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View Poll Results: KNIGHTS - Day 1 Balance Impressions

Voters
485. You may not vote on this poll
  • the Warden is underpowered

    45 9.28%
  • the Warden is overpowered

    13 2.68%
  • the Peacekeeper is underpowered

    18 3.71%
  • the Peacekeeper is overpowered

    179 36.91%
  • the Conqueror is underpowered

    29 5.98%
  • the Conqueror is overpowered

    50 10.31%
  • the Knights balance feels just right

    151 31.13%
  1. #21
    I'll preface this by confessing I'm not very good at the game just yet, but...

    I also disagree with Peacekeeper needing a buff. If that class is played well, they are very hard to touch. I haven't met that many people playing it well, but the couple I did meet, it was a very strong class. If you don't know what you're doing with Peacekeeper, then that low health and stamina does mean a very quick death. But Peacekeeper can move and attack very fast. You just need to look for an opening, dash in and apply bleeding, and then dash out.
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  2. #22
    I can be abit more indepth now.

    I main a peace keeper, i don't agree that peace keepers are over powered and i also dont agree they need a nerf to health.

    In a lot of fights i have been in raiders, orochis, nobushis etc take a large chunk of a PKs hp, i have to run with thick skin and bounty hunter feat to improve my survivabilty. I think the PKs health is fine where it is.

    My one concern though is i believe the PK should have more stamina, considering PK cant do outrageous damage in 1 heavy attack they have to perform more attacks then most of the other classes, yes the PK does have the guard break bleed BUT bleeds can be easily made useless against characters like the warden (Warden has a heal thst gets rid of bleed damage and they also have a passive feat that makes them resistant to bleed)

    I mean sure you can run over to someone, guard break bleed them but this tatic isnt going to work on all the heroes that a pk comes up against.

    I dont think a pks damage needs buffing considering the damage problem can be sorted out with blades for the sword.

    I do really enjoy the PK though and i absolutely love her feats.
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  3. #23
    Personaly I think knights are balanced.

    Sometimes the conquerer shield charge is a little cheesy, but it's actually alright.
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  4. #24

    Can't see the poll on mobile

    I'd like to vote in the poll but the poll doesn't even show up on the mobile version of this forum =/
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  5. #25

    Knights balance

    So far from what the little time that i have played the game is pretty much solid it just has a few balancing issues when it comes to stamina and blocking if i perform well time dodge after some one swings there should at least be a split second window for a counter or the person who swings should definitely lose quite a bit of stamina and blocking is pretty much useless u should have just implemented a parrying system it seems so far your more rewarded for button mashing rather than skill
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  6. #26
    I agree with the Knight balance as being pretty good. I keep working on developing combat skills with the Conqueror but it seems a little slower.
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  7. #27
    so i think that knights seems ok balanced all rounders. they got equal amount of chance to win vs. samurai as vs. vikings.
    but here is the issue: knights seems overall weaker than the two other races.

    they do not have the speed of the samurai which are balanced to fight equally with vikings, meaning they are fast enough to evade and counter any mass, damage, and rush tactics of the mobile, heavy, dps dealing vikings. so anything knights can come with is FAR easier for them to counter than when fighting vikings, meaning they got an easy fight compared to the vikings.
    equally knights doesn't have the mass, dmg and mobility/rush of vikings, which are balanced to fight samurai, so their heavy rush, dps, and mass(lowering throw effectiveness and making throws more effective for themselves) are setup to be able to counter very fast fighters, meaning the knights fall short and become easy kills compared to the much faster samurai's.

    this means knights are simply an easier kill for both races, with less advantages to make up for the disadvantage that they get due to the others having the advantages they do.

    the "decent at everything but not good at anything" have never been a really good thing, if your not good at anything your pointless to use as there is always someone better for the job you where brought for.

    Knights seems to need Something they SHINE at. something they are just pure out stronger at than the other two races, as there are so many things they are worse at. and it doesnt seem like they get this.
    (with warden it is particularly noticible as this class is "the average of everything" class of the knight race, so not only does it suffer from all the mentioned above vs. its own race, but it gets multiplied vs. the other races)

    also if you haven't read my suggestions on trying to make combat feel better PLEASE DO! i put a lot of testing and thinking into finding out what gave that bad feeling and how to change it or at least the direction to try and remedy the situation:
    http://forums.ubi.com/showthread.php...e-combat-quot-)

    edit: ps i said the knights is "balanced" but thats assuming the other races are OP or got OP elements in them.. so yer take from that what you will ^^
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  8. #28
    I feel that the balance for knights is pretty good, I've never felt like I'm totally helpless against one, apart from guardbreak spam, since the window to counter it is so miniscule.

    I play mainly Peacekeeper, and I feel she is well-balanced, her abilities are generally good, but the guardbreak and triple-stab is reallly strong. I feel like it needs a little nerf. Either a minor damage reduction, only able to stab twice, or just making counterguardbreaking a little easier. Other than that, I really like the feel of playing her. ;o
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  9. #29

    Conqueror issues

    One of the best balances classes in the game are the knights.
    It makes fun to play with them or do fight against them.

    But...the conqueror is the black sheep.
    It takes a huge amount of hits as an assassin to kill him. You can't parry him.
    Btw. The parry with assassins is hilarious. Please redo it like it was from the alpha.
    Dashing to the attack to parry? Really?
    It is buggy as hell. Poor peacekeeper. Would be more fun playing with or against her. You character can't decide if parry or dash. So often he does nothing... great..
    To get back to the conqueror..
    He is spaming with is shield and there is no way to parry him. You nees to invest a lot of time and nerves to kill him. But he can kill you easily. 'Cause he blocks everything, has a lot of stamina and makes huge damage.
    Then please, give us the chance to counter attack him. Make a dash possible to avoid attacks to counterattack him.
    Thanks
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  10. #30
    I would like to vote that the Peacekeeper is indeed overpowered, i originally voted that it all seemed pretty balanced but i have changed my opinion since.
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