Hi Ubisoft! I saw a *lot* of people on Reddit complaining because they don't like P2P. I don't care either way, I love your game and will probably buy it (twice, since I have a PS4 and PC, assuming the game has longevity).
But I do like understanding things. I'm going to give you the benefit of the doubt and say there's probably a good reason for P2P that people just don't know. If you're willing to share this information, I'd like to know what it is. If it's legitimately a good reason, then maybe I can tell other people about it to calm them down. Or maybe there isn't a great reason besides money, in which case I shrug my shoulders and go on my way. Like I said, it doesn't really bother me.
If you don't respond I'll probably just assume it's an anti-consumer reason, which is fine, I can't always expect to be catered to :3
I like your game, it feels great, and it plays pretty fun too. Don't let the haters get you down <3
from a networking standpoint dedicated servers are far superior to P2P however the use of P2P requires Ubisoft to maintain smaller server banks than they would need to with dedicated servers, there is also less need for routine maintenance sessions. however these bonuses are far off set by the lack of dedicated connections forcing other players to constantly re-establish host if the host has any sort of computer issues or connection issues, the lag caused by a single or even multiple users with ping issues on the virtual P2P network and the fact that regardless of how "amazing" Ubisoft's P2P networking apparently is P2P still will give one person in the match Host Advantage which in a game where precision timing is incredibly important to the core mechanics is a huge problem because it basically means someone gets to have instant reaction times to everything meanwhile others have to deal with the latency of their computer connecting to that hosts computer.
That being said I absolutely love this game even with P2P it feels very solid and it is likely I will buy it even if it takes them time to do the minor balancing that I feel is needed to certain bits of the game and no type of networking is perfectly flawless, dedicated servers often times have issues with being overloaded especially on launch days when everyone is rushing to get on them.
Addon: Although in theory Ubisoft could build a P2P architecture that would make their server the "Host" as an invisible user and that might resolve some of the issues such as host advantage, honestly unless they release their netcoding there is no way to tell one way or the other if their P2P is superior to a dedicated server bank, most of the people complaining about the P2P issue are people with relatively low speed internet or who just are slow to react and want to blame lag rather than admitting they could use some practice.
P2P is terrible and almost ruins the game. Noone should be using p2p these days. Call of duty still does and that's sad too.
It's cheaper for them, that's why. They don't have to pay for dedicated servers, and they don't have to run as much maintenance either. They'll just focus on patches for the game. Problem is, they're causing so many problems with so many people because of it. Dedicated servers are not only infinitely more beneficial but are setup from the get go to be able to host stable connections. P2P connections aren't. Everytime you have a new host, you're connecting to a different router, and every single persons routers for the most part varies. This causes a lot of stability and compatibility issues and it's why there's so many people being disconnected. Packet loss between the current host and the other players. If the hosts internet can't support that amount of players or the required bandwidth, everyone suffers until the game drops etc. There's too many variables and it just becomes way too messy, and unstable.Originally Posted by Ennyish Go to original post
Worst of all, there are free to play games that have dedicated servers and they want $80 for a game without? So really they have absolutely no excuse.
You're right it is a great game, but because they're cheap and lazy, there's a lot of people who can't enjoy it regardless if they've already preordered or not. Unless I'm playing against AI I'm plagued with constant connection issues and errors, lag, disconnects and dropouts. On average, I can't actually finish a PVP game without getting dropped, or disconnected or having a connection issue, and lag is present in almost every game. And being disconnected means you lose all my progress and the entire game becomes redundant because you either progress so slowly or not at all.
If you knew anything about Ubisoft it's that they actually have a long reputation of treating their customers like a pile of ****. Once the money leaves our pocket, they generally don't care and on several occasions have even downgraded games or even shown the game to be something it's not in demo's to boost sales. Hence why their support is so bad, because it's constantly clogged with issues that they could've avoided if they weren't lazy and actually cared. You can sit there and throw love hearts at them man but at the end of the day, you fail to see that a lot of these people you labelled as "haters" are actually really long time fans of Ubisoft who are tired of being consistantly ****ed around.
P2P connections were maybe acceptable a decade ago, but not in 2017. Especially not in a competitive multiplayer PVP arena based game.
You again.Originally Posted by UbisoftGARB2017 Go to original post
I was about to make a thread that said almost exactly the same thing. In my case though I won't be buying the game if beta is any indication of what connectivity is going to be like when this is released in two weeks. I am getting constant disconnects from matches - even player hosted minecraft servers are more stable than what I am experiencing.Originally Posted by Ennyish Go to original post
What is the reason for going this p2p route? Is the performance going to dramatically improve on launch? You guys have to communicate, this is a serious issue for a multiplayer game.
This game is already structured to have some sort of P2P. Also, with ubisoft's track record, it is more than likely to happen one way or the other. Sadly I don't think that will have any effect on weather or not they change server policies.
There's no any valid reasoning for choosing P2P over dedicated server besides money. They are just cheap bastards. They always were. There's no single Ubisoft game out there with server-based multiplayer. I love the game, but I won't give that much money for lags and disconnects. I strongly encourage other people to do the same.
Maybe then Ubisoft will learn to make good games for people to play. Maybe they'll take an example from Blizzard's Overwatch. Very succesful game, because Blizzard actually cares about their craft.
When the P2P stays how it is now, the game is doomed before it even launched. Which is such a big shame.
Two weeks until release and maybe 1 out of 5 Dominion matches work as intended. People get disconnected all the time, replacing them with bots or busting the entire match. It doesn't happen as frequently in 2o2, but it still happens.
I tried to play with two friends yesterday. It's the same issue even in custom matches, you can barely complete some fights. Ubisoft said that they have some sort of new structure for their P2P system which won't affect the players experience. Welp, thats a lie. I think 7 other players and around 100 minions are simply to much for a single P2P host, no wonder the others get screwed.
I just don't understand this business decission. It seems like Ubisoft had no faith in this IP anyway, so they save money with P2P and rather let it die quick. Who needs something fresh and competative, am I right? Let's just do another Assasins Creed game.