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View Poll Results: KNIGHTS - Day 1 Balance Impressions

Voters
485. You may not vote on this poll
  • the Warden is underpowered

    45 9.28%
  • the Warden is overpowered

    13 2.68%
  • the Peacekeeper is underpowered

    18 3.71%
  • the Peacekeeper is overpowered

    179 36.91%
  • the Conqueror is underpowered

    29 5.98%
  • the Conqueror is overpowered

    50 10.31%
  • the Knights balance feels just right

    151 31.13%
  1. #11

    Conqueror is overpowered

    Conqueror is by far the most overpowered knight. He can 1v2 with EASE, takes forever to kill, but when he hits you its almost 1/4 of your health and his attacks are not slow at all..... I feel so much weaker than conquerors no matter who I play. Quite frankly it's ********.
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  2. #12
    Who thinks the Conqueror is overpowered? He does barely any damage in all attacks and chains. Making any victory he attains long, LONG fights of attrition. There will never be a Raider like moment for you completely surprise someone and decimate their health bar. Because he does little damage unless he charges up for 5 seconds, and consumes stamina quickly.

    I assume the only people complaining he's overpowered haven't actually played him, and are just angry that when they tried triple teaming one he held a decent defense.
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  3. #13

    Hello again Fred!

    Originally Posted by FredEx919 Go to original post
    Hey everybody!

    We hope you've had a great first day in the Closed Beta. We know it's still early times, but we wanted some of your early impressions on the character balance. In addition to voting, please share your thoughts/opinions in this thread below the poll as well.
    Would just like to say good job on balance here!
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  4. #14
    Originally Posted by Voiluzu Go to original post
    Conqueror is by far the most overpowered knight. He can 1v2 with EASE, takes forever to kill, but when he hits you its almost 1/4 of your health and his attacks are not slow at all..... I feel so much weaker than conquerors no matter who I play. Quite frankly it's ********.
    Conqueror only does high damage with the charged heavy attack. Just poke them when you see it spinning or get close to bait the attack and roll away.
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  5. #15
    all my text just dissapeared AGAIN as your forum fcked up when clicking "post" AGAIN... soo yer... might write it again later... but seriously fix your fcking forum, at the BARE minimum don't make it deleted all the text in the damn box when it fcks up -.-

    edit: let us adjust our vote as it might change over the course of more playtesting and let us have multiple choice since those choices doesnt exclude the other.
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  6. #16

    Overall pretty good

    overall knight balance is pretty good, i will say though that my only issue comes with the peace keepers grabs which feel just a little to safe for the crazy damage they do, now i know that i probably suck at teching the grab but when you don't tech it a 4th of the bar is gone and that's on a conqueror main, part of this seems to be that the grab has some crazy tracking at least from what ive seen you cant side step it maybe with a fast class idk but with a heavy it seems to be almost impossible.

    idk tell me what you guys think, but please don't get all bent out of shape about it there's no need for that.
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  7. #17
    I disagree strongly with people who say the peacekeeper needs more stammina. Her rather low stammina is the only thing preventing players from attacking without pause. It is very difficult to defend against her increadibly fast attacks and I would ALMOST go as far as saying she is OP, as bleeding is very strong and she is insanely fast. Only the rather low stammina is keeping up the balance, somewhat.
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  8. #18
    I have to say that I am really enjoying the Beta thus far. I really wanted to just spend as much time as i could playing my favorite classes from the Alpha but i decided to really try out all the classes and see how the balancing was. I have to admit i was very surprised as a few classes that were far more enjoyable than i thought they would be. So far i have 5 levels in all the classes, and 3 of them over level 10 and so far they all fit their difficulty rating from my personal experience.

    As for the knight:

    the Warden feels like the jack of all trades job. Extremely easy to get the hang of and feels right at home among the soldiers running around in the B zones. Feels very flexible when going from offense to defense or vice versa. Really shines when just holding down Zone B and providing aid to both players and AI soldiers alike.

    the conqueror feels exactly like a heavy, while slow as hell, they really drive home the fact they are a tank and require some real effort to bring down. This class did take me some time to get used to due to my focus usually revolving around speed over power characters. But once I got used to them....wow, the amount of damage they can take is just amazing. While they are extremely tough to bring down, i feel this ability is offset by their ability to really go on the offensive. All in all, a great example of what a 'Tank' should be.

    and now for the peacekeeper. This class was rather difficult for me to adjust to due to so much time working on the Orochi's changes from the Alpha to the Beta. I found myself gravitating towards her bleed moves more than anything else, well, that and her grab and stab / flip kick combo (which i did far more often than i really should have but damn it's just so much fun). While her bleed mechanic was pretty much her 'go-to' for me i do not feel it was overpowered due to her lacking in being able to take a hit, one wrong step with her and i was in trouble.

    So far, I am very happy with the balance of the characters, good job.
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  9. #19

    Its balanced!

    Warden is ok: his got some tricky fast attacks so

    Conquerior: for this guy you need control, and if u miss his atack, you pay so much, but his not too fast for being op. BUT once time i got experience when i fought with conquerior and almost cant evade him bash-hit-bash-hit-bash-hit combo, with perfect timing its granting permastun (as result my peacekeeper was imagined dead), i think stun duration need to be cut a little, so you can get chance to escape it.

    Peacekeeper: I played at this char alot, so i can say my experienced opinion

    Pros:
    + Fast attacks, whom can interrupt about 60% enemy attacks (with good timing of cource), but its kinda hard versus berserk.
    + Stabbing... oh i like this one, its grab and poisoning enemies dealing a lot of poison damage BUT (sorry other peacekeepers for revealing our secrets) it CAN BE PARRIED. I know its more psychological attack, so enemies typically get panicked and cant parry it success.
    + Mobility... its mobile like a phone, you can fight at long distances, quickly come to enemy and roll out aswell.

    Cons:
    - Low hp, you can survive easy attacks, but strong ones can wipe out at least 1.5 hp bars. Yeou flatter than more of enemies.
    - Stamina control - if you loose it, you became very weak.
    --- Parry, if you want survive - you must parry a lot, so at least you need good reaction. If you bad with it, you will dont live much long.

    One must important part in peacekeeper that you need to learn all your enemies for success surviving they attacks, shielded guys dont need so much control cause they can block every directions at same time... you wont.

    Some peoples got angry about peacekeepers, it cause of mobility. They dont have idea how to counter enemy at vwrious range same time (actually they just no so skilled, but who cares)
    IMHO the honor is game about timings, some people whom dont understand it, got suffer.
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  10. #20
    Patient_Fodder's Avatar Senior Member
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    Did the Warden's quick attack, either locked or unlocked, get nerfed? There is little quick about it anymore.
    Just wondering.
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