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  1. #21
    The peacekeeper needs a nerf, just the attack speed is all. Because the peacekeepers light is faster than most of the heroes, and therefore when they try to attack, she just whacks em down, with no way to die, chuck in a bleed effect and bam, insta-kill.
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  2. #22
    Originally Posted by TacticoolWalrus Go to original post
    The peacekeeper needs a nerf, just the attack speed is all. Because the peacekeepers light is faster than most of the heroes, and therefore when they try to attack, she just whacks em down, with no way to die, chuck in a bleed effect and bam, insta-kill.
    All assines, Nobushi and Valkyrie have the same attack speed on light attacks. Only the recovery time after a hit is bit different. But the diffrense are pretty small.
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  3. #23
    The Peacekeeper is semi-OP honestly
    the speed, combined with it's moveset allows it to move and "interact" with an opponent that's farther away than any other Hero. What I mean by this is every other Hero has to actually engage in combat to begin combat (minus Thrown/Shot moves that are on cooldown) but the Peacekeeper has a move to "counter" a run-away. Not sure what it is, but I see it repeatedly - someone shows their back to ta PeaceKeeper and they "teleport" to them doing some sort of combo counter.

    That - is broken. You shouldn't move some 10 meters instantly, if it's an exploit It needs fixed NOW. As it is, stacking peacekeepers with 1 or 2 "tanks" means you always win, because of this move.

    Compared to the assassin - the Peacekeeper seems to do much more damage and have much more debilitating effects, not sure about the Berserker - haven't played it yet. (perhaps because of excessive bleed with fast attacks?)

    A re-balance may be needed. The Assassin has Kunai Throw and Long Bow abilities, but they don't even seem to do as much damage as the long range attack from PeaceKeeper - it's almost like a knife VS a pistol.
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  4. #24
    I would like it if you could alter the gender of each class... or something else like have a skin/flavour change of some kind for those classes which you current can't.

    Someone probably already has asserted that 'The class is called Valkyrie, Valkyries were women, you can't have male Valkyries' to which I say that a Valkryies is a handmaiden to the God Odin in Norse mythology... not a real kind of warrior to my knowledge. Female warriors were typically called Shieldmaidens (or skjaldmær which arguably doesn't sound as appealing). Also this is a fantasy game where Knights fight Vikings and.Samurai.... exceptions can be made.
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  5. #25
    As someone who plays Peacekeeper exclusively, allow me to address everyone's concerns.

    Originally Posted by KisskerVenwrath Go to original post
    That - is broken. You shouldn't move some 10 meters instantly, if it's an exploit It needs fixed NOW. As it is, stacking peacekeepers with 1 or 2 "tanks" means you always win, because of this move.

    Compared to the assassin - the Peacekeeper seems to do much more damage and have much more debilitating effects, not sure about the Berserker - haven't played it yet. (perhaps because of excessive bleed with fast attacks?)

    A re-balance may be needed. The Assassin has Kunai Throw and Long Bow abilities, but they don't even seem to do as much damage as the long range attack from PeaceKeeper - it's almost like a knife VS a pistol.
    I believe you are talking about her lunge, which is serving that exact purpose: to chase people down who turn their back to her. You should not, under any circumstances, be turning your back against a PK, she will destroy you because that is where she functions best. If you face a Peacekeeper head on her lunge is nearly useless at long range because it is always blockable overhead.

    People usually have three main issues with Peacekeeper, so I will address those in order of their apparent severity.

    -ATTACK SPEED
    Peacekeeper does have a very fast light attack, but to say she is the fastest is simply untrue. Warden's side lights and Orochi's upward lights beat her in any light duel and interrupt her attack. Additionally, PK has the lowest attack range in the game. Unless you are against a wall in which you cannot roll backwards, PK's light attacks will not lead to any reasonable pressure. Additionally, because her attack range is so slow, blocking her light attacks leads her to be knocked backwards, putting her out of attack range (and therefore "spam" range).

    -GUARDBREAK
    Peacekeeper's guardbreak is one of her two only sources of initiation and is a very key part of her gameplay loop. That said, because of Peacekeeper's low stamina she is unable to perform more than 2 guardbreaks in a row without having to back up to wait for stamina regen. This is only exacerbated if Peacekeer uses her throw instead of her last stab, as that uses even more stamina. Focus on being prepared for the situations in which Peackeeper is going to want to guardbreak you (either after a lunge or while walking forward to you), and if you are unable to do that, put extreme pressure on her after she has finished her guardbreak as her stamina will be lowered. Even more so if you get guardbreaked twice.

