Well if the game is designed around P2P and a character is too exploitative of that environment then it does need a nerf. Redesigning multiplayer code so that one character class can avoid a nerf would be a ridiculous allocation of development resources (time most importantly). Servers would be nice though if they want the game to stay this timing focused.Originally Posted by SethEnraged Go to original post
FYI my internet is the fastest possible service available to me and my city has pretty good high speed internet regarding the rest of the world, GB is still a mess to work with. The window is way too small and thus risk is way too low for how much reward there is to GB your opponent.
Bots do "<script>" = perfect timing. The window you can block is small thats true. VS Player works fine.Originally Posted by deathgun09 Go to original post
Did you try to triple stab vs bots? Rare you can do that because bots do !again "<script>" and counters you better than humans.