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  1. #1

    So Guard Breaks are really this good, huh?

    It takes no skill at all to tap a button but you can throw me to my death by pressing it twice (the 2nd press is a freebie if the first lands)

    Counter Guard Breaks require such accurate timing that it's near impossible to do unless you are expecting it to happen.
    Even if you expect it to happen, online connectivity may screw up your timing.

    You can't even dodge them as your opponent will simply auto-lock onto your position.
    It's like the Gears of War chainsaw all over again.

    Please don't get upset over my use of Bold. It's there to highlight each point.
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  2. #2
    I agree with you that it does get annoying to have it happen to you all of the time, but it isn't that hard to counter. The game gives you a fair amount of time to counter it as you have from the point you see it to when they hit you (maybe a little longer/shorter). While it isn't that much time in retrospect, it is noticeable and a decent reaction time can counter it.

    I for one think they just need to nerf the thrown distance,but that's just my two-cents.
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  3. #3
    It's actually a lot smaller than you think it is, and it's ********. The window isn't "from the point they see it to when they hit you," no, it's MUCh smaller. It's the IMMEDIATE time right after they guardbreak you, and it's a VERY tight window.
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  4. #4
    I can definitely agree with this. The worst part is trying to dodge roll out of it, only to be guard broke as you try to avoid it. There isn't much that can be done about it, other than if they happen to try it as you are attacking.

    Also, the time to even counter block break seems to be an extremely tight window, and that isn't accounting for any latency, which is bound to happen with this p2p setup.
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  5. #5
    Solution- increase guard break range slightly, increase window to counter slightly. Keeps them powerful but easier to counter.
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  6. #6
    You are highlighting an even bigger issue, since the mechanics for guaranteed hits in combos and parry, dodges, deflects etc actually creating distance or opening are not very well developed, without a reliable guard break it becomes tedious if both players are good at defending. So the guard break is doing the work of creating space, openings, and throws entirely on its own, instead of any of those things happening with the other defensive tools and combos.

    The same issue with Peacekeepers, they have 1 move that works for them and that is the poisoned attack off the guard break, otherwise they are dead. So its op to keep but broken to remove because that one move makes or breaks their design.

    My thoughts and observations on these issues.
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  7. #7
    It feels like latency is having a major impact on the counter timing - or the timings are being effected by certain combos and/or classes. I'm kind of curious if each class has a custom counter timing, like maybe the 'tank' classes (which I tend to play) have a smaller counter timer than others just so they can't turtle easily. I've literally spent hours trying to train myself to counter better, but with a factory PS4 controller the best I can do is maybe a 1 in 5 success rate.
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  8. #8
    Well everything is counter able if you ca see it coming this is true however the connection needs to be good enough to match this which it's not.
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  9. #9
    definitely agree that! we need a little bit longer time window for the counter guardbreak! it's nearly impossible to do it under latency!
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  10. #10
    Originally Posted by TyrrelDuckard Go to original post
    You have 1/4 of a second to counter guard break.

    To make an analogy to counter guard break your reflexes must be good enough you could catch flying flies with one hand.

    And if you don't agree: you are spamming it with peacekeeper, raider, warlord.
    I do believe that the average human reaction time is around 0.2 seconds when you are focused on something. I've played a lot and I have missed my fair share of GB defenses, but it is by no means that hard to counter. It is more of a mindgame in a 1 vs 1 than based on reaction times. Also, any attack start up, light or heavy will counter a GB, so if your opponent isn't attacking, it might be a good time to just swing a light attack at them, just to put them off the thought of GBing you.
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