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  1. #51
    Originally Posted by SethEnraged Go to original post
    @bolded part: well that hardly makes the character op ... ****ty connection and or poor net-code arent a good argument to nerf a class, its just a scream for dedicated servers
    Well if the game is designed around P2P and a character is too exploitative of that environment then it does need a nerf. Redesigning multiplayer code so that one character class can avoid a nerf would be a ridiculous allocation of development resources (time most importantly). Servers would be nice though if they want the game to stay this timing focused.

    FYI my internet is the fastest possible service available to me and my city has pretty good high speed internet regarding the rest of the world, GB is still a mess to work with. The window is way too small and thus risk is way too low for how much reward there is to GB your opponent.
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  2. #52
    Originally Posted by deathgun09 Go to original post
    i tried this for 40 rounds against PK bot (level 3) custom match , rarely i block the last one (rare!) i play with orochi
    Bots do "<script>" = perfect timing. The window you can block is small thats true. VS Player works fine.

    Did you try to triple stab vs bots? Rare you can do that because bots do !again "<script>" and counters you better than humans.
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