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  1. #1

    Nerf assassin,too op.

    Assasin vs any vanguard or any shield bearer=dead


    She has too much speed,slight speed nerf needed,or dodge nerf.
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  2. #2
    this game has a pretty high learning curve,
    since most people haven't spend more than 15 hours in the game, there is no way that you already know how to counter characters.
    the same happend in overwatch, everyone hated bastion until they did learn how to counter him.
    just try to find a way to get her down.
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  3. #3
    But you can't...take her down.

    Assassin logic> you attack,she dodges and deals quick damage ,and it's not like you can counter dodge her.

    Never attacks first.
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  4. #4
    get better
     2 people found this helpful
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  5. #5

    My raider eats assassins...

    Originally Posted by dacinui Go to original post
    But you can't...take her down.

    Assassin logic> you attack,she dodges and deals quick damage ,and it's not like you can counter dodge her.

    Never attacks first.
    Have you ever heard of... Feints and Guardbreaks?

    Is smashing attack button your idea of "fighting"?

    Assassins have the lowest health I can "accidentally" hit them from a slow (failed) feint and just kill them right there and then.
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  6. #6
    First off specify which assassin. Your talking about the Knight Assassin - Peacekeeper

    As for her skill curve, she's a high DoT with Medium hardness grade to play. Which is a bad balance.
    Her skills can make her untraceable, untargetable by skills, combine this with her normal moves doing "bleed" damage (or is it poison technically? whatever. DoT) and her ability to stunlock you with her fast attacks and she is, indeed, unbalanced, "OP" and broken.

    Her feats need to choose between DoT or "going invisable" - not have both active - as they, in a patient and smart players hand, are unstoppable. (every class dies to the combo DoT, just takes longer for someone like the Warlord)

    She has the easiest skill combo's to learn of the third column heroes - which is why she's a "Medium" when the others are "Hard"
    She has the FASTEST attacks- sure they may not do as much damage, but that is irrelevant when they are unblockable, unavoidable and stun lock you in place. (combo combo combo and your dead)

    I have fewer problems with all the other heroes combined than with her, which states there is indeed a concern. Some of the other Heroes have 1 or 2 "funky" things about them, which makes them either *rolls eyes* when they occur or laugh it off, but just about EVERYTHING about the Peacekeeper screams "plz nerf"

    Sure they have the lowest HP pool, but as they are designed to hide in the shadows in a Zone (like A, or C) and wait for someone to show their back for a quick, 3 second kill - this is also not a balancing factor. By the time you realize a "time played" Peacekeeper - your either already dead, or you watched your team mate die from her.

    The BIGGEST beef I have with her is her Concealment. NO OTHER HERO gets anything similar to it. It needs Nerfed/Removed, or Shared with other assassin classes.
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  7. #7
    I dont get the hate the peacekeeper gets. Orochi can do all of these besides the bleeding (blockable) and has a better range.
    If the dodging or the ligth attack speed of the assasin classes beats you, improve your defense. Learn to parry give them good.
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  8. #8
    I never really had any complaints with the Peacekeeper. Granted, I played mostly as another assassin (Berserker), but don't understand why there are so many people upset. Maybe in really early game they seem more OP, but I don't recall seeing any real gap in performance between Peacekeepers and other characters. Sure their bleed is annoying, but that's just the feature of their class. Just need to learn to work around it, which is definitely possible. I feel like Peacekeepers actually ended up being fairly easy to fight, because so many people relied on that bleed combo. If you avoid that, they didn't have a chance.
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  9. #9
    Originally Posted by TheGazettE_2002 Go to original post
    Have you even read what i typed?Like i said peacekeeper has more stamina and better stamina regen than orochi,i mean by this he can kill orochi with 1 stamina bar without regenerating it.Only way for orochi to attack peacekeeper is to do 2 top strikes then eventually gurdbreak 2 top strikes again rinse repeat which will take around 65%Hp of peacekeeper before orochi stamina will run out,if you try to chain 3rd attack instead gurdbreak you get guaranteed side evade from peacekeeper hell even gurdbreak can be side evaded but it works randomly also peacekeeper can just roll back after 2 top light attacks from orochi.He hits 100% faster with around same damage but also apply heavy bleed which is like 100% more damage in same number of hits.Peacekeeper can roll out of anything after 1st hit(besides orochi top strike which is always guaranteed but doesn't do much damage can also be side evaded and it's the only way to trade hits with peacekeeper(Means it's another plus for peacekeeper)),he can punish with side evade same as orochi.His gurdbreak is best in game 3 guaranteed hits plus heavy bleed or 2 guaranteed hits plus guaranteed push.He can counter attack same as orochi,only unique move orochi has is the easiest move to counter attack in whole game i mean backdash plus r2,peacekeeper got much faster forward r2 strike which has guaranteed another hit if 1st one hits that applys bleed.Peacekeeper is superior in every way compared to orochi i get that you like your cheap character and enjoy easy wins.Orochi attacks are extremely easy to block nodachi 1st light attack is even faster but peacekeeper is a pure luck,quessing game you make mistake you're near dead since peacekeeper stunlocks every character beside peacekeeper itself.
    Yes I read what you write and simply cant agree. Stamina is at least equally bad for orochi as well as peacekeeper but orochi got a noticeable range upgrade. No class besides the Orochi can sidestep and dodge an attack from that direction by a peacekeeper while not gettign hit.

