Stats explanation
Hi guys,
The reason of this post is to know more about the stats. I dont know u but i have some "understanding issues" with some of them. I will put them in orden to see if we can get some answers.
Helm
-Debuff resistance (Lessens the effects of feats such as Berserker's Doom Banner")
-Revenge mode duration (The maxium lapse of time u will be on revenge mode cause of the injuries and the blocked hits)
-Exhaustion recovery (When your stamina goes to zero and you keep hitting, you get blocked or recieve an attack that leaks you stamina you get exhausted. Everything turns like grey and you cant run except you have the Orochi skill to run although u are with this condition)
Chest
-Execution health regen (When you execute someone using the Q or E for the ones who uses keyboard u get health regen, so this stat is the maxium health u will recieve)
-Block damage (Is the damage you pass on when u get blocked)
-Sprint speed (The maxium speed u will reach sprinting)
Arms
-Block damage resisntance (Resistance versus Block Defense)
-Revive speed (When ur partner is dead u can revive him pressing the E button on the keyboard, so this stat is the speed u will revive him in the battlefield. If u get attacked it interrupts)
-Stamina regen (The attacks, dodges and blocks consumes stamina. This stat is the speed the stamina will regen)
Blade
-Attack (Maxium amount of damage u can deal)
-Defense (The hardness you have i think. It should affects the blocks and damage recieved)
-Stamina cost reduction (The amount of stamina every hit, block or dodge consumes)
Hilt
-Feat cooldown reduction (The feat's cooldown. Every hero has special habilities or feats u can customize. When u r playing Dominion mode you can reach four levels and u get one feat per level)
-Revenge mode defense (The additional defense u get when u enter revenge mode)
-Revenge gain by defense (Playing any mode you can see in the lower left side of the screen a bar that fills up when u block a hit, so we can say u gain revenge when this happens. This stat is the revenge speed gained cause of any defense movement)
Guard
-Throw distance (Refers to the distance you can "throw" an opponent after guard breaking them")
-Revenge mode attack (The additional attack u get when u enter revenge mode)
-Revenge gain by injury (The revenge u gain when u get injuried)
As you can see there are a lot of stats that are obvious. I just tried to organize them in an easy way to see the full picture and figure it out.
I hope u can understand it proporly. I tried my best explaining in english.
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