One thing that bothers me every time I go to play a game (even in the alpha if I recall) is the screen that shows the connected players as the game is loading. It's a small gripe and its only a cosmetic one, but I think it's important for the games final polish. The animation and textures and clothing on the character models are excelent but in the moment where the game counts down 3 2 1 fight and all the connected players leap into action towards each other the character animations feel really odd. They feel odd because as the leaping and lunging and attacking animations slow down in that nice kinda progresive slow motion thing it has going on the cloth physics stays real time. So like even though the Assassin Knight looks like she is suposed to be leaping into the air about to stab someone, her capes and other flowy bits of cloth kinda just hang around instead of slowing down in the air with her.