So I see a player engaged in some PVE farming in the DZ, I sneak up and bullet him to 1% of his health. I wait for the mobs to do the last 1% and i pick the loot and get no penalty? Is that a fair system?Originally Posted by PluralAces Go to original post
I suggest to create areas where rogue grade four I have to go to start the countdown to reset the level of all'umo hunting.
so they avoid embarrassing scenes of people chasing for the players map. the battle is concentrated in that 'area where the rogue must resist long enough fighting and killing the players, maybe behind covers or other. in this area it also eliminates the annoying accidental gunshot to non-hostile players, creating the status of rogue with the famous 19 seconds for having unintentionally hit a pacifist player.
At the end of the time the rogue receive a prize if they bring to an end the company of course will also have a time limit for access in this area to avoid making them go around the map to infinity
This is one of the main reasons I'm looking forward to Last Stand. Most players are not playing the DZ the way the devs originally envisioned. They're either doing straight-up PvP and having to use the Rogue mechanic to do so or they are avoiding the PvP at all costs. I'll admit I prefer my PvP to be a little more traditional so Last Stand has piqued my interest.Originally Posted by MDC_Postal Go to original post
This is what needs to be done
1. Accidental timer changed from 20 seconds to 10 seconds
2. Being shot by another agent doesn't stop the timer when the accidental is not/no longer shooting at another agent
3. Rogue timer increased from 90 seconds to 120 seconds
4. Agents that are in a group where others group members are rogue will also become rogue when they are within 30 meters of the nearest rogue member in that group
5. Decrease wait time on respawn for the accidental by 50%
6. Increase loading speeds (actual game speed) It takes a full minute just to fast travel! Not having to step out of the dz and being able to fast travel in the checkpoints is a good start though.
7. Add in a 3rd option for respawn (should always be 2 cps and a safehouse or 2 safehouses and a cp)
not getting rid of it no only make it 2 or 3 sec ! avery shoot give it 2 or 3 other sec ! so if anyone defense him self he will still be kiling rogue ! and if anyone goes rogue by mistake he wil lose the timer fast only 2 or 3 sec ! and if someone shoot him the timer stops for only 0.5 sec ! that will solve it all i think !Originally Posted by Ubi-gabelikes Go to original post
This is OK until you are being shot at, I will return fire put them down and I will be rogue, I don't want to turn rogue just for defending myself!Originally Posted by djShiftySeaN Go to original post