Originally Posted by Ramscoop Go to original post
I find this reasonable. I think its correct bro thanks for the tips.
now we just need a ubisoft stamp of approval and this thread could be sticked.Originally Posted by Foly- Go to original post
thanks it helped a lot
Yeah, I was wondering about the block damage stuff as well. And about defense too, I always felt like one blocks all the damage... so what would I need better defense for? I would love some explanation on the matter.Originally Posted by Foly- Go to original post
I'm not sure where sayi50s post went. But I am pretty certain he is correct. It's been talked about quite a few times during the tests.
Block damage if the damage you pass on. Example being if you hevay attack and the opponent blocks normally, a small amount of damage it still inflicted. This also may be one of the reasons you feel like you're blocking but you still die. Because the chip got you.
BD res, Resistance versus the above.
Neither of them are all too essential, but when talking later in the game, might even prove effective.
Funny thing about throw distance is that it affects the distance a Raider can carry you. Throw distance meta 2017.
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Yeah, I love cranking up the throw distance so I can pick up a guy in the middle of several teammates then run halfway across the map with him. It is hilarious! Even if most of the time it gets me killed. :POriginally Posted by MathiasCB Go to original post
some of the sats are iffy as they only apply to perks.Originally Posted by Guddi555 Go to original post
you don't normally do block damage, so no matter how much block damage stat you have it makes no difference. but the conqueror has a Perk called "Punch Through" which gives to Block Damage. so now that Block Damage stat now makes a Difference.
its the same sort of thing with some of the Perks. "Thick Blood" which stops Bleeds, only Stops the Bleeds from the "Sharpened Blades" perk and not the Bleed from say a Peacekepper Stab.
Originally Posted by MathiasCB Go to original post
Well, seems its correct.. ive already edited the post. So now we know all the stat's meanings i suppose. Let's see how they affect the game play.
I appreciate who can contribute with more stats especifications to keep learning about them. Thanks
Is there info about the exact things other stats apply on?Originally Posted by Vordred Go to original post
I think there are lot of open questions here.
Debuff resistance: Decreases duration of negative status effects
- Which status effects exactly? Including bleed. From feats but not "natural" bleed?
Attack: Increases damage you deal
- Including damage of your feats?
Defense: Decreases damage you receive
- Including damage from feats or environment?
Stamina cost reduction: Decreases stamina cost of your moves
- Does this affect stamina damage you receive as penalty?
Revenge gain by defense: Increases revenge you gain from defensive moves
- Which moves exactly? Including evades?
Revenge gain by injury: Increases revenge you gain from receiving damage
- Only damage that would give revenge anyway or other injuries too, like fall damage or friendly fire?