this game has a pretty high learning curve,
since most people haven't spend more than 15 hours in the game, there is no way that you already know how to counter characters.
the same happend in overwatch, everyone hated bastion until they did learn how to counter him.
just try to find a way to get her down.
Have you ever heard of... Feints and Guardbreaks?Originally Posted by dacinui Go to original post
Is smashing attack button your idea of "fighting"?
Assassins have the lowest health I can "accidentally" hit them from a slow (failed) feint and just kill them right there and then.
First off specify which assassin. Your talking about the Knight Assassin - Peacekeeper
As for her skill curve, she's a high DoT with Medium hardness grade to play. Which is a bad balance.
Her skills can make her untraceable, untargetable by skills, combine this with her normal moves doing "bleed" damage (or is it poison technically? whatever. DoT) and her ability to stunlock you with her fast attacks and she is, indeed, unbalanced, "OP" and broken.
Her feats need to choose between DoT or "going invisable" - not have both active - as they, in a patient and smart players hand, are unstoppable. (every class dies to the combo DoT, just takes longer for someone like the Warlord)
She has the easiest skill combo's to learn of the third column heroes - which is why she's a "Medium" when the others are "Hard"
She has the FASTEST attacks- sure they may not do as much damage, but that is irrelevant when they are unblockable, unavoidable and stun lock you in place. (combo combo combo and your dead)
I have fewer problems with all the other heroes combined than with her, which states there is indeed a concern. Some of the other Heroes have 1 or 2 "funky" things about them, which makes them either *rolls eyes* when they occur or laugh it off, but just about EVERYTHING about the Peacekeeper screams "plz nerf"
Sure they have the lowest HP pool, but as they are designed to hide in the shadows in a Zone (like A, or C) and wait for someone to show their back for a quick, 3 second kill - this is also not a balancing factor. By the time you realize a "time played" Peacekeeper - your either already dead, or you watched your team mate die from her.
The BIGGEST beef I have with her is her Concealment. NO OTHER HERO gets anything similar to it. It needs Nerfed/Removed, or Shared with other assassin classes.
I never really had any complaints with the Peacekeeper. Granted, I played mostly as another assassin (Berserker), but don't understand why there are so many people upset. Maybe in really early game they seem more OP, but I don't recall seeing any real gap in performance between Peacekeepers and other characters. Sure their bleed is annoying, but that's just the feature of their class. Just need to learn to work around it, which is definitely possible. I feel like Peacekeepers actually ended up being fairly easy to fight, because so many people relied on that bleed combo. If you avoid that, they didn't have a chance.
Yes I read what you write and simply cant agree. Stamina is at least equally bad for orochi as well as peacekeeper but orochi got a noticeable range upgrade. No class besides the Orochi can sidestep and dodge an attack from that direction by a peacekeeper while not gettign hit.Originally Posted by TheGazettE_2002 Go to original post
And the old "bleeding is op" stuff bores me to no end. A guard break loses against any attack, even a heavy one. You can counter guard break it on reaction and even IF a peacekeeper gets that far you can still block every single of the 3 possible strikes. Any bleeding debuff from a peacekeeper needs a at least one mistake from you (or a total of 3 if we talk about the tripple stab) and whiel orochis charge can change directions while pk's is always up front.
Also orochi is as fast as a PK so your "but PK is fasta!" thing doesnt work. It is about initiative in assasin vs assasin not about speed.
Sorry but I cant agree on any point. There is nothign the peacekeeper has, that the orochi eitehr can do equally good or simply is better at (bleeding is the one thing that even seperates the PK from otehr assasins and thats always a bonus to otehr actions, never an action by itself). If your stamina is really that much of a problem to you, you mismanage it or sacrafice all stamina for otehr stats.
I wasnt talkign about deflection, I was talkign about the attack range still able to land a hit while doing a sidestep - which the orochi has a noticeable advantage over the peacekeeper and the berserker. I reached renown one with more than one class and still cant see your problem with the peacekeeper. Everything you claim that is like "peacekeeper always hits first, deals enough dmg to kill you with oen stamina abr, has the same range as peacekeeper etc" simply is wrong. You dont have to believe me, just ask other people you think know a lot about the game.Originally Posted by TheGazettE_2002 Go to original post
Also, again, the three stab combo is only usable against peopel who arent good at the core mechanics of the game, as soon as peopel start to counter guardbreak or even block the single stabs it wont matter much in a duel anymore. And that is where the peacekeepr suddenly has nothing to offer compared to the otehr assasins. PK's charge? Worse than orochis. Pummel game? Weaker than berserkers. Extra bleeding hits? only after deflections (rare), raw heavy attacks (useless) and a charge who is always attack upper part.
If you never reached these enemies who can easily (!) handle the charge and the stabby combo you either havent been playing at all or are lying about your own basic skills.