. It has incredible range and very good speed, but it has one key weakness: it is always attacks upward. This differs from some other long range attacks, such as Orochi's dash (which can be done to either side). This is why you always want to be facing the Peacekeeper, so you can easily block her initiation and counterattack. If you learn to block the lunge effectively, the only other form of pressure that PK can put on you is her guardbreak, which I touched on above.
Peacekeeper will try to do one of two things when facing off against you: Lunge at you and perform her stock combo, or creep forward and guardbreak. Her light attacks have too low of a range to provide any meaningful pressure outside of literally adjacent range, and if she throws out a heavy it should be easily parryable. If you are aware of her tactics the Peacekeeper will have a much, much more difficult time dealing any damage.
I don't like VIKINGS as they are to much over power and also Conquerors I am a beta tester I play all heroes but I found that every one is using VIKINGS and Conquerors, As they found that they are to much over power. I am using orochi and only that hero is balance but you made an update on 28/01/2017 time was 2.30 CET time and now their is a problem with stamina when you perform R2 twice is already with out stamina you need to change because isn't fair when you are trying to perform one of orochi skils you are already with out stamina as you need to perform 3 R2. My armor is rare and level 8 and 7 I changed to get more stamina but still nothing isn't fair that you nerf him is already difficult to handle him and skills.Know I am getting perfected and the stamina is f*ck me over.
Dear Ubisoft over the time of the beta of FOR HONOR I've noticed that there were some characters that were more powerful and deadly than the others. In this message I hope to tell you these OP characters and what makes them that way.
Characters listed below:
Peacekeeper: Peacekeepers tri-stab is extreamly deadly, in this the bleeding damage is too high, for instance she can half health most characters with this.
Raider: This is minor but Raiders attack speed and damage out put is to high
Nobushi: Nobushi being a hybrid has extream range which suits the character but her having bleeding light attacks makes this to strong, she has to much damage
Kensei: Kensei's unblockable hit is also to strong, and extremely difficult to dodge
With this being noted I hope to see this will be helpful to your For Honor team
I do not agree with you that Orochi is OP is difficult to handle if you want to make a gardbreake you only have 3sec to do so if you are saying that that easy you are the perfect gamer if you say that. kensei,Orochi,Wardens are balanced but the other are to much OP I played every character. also the warlords have the ability to revive when they are death and they kill you after cause you think they are death that is to much overpowerOriginally Posted by khromtx Go to original post
Have you played the game? Do you know he can follow up the headbutt with a light attack that's guaranteed to land?Originally Posted by JCKARL Go to original post