The Warden's Top Light Parry (Crushing Counterstrike) is pretty much the only really good opener besides stamina drain. Feint Top Light Parry will get you stabbed during the Feint, and out of a blind guard, Dodge Shoulderbash will just get you stabbed and the bash will fizzle, or counter-dash Guard Break'ed. Sure, if you counter the counter-dash Guard Break you're in Zone 1 and can start doing work, but there's a lot of risk involved. If Nobushi does her unblockable kick (dunno the name), you can punish there.Originally Posted by fourirons Go to original post
I really don't think she's a truly unfair class though (once you learn to block and parry). I just don't like that feeling when your last bar is all Bleed and you're like, "Guess this match is over. Think I'll back off and defeat emote as I die...", nor watching that Nobushi get final bleed and just run away. Same applies to Peacekeeper.
If Bleed brought you to 1HP, the Nobushi wouldn't be able to just leave you for dead and you'd still have a fighting chance. Sure, any amount of Block Damage would demolish you in an instant, but you'd at least have that "final stand" feeling. Just one misstep, one landed feeler poke, one point of Block Damage and it's over. That's not much of a nerf to Bleed, but it ends the complaints.
I never played her but i must say she was the hardest enemy i had since she was playable in this Alpha and Beta. She has range, dmg, bleed and you can't even see her attack coming in. She needs a small nerv indeed.
I never played her in the Alpha or Beta but she was my hardest enemy so far. She has got the range, the dmg and the bleed. AND sometimes you cant even see her attacks coming in. She needs a small nerf indeeed.