Freedom of Gameplay is why... pffft, you guys know nothing about freedom.
Besides, the enemy as it is, is so blind and deaf that it does not need it.
I do love the logic behind that a TPV tactical shooter does not need to have bodies hidden... that was a jewel of a logic. No wonder we are getting the games we seem to be getting as of late. DUH!
Honestly, I'd like to know how this game has been in development for so long and this never came up. Seriously.
Not one person, despite even recent videos emphasizing the need to hide bodies, thought we might actually need a mechanic beyond hugging people from behind?
This is as bad as the unfocused nonsense between third-first person transitions. They'd have been better picking one or the other, not awkwardly trying to hamfist both.
http://forums.ubi.com/showthread.php...g-dead-enemiesOriginally Posted by ThePollie Go to original post
I wouldve called the game Grand Bolivia AutoOriginally Posted by GiveMeTactical Go to original post
sadly at this stage they wouldnt be able to put this feature in. the question that we should ask is how/Why they never thought to have this feature when within 3 mins of gameplay video people are already running into issues not being able to move bodies around. so there no way they never came across a complaint throughout their years of testing.