Who do you feel needs to be nerfed?
i am writing this after my 18th hour, most of which played with the peacekeeper, giving me a 1.7 k/d ratio. i think the raider needs a little nerfing. he has the concussion attack which is way to annoying, combined with the unblockable carry and through attack, just stupidly OP. his unblockable ax swing is also unreasonable, because it is just a normal attack, only difference is that this one does more damage, is unblockable and he glows. that is my complaning list.
this game is remarkable and they balanced it fairly well. thankyou ubisoft for giving us another epic game that i am god at.
For the 50% of people who did not vote for Warlord:
https://youtu.be/DyocZy1uZtU
Surprised by all the warlord votes, honestly. I've never had an issue with them but I'm struggling against Nobushi and Peacekeepers.
Yeah, good point... the headbutt and shield charge do literally zero damage. Sooooooo OP.....Originally Posted by Ren2626 Go to original post
Wow. that's ridiculous on the warlord.
Here's my video of a stupid Peacekeeper lunge from cross map (and i even dodged backwards)
just use a little your imagination, if he have only place one hit after its headbut or his charge, the knight have not getting any chance.Originally Posted by JCKARL Go to original post
And yes he do zero damage with that, but can spam them for life and kill your stamina very fast.
yes warlord is a little OP
Played the January beta for at least 17 hours, I can easily say that the Peacekeeper, Warlord, and the Nobushi I have seen countless times to be way too strong; which is mainly due to how easy it is for people to abuse their skill kits.
Peacekeeper can lunge incredibly far, has attacks that are far too quick to dodge, has incredible damage and bleed with her grab and can lock someone out by spamming light attacks. I haven't seen many do it, but I've seen my good few to know how people abuse her, and there's practically nothing you can do about it.
Warlord can be incredibly overpowered because of all the unblockable combos he has. Not many people know how to use him, I for one don't, however if you do, you can just chain an unblockable, poke, unblockable, poke, and basically keep going till the person is dead. There is literally no way to counter it; even trying to dodge out of the way isn't possible because his unblockable combo homes in on your character. Even better, if you have no stamina, you're dead; this is because his combo where he bashes into you lowers your stamina and defense, so you're basically dead in the water.
Nobushi is overpowered in my opinion because anyone who knows how to abuse her range will constantly keep you at a distance applying several bleeds. I've fought several and even the bad ones can still get lucky because of how fast and easily her combos can be to spammed into dealing damage plus a heavy bleed. Her range game is fine, that's just a part of the game to make her her own unique character style such as there are vanguards, heavies, and assassins.. however her having a bleed seems to make her too powerful.
But when it all comes down to it... the most overpowered character is the player that can run away indefinitely because running takes no stamina.... honestly that is the dumbest thing in this game. 1v1s people even run when they're losing, and most of the time you'll never catch them because there's no penalties to sprint unless you have no stamina; however, even some classes can get a passive allowing them to run without stamina (Orochi). Another gameplay issue would be people spamming guardbreaks in light attack combos; I've seen countless vanguard knights and orochi do it. If anything, guardbreaks need to take more stamina and running should be debuffed if you're below a health threshold.
Essentially, the Warlord is all around incredibly safe in the hands of a capable player. Defensively, basically all you need to do is hit the block stance at the right time to be perfectly safe from regular attacks and get a guaranteed counterattack on top of it. And that's on top of a decent array of counterattacks from blocks, parries, and superior block attacks. Offensively, he's got possibly the fastest unblockable stagger in the game, which is followed by a guaranteed regular attack. Add to that very fast and safe regular attacks (with armour on heavies, too), and he's a nightmare to break open. Essentially, he can put on significant pressure on demand with almost no risk to himself, and you've got little way of punishing any mistakes of whiffs. The only reliable way of getting any damage in is through guardbreaks, which he will of course be very wary of.Originally Posted by Veerdin-Wraith Go to original post