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View Poll Results: WHO FEELS TOO OP?

Voters
242. You may not vote on this poll
  • WARDEN

    6 2.48%
  • CONQUEROR

    20 8.26%
  • PEACEKEEPER

    99 40.91%
  • RAIDER

    10 4.13%
  • WARLORD

    61 25.21%
  • BERSERKER

    18 7.44%
  • KENSEI

    7 2.89%
  • NOBUSHI

    83 34.30%
  • OROCHI

    37 15.29%
  • PEOPLE NEED TO GET GOOD (i.e. play more than 2 days of a beta before crying for nerfs)

    88 36.36%
Multiple Choice Poll.
  1. #21
    Originally Posted by kakku1 Go to original post
    Orochi, one of the worst heroes currently
    LMAO

    That's the only hero I'm struggling with and I loose against. I've almost never ever lost in 1v1 or 2v2 unless there is an oroshi... (when the player behind isn't discovering the character though).
    The 50/50 dodge attack that avoid every enemy attack (even light attacks haha wth ?) and guardbreak into big combo are ridiculous !
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  2. #22
    I voted Warlord, and Peacekeeper, I'll explain:

    I played both prior alpha tests before this beta and can honestly say Warlord is flat out broken OP. Simply look at the sheer amount of moves he has compared to any other class and you begin to understand. Shield all direction block, unbloackable head butts, amazing forward moving GB push, amazing push from sprint, uninterruptible heavy attacks, light attacks that have built in parry.... I could go on... But seriously?? Then not to mention hes also a Heavy or "Tank" class, which means he has one of the highest health pools in the game. Combined with mean Heavy attack damage. HE HAS IT ALL. Big health, decent damage, tons of options. This class needs to be toned down BIG time.

    Secondly I voted Peacekeeper. However for the most part She is a well balanced character. Her speed and pressure are balanced by the very low health and Def she has. Currently the only issue she has Is her GB. Currently with P2P connections GB is very inconsistent to tech properly, and Peacekeeper simply just benefits greatly from the abuse of this. Her 3 stab GB does almost 3 bars of damage, and applies a further bleed. So nothing wrong with the character per se. More Her GB is just to strong and abuse able for the current condition of the GB system.
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  3. #23
    Originally Posted by ZeagaX13 Go to original post
    Played the January beta for at least 17 hours, I can easily say that the Peacekeeper, Warlord, and the Nobushi I have seen countless times to be way too strong; which is mainly due to how easy it is for people to abuse their skill kits.

    Peacekeeper can lunge incredibly far, has attacks that are far too quick to dodge, has incredible damage and bleed with her grab and can lock someone out by spamming light attacks. I haven't seen many do it, but I've seen my good few to know how people abuse her, and there's practically nothing you can do about it.

    Warlord can be incredibly overpowered because of all the unblockable combos he has. Not many people know how to use him, I for one don't, however if you do, you can just chain an unblockable, poke, unblockable, poke, and basically keep going till the person is dead. There is literally no way to counter it; even trying to dodge out of the way isn't possible because his unblockable combo homes in on your character. Even better, if you have no stamina, you're dead; this is because his combo where he bashes into you lowers your stamina and defense, so you're basically dead in the water.

    Nobushi is overpowered in my opinion because anyone who knows how to abuse her range will constantly keep you at a distance applying several bleeds. I've fought several and even the bad ones can still get lucky because of how fast and easily her combos can be to spammed into dealing damage plus a heavy bleed. Her range game is fine, that's just a part of the game to make her her own unique character style such as there are vanguards, heavies, and assassins.. however her having a bleed seems to make her too powerful.

    But when it all comes down to it... the most overpowered character is the player that can run away indefinitely because running takes no stamina.... honestly that is the dumbest thing in this game. 1v1s people even run when they're losing, and most of the time you'll never catch them because there's no penalties to sprint unless you have no stamina; however, even some classes can get a passive allowing them to run without stamina (Orochi). Another gameplay issue would be people spamming guardbreaks in light attack combos; I've seen countless vanguard knights and orochi do it. If anything, guardbreaks need to take more stamina and running should be debuffed if you're below a health threshold.

    Everything you said is 100% correct and how I feel about the state of the game right now. Also, Revenge mode needs to be removed, but that's another discussion entirely.
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  4. #24
    Originally Posted by kakku1 Go to original post
    Having a lot of experience with this game, totaling near 100 hours on Warden:

    Warlord. Overall very good kit.... and headbutt. Headbutt is completely broken, as it's very difficult to dodge (Animation is awful, the warning sign is very late) and if you dodge, did you know? Warlord can just feint the headbutt into a guardbreak. Oh not only that, but you can actually spam it because it requires so little stamina.

    Peacekeeper, Warden, Orochi zone-attacks. Those are way too fast, and especially PK's ZA is very difficult to see coming. The animation on that is terrible(can't watch the animation and know what's coming) and the guard indicator often bugs out, if you press heavy attack and THEN light attack in a quick succession. It'll show your heavy guard side first, and then suddenly go for a ZA. You know, like a feint, but way too fast to even react to, as it is a bug.

    If anyone watched the dominion 4v4 tournament finals held by FHL, you must've seen that all that was done, was spamming Peacekeeper, Warden zone-attacks(which are ridiculously fast) and Warlord's headbutt. These things especially have to be nerfed, as there's no point in doing anything else but to use these characters.

    Why not get the hero with advantages compared to others?

    Anyways, problem heroes currently are:

    Warlord, overall way too good + headbutt. You can be great without knowing the basics of the game.

