Evening, warriors.
On Hero select screen the difficulty rating is as follows:
Warden, Raider, Kensei - Easy
Conqueror, Peacekeeper, Warlord - Medium
Berserker, Nobushi, Orochi - Hard
Anyone else seeing the discrepancy between this and the game? If a character is hard to play, it shouldn't be one of the most picked ones by people with basically no experience, yet the so called Hard heroes are in near every match.
I get that their timed stance makes them more difficult on paper, but their mobility and attack speed, I feel, makes up for that. Nobushi bleed poke, that much maligned attack, feels like the "noob tube" of For Honor right now. That should not happen with a Hard hero. Raider's shoulder charge/carry is adequate - easy to use, effective, character marked as Easy. Getting down the basics of Nobushi and Orochi was much easier than Warlord.
Right now the only character that seems deserving of Hard designation is the Berserker.
I have yet to see the Lawbringer, Valkyrie and Shugok in action,, though from what I know of them, Lawbringer and Shugoki have the look of slower but tougher heroes, while Valkyrie looks similar to Nobushi. I expect Shugoki to be designated as Medium (as both other tanks), while Valkyrie and Lawbringer will get Hard.
The problem I have with this is that the difficulty designation feels more connected with Hero type than with how they actually play.
I've held a 93%ish winrate since the first test and I can tell you that the nobushi is in no way op. I really don't know what people are struggling with when it comes to her.
Nobushi is a pain, but not impossible to defeat. My comlpain is here is not that she is OP, but that she should not be designated as Hard, which she is not.