    And the old "bleeding is op" stuff bores me to no end. A guard break loses against any attack, even a heavy one. You can counter guard break it on reaction and even IF a peacekeeper gets that far you can still block every single of the 3 possible strikes. Any bleeding debuff from a peacekeeper needs a at least one mistake from you (or a total of 3 if we talk about the tripple stab) and whiel orochis charge can change directions while pk's is always up front.
    Also orochi is as fast as a PK so your "but PK is fasta!" thing doesnt work. It is about initiative in assasin vs assasin not about speed.

    Sorry but I cant agree on any point. There is nothign the peacekeeper has, that the orochi eitehr can do equally good or simply is better at (bleeding is the one thing that even seperates the PK from otehr assasins and thats always a bonus to otehr actions, never an action by itself). If your stamina is really that much of a problem to you, you mismanage it or sacrafice all stamina for otehr stats.
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  10. #10
    Originally Posted by TheGazettE_2002 Go to original post
    Berserker class can dodge orochi class can dodge and peacekeeper class can dodge attack sideways and punish.You obviously have no experience in this game so i won't even waste my time talking to you anymore.Just a bad player that can't compete with fair class that will defend his op class no matter what.Only attack of orochi that can match peacekeeper left/right/top light attack speed is top and that can be dodge side punished .since it's a forced direction to at least trade it's a clear advantage for peacekeeper.Orochi and peacekeeper are both in same range,peacekeeper always hits 1st,so please don't say they have advantage over some unimportant factor,only classes with range advantage are kensei and nodachi.And 3 hit grab cannot be escaped no player ever broke my 3 hit peacekeeper guardbreak nor any bot,unless there's some hidden mechanic no one figured out yet,or you simply mash r1 after guard break and can't even play your beloved class.You time r1 but it's extremely easy.
    I wasnt talkign about deflection, I was talkign about the attack range still able to land a hit while doing a sidestep - which the orochi has a noticeable advantage over the peacekeeper and the berserker. I reached renown one with more than one class and still cant see your problem with the peacekeeper. Everything you claim that is like "peacekeeper always hits first, deals enough dmg to kill you with oen stamina abr, has the same range as peacekeeper etc" simply is wrong. You dont have to believe me, just ask other people you think know a lot about the game.

    Also, again, the three stab combo is only usable against peopel who arent good at the core mechanics of the game, as soon as peopel start to counter guardbreak or even block the single stabs it wont matter much in a duel anymore. And that is where the peacekeepr suddenly has nothing to offer compared to the otehr assasins. PK's charge? Worse than orochis. Pummel game? Weaker than berserkers. Extra bleeding hits? only after deflections (rare), raw heavy attacks (useless) and a charge who is always attack upper part.
    If you never reached these enemies who can easily (!) handle the charge and the stabby combo you either havent been playing at all or are lying about your own basic skills.
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