    Peacekeeper, could use some balancing with bleed, outclasses almost anyone in terms of damage when adding bleed on top. As well as ZA.

    Warden, shoulder bash is a little too strong currently. Guessing game for the enemy, if they get it wrong, they're taking a lot of damage as well as next round of shoulder bash starts after that. Also ZA.

    Orochi, one of the worst heroes currently, definitely not as bad as Kensei, though. ZA is as bad as Warden's and Peacekeeper's.
    100% Spot on. The last thing I want to happen to this game is for it to devolve into a generic fighting game where players spam only 1 move set combo and one character and win every time. That's not skill and it's not tactical.
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  5. #25
    Nobushi>Peacekeeper>Orochi
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  6. #26

    Peacekeeper is balanced

    I play Peacekeeper exclusively, here's why she's balanced.

    People usually have three main issues with Peacekeeper, so I will address those in order of their apparent severity.

    -GUARDBREAK
    Peacekeeper's guardbreak is one of her two only sources of initiation and is a very key part of her gameplay loop. That said, because of Peacekeeper's low stamina she is unable to perform more than 2 guardbreaks in a row without having to back up to wait for stamina regen. This is only exacerbated if Peacekeer uses her throw instead of her last stab, as that uses even more stamina. Focus on being prepared for the situations in which Peackeeper is going to want to guardbreak you (either after a lunge or while walking forward to you), and if you are unable to do that, put extreme pressure on her after she has finished her guardbreak as her stamina will be lowered. Even more so if you get grabbed twice.

    Furthermore, these bleed attacks serve an important function: they increase PK's Time to Kill. Compared to a character like Orochi, the Peacekeeper's TTK is much longer. Essentially, Peacekeeper deals more damage than other assassins but over a longer span of time. If you are bleeding out, your only option is to go on the offensive, not the defensive. Far too many players try to run away instead of attempting to kill the Peacekeeper, getting an execute, and stopping the bleed.


    -ATTACK SPEED
    Peacekeeper does have a very fast light attack, but to say she is the fastest is simply untrue. Warden's side lights and Orochi's upward lights beat her in any light duel and interrupt her attack. Additionally, PK has the lowest attack range in the game. Unless you are against a wall in which you cannot roll backwards, PK's light attacks will not lead to any reasonable pressure. Additionally, because her attack range is so slow, blocking her light attacks leads her to be knocked backwards, putting her out of attack range (and therefore "spam" range).

    -LUNGE ATTACK
    The lunge attack is Peacekeer's other form of initiation. It has incredible range and very good speed, but it has one key weakness: it is always attacks upward. This differs from some other long range attacks, such as Orochi's dash (which can be done to either side). This is why you always want to be facing the Peacekeeper, so you can easily block her initiation and counterattack. If you learn to block the lunge effectively, the only other form of pressure that PK can put on you is her guardbreak, which I touched on above.

    Peacekeeper will try to do one of two things when facing off against you: Lunge at you and perform her stock combo, or creep forward and guardbreak. Her light attacks have too low of a range to provide any meaningful pressure outside of literally adjacent range, and if she throws out a heavy it should be easily parryable. If you are aware of her tactics the Peacekeeper will have a much, much more difficult time dealing any damage.
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  7. #27

    nerf characters

    I don't like VIKINGS as they are to much over power and also Conquerors I am a beta tester I play all heroes but I found that every one is using VIKINGS and Conquerors, As they found that they are to much over power. I am using orochi and only that hero is balance but you made an update on 28/01/2017 time was 2.30 CET time and now their is a problem with stamina when you perform R2 twice is already with out stamina you need to change because isn't fair when you are trying to perform one of orochi skils you are already with out stamina as you need to perform 3 R2. My armor is rare and level 8 and 7 I changed to get more stamina but still nothing isn't fair that you nerf him is already difficult to handle him and skills.Know I am getting perfected and the stamina is f*ck me over.
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  8. #28

    Characters who are op and need some fixes

    Dear Ubisoft over the time of the beta of FOR HONOR I've noticed that there were some characters that were more powerful and deadly than the others. In this message I hope to tell you these OP characters and what makes them that way.

    Characters listed below:

    Peacekeeper: Peacekeepers tri-stab is extreamly deadly, in this the bleeding damage is too high, for instance she can half health most characters with this.
    Raider: This is minor but Raiders attack speed and damage out put is to high
    Nobushi: Nobushi being a hybrid has extream range which suits the character but her having bleeding light attacks makes this to strong, she has to much damage
    Kensei: Kensei's unblockable hit is also to strong, and extremely difficult to dodge

    With this being noted I hope to see this will be helpful to your For Honor team
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  9. #29
    Originally Posted by khromtx Go to original post
    Everything you said is 100% correct and how I feel about the state of the game right now. Also, Revenge mode needs to be removed, but that's another discussion entirely.
    I do not agree with you that Orochi is OP is difficult to handle if you want to make a gardbreake you only have 3sec to do so if you are saying that that easy you are the perfect gamer if you say that. kensei,Orochi,Wardens are balanced but the other are to much OP I played every character. also the warlords have the ability to revive when they are death and they kill you after cause you think they are death that is to much overpower
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  10. #30
    Originally Posted by JCKARL Go to original post
    Yeah, good point... the headbutt and shield charge do literally zero damage. Sooooooo OP.....
    Have you played the game? Do you know he can follow up the headbutt with a light attack that's guaranteed to land?
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