Perhaps I'm missing the proper counter to this play, but it seems that the grab and stab combo doing somewhere between 30-40 % of a conq/warlords health bar seems a little high considering how often guardbreaks happen in a fight. Why does this one attack do more than most two handed swings on heavier characters? Tour of Duty [Assassins] has really made it obvious which assassin are outshining the others. The Orichi and Berserkers are at least manageable but the Peacemaker's are always an uphill battle. Some enlightenment would be appreciated, thanks.
Here's my problem with the Peacekeeper's gut stab. When I do it, I am only able to get off one stab before getting pushed away. When someone else does it to me, I get shanked 3 times and watch as 3/4 of my health bleeds away. I know I'm not great at the guard break reaction yet, but again, that is not my issue here. What am I doing wrong as the Peacekeeper that I only get to stab one time?
The timing. You need to hit the second light attack when the first hits. Not too fast. Try it. Every stab is its own button press. You can get 1, 2 or 3 in, depending on your timing of the three.Originally Posted by TobiasStormrage Go to original post
I should have elaborated a bit more I suppose. I'm aware that counter breaks are the best way to not get prison shanked, but either everyone is still getting used to the counter window or it really is just that tiny. If the latter is true, that much health loss seems rather staggering in a 'easy to execute/hard to counter' scenario. For those that say its a hard move to pull off because of the light attack timing, that boils down to muscle memory whereas guardbreak counter is a reactionary move and I don't think the two are unambiguously comparable.Originally Posted by sayi50 Go to original post
I think what I'm actually asking is: "Should an attack that will kill any class in three executions really be that easy to pull off?"
Oh what? I would not have guessed to try that, For Honor combat impressing me further! Time for me to get back out there and git gud.Originally Posted by sayi50 Go to original post
PS: Appreciate the insight on the peacekeepers
After some fights yesterday I can confirm using guard in the right direction. What I can't confirm is whether guard has to be tapped or held (playing as conq) as I was playing domination in a non-controlled test environment. Ought to add that it isn't actually a parry and the only way the peacekeeper will attack less than three times is if they botch the timing on their end. Could still use confirmation on whether its a held or timed block.Originally Posted by Altair_Snake Go to original post
Also, no offence taken.
As a peacekeeper player, yes you can parry the stabs. Have happened to me in 1v1's and 2v2's several times. They usually only manage to block one though, so i think you actually have to activley parry each one. Also, if you think that is bad, just wait untill you meet a peacekeeper that has perfected the deflections, and cry. Even more bleeds that stack.