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  1. #1

    Running away

    Something needs to be done about the running away every single time you beat someone in a fight. It happens 9/10 times they kite away get full hp behind their friends and come back and you can never catch up. Thats not playing smart its just stupid and drags the matches out.
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  2. #2
    Yeah agree sprint speed should scale to health eg 100% health is 100% speed.
    50% health is 75% speed
    etc
    like that basically
    Cme here to say the same thing is bs people just run away
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  3. #3
    D_cover's Avatar Senior Member
    Join Date
    Nov 2013
    Location
    England
    Posts
    667
    Probably should have a quick limping animation that moves slightly slower after players reach under 50% health.

    I ran into these guys during the second technical test. I know the guys want us to use strategy and questionable tactics to get a win but some of it is just down right annoying.
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  4. #4
    you just need to communicate with your team better. like tell em to wait behind him and get em when they run, or tell your teammate with full health to run after him.
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  5. #5
    For Honor has no honor....


    I just remember the serie of TV "100" and in the first episode die as twenty people of the hundred survivors, a title as bad as this game design...
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  6. #6
    in war of the vikings, if you played it, when someone was sprinting away because of low health, and if you were behind the sprinting target within couple yards, you could press a key, and it gave a sprint boost and you automatically hit your target, no dmg but made him fall on the ground for a second or 2, maybe you should do that to avoid runners. every single fight
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