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  1. #11

    Reply

    Originally Posted by onabiv Go to original post
    There is an imbalance issue here. It has nothing to do with power, though.

    The problem is Little Guy vs. Big Guy. Little Guy can run away when he gets in deep and Big Guy can't catch him. If Big Guy gets in trouble, he can't escape. They need to figure out a way to lock the little fast guys (like berserkers) into combat so they are stuck there unto death.

    If they don't fix it, everyone will be playing berserkers (and other little guys) within two weeks.
    Odd I play the little guys/medium and I have no problem with other little guys/Meduim classes but all the big guys do is spam the charge and heavy attack while knocked down in every mode So it may take them a little bit but they also seem to have infinite stamina and insane block damage.
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  2. #12
    Originally Posted by Grim_Bros Go to original post
    Heavy attack. You can catch them with a heavy attack.it has the reach and they will stagger allowing you to keep on them.
    If you are in a 4v4 mode and they run, let them. It means you capture/defend the point it's not about the killing in that mode.
    That may be true, but people will want kills. I still think everyone is going to be playing fast guys before much longer, and that's not good.
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  3. #13

    mHM

    Get good at blocking lol fast guys do like no block damage so if you do block you'll be fine on the other hand heavy's have apparently infinite stamina and do a **** ton of block damage
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  4. #14
    Originally Posted by RaiChoss Go to original post
    Get good at blocking lol fast guys do like no block damage so if you do block you'll be fine on the other hand heavy's have apparently infinite stamina and do a **** ton of block damage
    That's not the problem. The problem is keeping them from running away. The little guys can escape the fight whenever they want while the big guys get stuck in.

    I've just barely started, it should be noted, but the difference when I switched to the small guy (chick) was huge.
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  5. #15
    Originally Posted by TheDark-Messiah Go to original post
    I disagree. I think there is a huge imbalance issue. First off, take a look at the territories. Who has the most? The Samurai... and its by a large margin as well.


    THAT is a balance indicator. You cant just say "Oh well, samurais are just more popular because they are cooler."

    THat might be a small percentage, but in all internet games, alot of gamers flock to what is the most powerful because of E-peen issues.
    The problem with that is that it is purely a player fluff thing. I picked Knights. I work for knights. My wins or losses or whatever count towards knights. I've not touched one of their characters yet in this beta. I plan to by the end but right now I'm digging most of the Viking characters. So, basically, your complaint is that there are too many players that like Samurai in theory.
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  6. #16

    I agree

    Originally Posted by Yianyan Go to original post
    The problem with that is that it is purely a player fluff thing. I picked Knights. I work for knights. My wins or losses or whatever count towards knights. I've not touched one of their characters yet in this beta. I plan to by the end but right now I'm digging most of the Viking characters. So, basically, your complaint is that there are too many players that like Samurai in theory.

    Thats true. I dont know if its imbalance, but something on the Samurai side is drawing in more people. Its not equal right now and I dont know the reason. IN my personal experience as the conq knight, even though I started out as a viking but I love the flail, the samurai are differently something I have a problem handling. Esp the Spear one.


    and its not a small number either. Its quite alot of difference.
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  7. #17
    The only thing I have noticed that still needs work is the input lag and the networking. Now, networking feels like it has improved substantially since the last test, but the input lag doesn't feel much different and I honestly don't know if the peer to peer networking is effecting the input lag. Balance seem to be fine with the exception of guard break counter. That feels like a blasted quick time event with the world's smallest window of opportunity. As for the seeming reason for why Samurai having more people, lets keep in mind this test started on a Thursday. So there is a chance that a good chunk of participants aren't actively playing just yet due to things like work/school. So wait until the weekend hits to judge balance based on player numbers.
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  8. #18

    fair enough

    Originally Posted by ThatGuyX79 Go to original post
    The only thing I have noticed that still needs work is the input lag and the networking. Now, networking feels like it has improved substantially since the last test, but the input lag doesn't feel much different and I honestly don't know if the peer to peer networking is effecting the input lag. Balance seem to be fine with the exception of guard break counter. That feels like a blasted quick time event with the world's smallest window of opportunity. As for the seeming reason for why Samurai having more people, lets keep in mind this test started on a Thursday. So there is a chance that a good chunk of participants aren't actively playing just yet due to things like work/school. So wait until the weekend hits to judge balance based on player numbers.

    thats fair. All I know is... I hate how many samurais I have to fight >:|


    The spear samurai is giving me cancer. Range... Speed AND a powerful bleed. Where the **** can I get this on my Conq knight?!

    I would LOVE to be as strong her!
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  9. #19

    The real problem

    Originally Posted by onabiv Go to original post
    That's not the problem. The problem is keeping them from running away. The little guys can escape the fight whenever they want while the big guys get stuck in.

    I've just barely started, it should be noted, but the difference when I switched to the small guy (chick) was huge.
    I mean that's how it goes in Domination, its a pretty meh mode what with all the healing multiple people ganging up on you while your team is dead and I know revenge mode is cool and all but I mean It kind of offers nothing when they time their swings and stagger you, like you how you beat the little guys is gang up on them with anyone really preferably heavy/meduim because chip damage is their bane and if you're running into that then most of the people you're fighting have some type of speed increase equipment everyone runs away in domination its not just the little guys that get away either, nor is it them the most often
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  10. #20
    Originally Posted by liv2rok Go to original post
    The only thing I would like to see is the addition of revive denial finishers. So finishing opponents when they're down so their teammates can't pick them back up. Not only would it be another great way of finishing your opponents aethetically, it would also help you hold and secure ground without the enemies being able to regroup easily.
    There already exists a revive denial finisher. It's called an execution. Look it up, everytime your last hit is a Heavy Attack you can perform an execution, they're beautiful to behold an actually useful too. Your enemy can't be revived and you get a little Health and Stamina back.
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