I feel Nobushi needs an Attack Speed nerf because even Peacemakers which I think are supposed to be the fastest swinging heroes in the game don't swing that fast and this is after playing 2 days of the beta and fighting many matches against Nobushi players.Originally Posted by Gamer_God28 Go to original post
Really? Because as it is, following through with a light attack after a hidden stance or parry can still be sometimes blocked by the other person if they get their guard back up. Any slower and none of their combos/techniques could be followed through.Originally Posted by DarrkThund3r Go to original post
How do people think Peace keeper is OP? They are SO easy to shut down. Just learn that they play differently. Long as you keep the attack on they die in 2 seconds.
If you're struggling against a raider, then git gud.Originally Posted by Eathan12357 Go to original post
Having a lot of experience with this game, totaling near 100 hours on Warden:
Warlord. Overall very good kit.... and headbutt. Headbutt is completely broken, as it's very difficult to dodge (Animation is awful, the warning sign is very late) and if you dodge, did you know? Warlord can just feint the headbutt into a guardbreak. Oh not only that, but you can actually spam it because it requires so little stamina.
Peacekeeper, Warden, Orochi zone-attacks. Those are way too fast, and especially PK's ZA is very difficult to see coming. The animation on that is terrible(can't watch the animation and know what's coming) and the guard indicator often bugs out, if you press heavy attack and THEN light attack in a quick succession. It'll show your heavy guard side first, and then suddenly go for a ZA. You know, like a feint, but way too fast to even react to, as it is a bug.
If anyone watched the dominion 4v4 tournament finals held by FHL, you must've seen that all that was done, was spamming Peacekeeper, Warden zone-attacks(which are ridiculously fast) and Warlord's headbutt. These things especially have to be nerfed, as there's no point in doing anything else but to use these characters.
Why not get the hero with advantages compared to others?
Anyways, problem heroes currently are:
Warlord, overall way too good + headbutt. You can be great without knowing the basics of the game.
Peacekeeper, could use some balancing with bleed, outclasses almost anyone in terms of damage when adding bleed on top. As well as ZA.
Warden, shoulder bash is a little too strong currently. Guessing game for the enemy, if they get it wrong, they're taking a lot of damage as well as next round of shoulder bash starts after that. Also ZA.
Orochi, one of the worst heroes currently, definitely not as bad as Kensei, though. ZA is as bad as Warden's and Peacekeeper's.
Absolutely the total warlord's parry, because they can spam it EVEN if you didn't attacked, and the peacekeeper 'cause when she grab you have too little time to parry the 3 attacks, losing too much health.Originally Posted by Gamer_God28 Go to original post
Man I completely agree. I wish more people see the problems with Zone Attacks and charge attacks that can be cancelled.Originally Posted by kakku1 Go to original post
At first i felt that the Nobushi was op but i came to an understanding that its just a different playstyle to counter (That said it is bugged and the phantom bleed bug has been reported) the real problem is that the Peacekeeper is completely broken in the current meta because they are mobile and as good at dodging as the Orochi while being able to inflict bleed damage and can be built in such a manner that they can disappear 60%+ of your health in a single guard break/unblockable stab spam in one use. The Peacekeeper really needs a look at and is easily the most difficult warrior to counter in the meta currently.
Nobushi ruins this game...
every time u get close to Nobushi she just roll away and do her sprint attack right back at u... dont think i have ever had a game so far where there are not atleast 2 Nobushi in it and ive played over a 100 games... also this matchmaking in this game SUCKS! i always get paired up with lvl 1s against a full team of lvl 15+...
Nobody is OP, the counter-guardbreak window is too short which makes assassins seem stronger than they are.