I strongly agree with this post here. They don't have a lot of flashy moves. But they aren't meant to. Their entire kit is versatile and, as any Warden Main will tell you, that's their strength. They have boring moves, but those 'boring' moves also happen to be practical, such as that amazing zone attack.
I'm maining warden and doing pretty well, he doesn't feel weak or underpowered, it's just that his attacks aren't very flashy like most other characters, his taunt and emotes are bland, he's got no flashy kicks like nobushi or peacekeeper and no scary, punishing attacks like conquerer or raider. Doesn't help that peacekeeper which seems to counter him hard is very abundant and easy to use, and he doesn't really counter any character unlike all the others, he has a few shortcomings but his damage isn't one.
The Warden as it is now feels extremely under powered against most other classes. The Warden's limited move set does not allow for the same level of unpredictability as the other Vanguard classes, Wardens don't have the speed or range of the Kensei nor the wide range of unblockable attacks as the Raider. While the Warden shouldn't be a carbon copy of other Vanguards, his move set does not allow for anywhere near as much flexibility as virtually all other classes thus far available. I believe if the Warden is to become a more viable pick he should at least have a few more "complex" combos. Wardens are described in game as "adaptable" and "straightforward" yet the limited move set is about as incapable of adapting as I've seen, whilst "straightforward" is just another word for "predictable". Knights are my most favored characters from history and the Wardens embody the most "knightly" virtues of the other Knight classes, to see them as the most underwhelming characters in the game is disappointing. A larger range of combos and 'maybe' a slightly higher health pool (They do have the best armor of the other Vanguards) would make them a far more viable pick against other skilled players.
when we have a slow character like the raider we come to understand that slow is powerful but not when we are talking about the warden where all we have is the slowest of the vanguard next besides the raider but what the raider makes up for the warden loses there is no big moves just two boring special moves that a blind man can see coming, which sucks not only that it takes two and a half seconds to block left from right which is why the fast fighters are better and everyone picks them.
I can see where this game is headed and sadly it's not going to last long until For honor dlc characters comes out then people would forget all about the basic characters that need to be stronger.
I was going to buy but then I played it so thank you for helping save some money and for those who still have hope for this game good luck lol because when the dlc comes your going to need it.
I'm on the side of OP. I don't think Warden is weak. But his moveset his lacking. The warden has 2 things that differentiate him from others: top light and shoulder bash. His double side light is good, but any class can land two light attacks if you get around their block, I don't feel it's enough, it might as well just be one attack that hits harder.
Kensei: dash attacks, dash attacks combo, guard break/throw combo, dash guard break, unblockable top heavy, cancel unblockable top heavy into uninterruptible side heavy.
Raider: His whole throw moveset, dash guard break, sprinting tackle, stun, unblockable zone attack, combo into zone attack.
and more I'm sure i'm missing. Again, Warden isn't weak but his moveset lacks unique choices.
And Kensei has a stun? Like Raider? I've not seen it in his moveset list.
The problem isn't that the Warden is bad, honestly. It's that the fast classes hit so much harder than the warden does, while obviously being harder to block/dodge.
I agree fully with this, I have main warden from alpha, and now again in beta, I love using him as he looks the most iconic knight figure witch I like, But Using the same 2 move combo that he has, is starting to bore me, seeing others have about 3 or 4 more combos and ability's, I want to keep playing him but I find it is starting to get boring with he same 2 moves over and over, Needs a little more to match the other hero's
Gonna throw my 2 cents in here too.
The Warden isn't "bad," per se. He's just vastly outclassed by the other Vanguards. Basically, they everything he does and then some. The shoulder bash, much as people sing its praises, isn't actually that good. In fact, it's pretty freakin' terrible, as it requires a charge-up and then usually knocks enemies too far away to follow up. As such, the Warden lacks a gap closer. The Conqueror does too, frankly. The Alpha Knight classes (excluding the Peacekeeper 'cause she's pretty damn powerful) are lacking in comparison to the other factions counterparts.
Warden doesn't need a buff. Warden is completely fine at the moment, the shoulder bash might actually need a nerf.
Kensei is useless currently. He is so underpowered, that there is literally no point in even playing Kensei. Dashing attacks only hit from one side, the opposite where you dodge to. Unblockable attack is easliy parriable, and Kensei needs to hit 2 light/heavies to even get that one, or 1 heavy and then power attack after a guardbreak. Way too easy to counter.Kensei: dashing attacks that put him on the side; unblockable overhead attack; long range; disorienting hilt strike
Easy, just counter-guardbreak. If the enemy spams GB, then just light attack through their spam. Sprint GB that Raider has is very easily dodged.Raider: shoulder carry that runs about 10 feet, if not more, that can either immediately kill someone via-environment or knee them in the face for a disorient; massive side-swipe that is unblockable and capable of hitting multiple heroes; hilt strike that blinds and removes stamina
Completely incorrect. You do realize how overpowered the shoulder bash currently is? I don't mean Warlord headbutt-level OP, but still. You can feint a shoulder bash into a GB or cancel it completely so you can parry their attempt to avoid the shoulder bash and GB. It's a guessing game to the enemy, you are choosing how the fight goes with the shoulder bash. Some characters can dodge backwards, which renders shoulder bash useless, such as Peacekeeper with her huge dash, but in a tight space, shoulder bash is very strong.But the fact remains that this class is grossly underpowered in comparison to all the other classes, especially as every new class just gets more and more special abilities.
Kakku, I don't know if you're even playing the same game as the rest of us.
The Kensei is arguably one of the best Vanguards out there right now. His dashing attacks can hit from any side, left, right, or top, or can lead into a guard break. A very unpredictable and reliably gap closer for a good player; something the Warden lacks. His unblockable attack cannot be defended against if the opponent is still reeling, which is easy to make happen with his attack chains.
As for counter-guardbreak, you ARE aware that the counter-guardbreak is bugged as **** right now and the window is barely a millisecond, right? It's not reactionary, you practically have to press the button at the exact same time out of sheer luck or anticipation.
As for the shoulder bash, you're the one who's just incorrect here. The shoulder bash is complete and utter garbage compared to every other class' gap closer. It needs to be charged up by holding a button, has a tell you can see coming for days, short range, and knocks the enemy too far away for any kind of followup attack. Shoulder bash is ****.
So there. I've debunked every one of your claims that "Warden is fine."