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  1. #31
    Rogue status should only be given if you intentionally down someone. Accidental rogue should not exist. Has ruined the dark zone. Been saying it since launch.
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  2. #32
    LepantoESP's Avatar Senior Member
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    Originally Posted by PluralAces Go to original post
    Rogue status should only be given if you intentionally down someone. Accidental rogue should not exist. Has ruined the dark zone. Been saying it since launch.
    So I see a player engaged in some PVE farming in the DZ, I sneak up and bullet him to 1% of his health. I wait for the mobs to do the last 1% and i pick the loot and get no penalty? Is that a fair system?
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  3. #33
    I suggest to create areas where rogue grade four I have to go to start the countdown to reset the level of all'umo hunting.
    so they avoid embarrassing scenes of people chasing for the players map. the battle is concentrated in that 'area where the rogue must resist long enough fighting and killing the players, maybe behind covers or other. in this area it also eliminates the annoying accidental gunshot to non-hostile players, creating the status of rogue with the famous 19 seconds for having unintentionally hit a pacifist player.
    At the end of the time the rogue receive a prize if they bring to an end the company of course will also have a time limit for access in this area to avoid making them go around the map to infinity
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  4. #34
    Originally Posted by MDC_Postal Go to original post
    Honestly, who cares if you go accidental rogue. Players who go rogue regularly are just going to kill anyone/everyone that they see in the DZ anywhere. Get over the idea of rogue being a bad thing. It's super fun. Play the game the way the devs wanted it to be played and just go rogue.
    This is one of the main reasons I'm looking forward to Last Stand. Most players are not playing the DZ the way the devs originally envisioned. They're either doing straight-up PvP and having to use the Rogue mechanic to do so or they are avoiding the PvP at all costs. I'll admit I prefer my PvP to be a little more traditional so Last Stand has piqued my interest.
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  5. #35
    djShiftySeaN's Avatar Senior Member
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    This is what needs to be done

    1. Accidental timer changed from 20 seconds to 10 seconds
    2. Being shot by another agent doesn't stop the timer when the accidental is not/no longer shooting at another agent
    3. Rogue timer increased from 90 seconds to 120 seconds
    4. Agents that are in a group where others group members are rogue will also become rogue when they are within 30 meters of the nearest rogue member in that group
    5. Decrease wait time on respawn for the accidental by 50%
    6. Increase loading speeds (actual game speed) It takes a full minute just to fast travel! Not having to step out of the dz and being able to fast travel in the checkpoints is a good start though.
    7. Add in a 3rd option for respawn (should always be 2 cps and a safehouse or 2 safehouses and a cp)
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  6. #36
    Originally Posted by Ubi-gabelikes Go to original post
    Getting rid of the timer completely introduces other concerns as well. If you are only Rogue when killing or downing another player, what happens if someone tries to take you out, but you end up taking them out in defense? Suddenly, you have a Rogue timer even if you are defending yourself.

    The Rogue mechanics are definitely something we want to look at for the future and we've seen a lot of great suggestions. Suggestions like a system similar to a "passive" mode where you only do damage to hostile NPCs or players who are already marked Rogue, if you are in group with someone who is Rogue you will inherit their timer when close to them (doesn't stop people from just playing out of group however), and many others.

    We are super keen to hear your ideas on how we can not only preserve what it means to go Rogue or hunt Rogues, but having it feel more natural and fluid within the Dark Zone.

    /gabelikes
    not getting rid of it no only make it 2 or 3 sec ! avery shoot give it 2 or 3 other sec ! so if anyone defense him self he will still be kiling rogue ! and if anyone goes rogue by mistake he wil lose the timer fast only 2 or 3 sec ! and if someone shoot him the timer stops for only 0.5 sec ! that will solve it all i think !
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  7. #37
    Originally Posted by djShiftySeaN Go to original post
    Totally agree. Just get rid of the 19-second timer. Either you are rogue by downing or killing another agent, or you're not rogue. Can't get anymore simpler than that. Make this change happen!
    This is OK until you are being shot at, I will return fire put them down and I will be rogue, I don't want to turn rogue just for defending myself!
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