    Furthermore, these bleed attacks serve an important function: they increase PK's Time to Kill. Compared to a character like Berzerker, the Peacekeeper's TTK is much longer. If you are bleeding out, your only option is to go on the offensive, not the defensive. Far too many players try to run away instead of attempting to kill me and get an execution, therefore regenning their HP and stopping the bleed.

    -LUNGE ATTACK
    The lunge attack is Peacekeer's other form of initiation. It has incredible range and very good speed, but it has one key weakness: it is always attacks upward. This differs from some other long range attacks, such as Orochi's dash (which can be done to either side). This is why you always want to be facing the Peacekeeper, so you can easily block her initiation and counterattack. If you learn to block the lunge effectively, the only other form of pressure that PK can put on you is her guardbreak, which I touched on above.

    In conclusion, Peacekeeper has a very specific way that she wants to fight you. You must be prepared for these specifics and put pressure on her in her vulnerability windows.
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  6. #26
    Peace Keeper is mostly fine, and I realize people who play her will always defend her because honestly, most people lack judgment when it concerns them. That being said, her multiple stabs guard break needs tuning. It's a better than it should be in the interest of fairness.
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  7. #27
    Originally Posted by mrtaogaming Go to original post
    But she completely ****s on certain ones such as warden. There's literally nothing in a warden's arsenal that can keep up with peacekeeper's. ie: Warden can't even initiate an attack after multiple blocked peacekeaper lights because every peacekeaper light is faster than the fastest warden light. Also can't try to guard break with warden because all the PK light's will outbeat a guardbreak/light attack attempt. Unless I'm missing something, its clearly in the PK's favor.

    Don't think its healthy for a game like this to have heroes that are direct counters to others without allowing a hero to atleast have a chance.
    The same is true with the Orochi
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  8. #28
    Guys if you cant beat peacemaker with defensive characters. You are most likely playing them offensively, which if you are is going to screw you up. Every character in this game is balanced with the special exception of nobushi and beserker (Zerk needs buff in my opinion). Peacemaker is easily countered and its not liker her stab isn't able to be countered either. If you play warden and you are having a hard time just bait out her attack and go into defense mode. After that get a heavy hit on her that will take away about 2 bars of health. Then just rinse and repeat, its annoying for peacemakers to play against people like that but you most likely will win the fight.


    Also mrtaogaming just parry that is the best way to get her off you.
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  9. #29
    hi, i'm already sry for my bad English, so pls have mercy ^^`

    i see Many People had the same experience like me with the Peacekeeper,
    and yes its true, you CAN beat them, but only with really good reflex, or luck, and dont say things like "when you cant beat them with you play to aggressively" no, just no, cause even tanks by the way, have not really good chances with this guardbreak bleed only attacks, and i mean it, i only had players, they did only guardbreak and bleed attacks, even other people do only guardbreak and attack then, orochis, wardens etc. And i see it coming that someone will write something like "its there to use it", you dont say ? but ONLY doing it is just stupid, but back to the peacekeeper, he is KINDA balanced would i say, cause the heavy and light attacks, when he's not a button smasher by the way, are not really THAT impossible to block, i made it pretty well. But this bleed...i know many will also come with "only complain instead of try to counter, its a beta etc." yes i know, and i am happy about this, cause i think this bleed is a bit to strong, i mean, i had VERY tanky Items mostly, and they still took 3-5 bars ?! hello ?! also i dont care when you dont believe me ^^ i know what i saw, and when i thinking of it, when you ONLY take damage items...all bars will be gone instantly, "dont you think thats a bit extreme" yes it is, but you know what i mean.

    But to be fair, the Conquerers are also kinda OP, well, it feels OP, i took, like i said, MOSTLY tanky stats (also, could someone gave me a thread were the stats are explained should be something like that be here, thank you xD), and took the ablilty that when i block, i get heal, and not just a little bit of health, its almost like the heal from a controlpoint in my opinion, and when i do the ultimate block,that no matter which side, i will block it, and when there are 2-4 people that attacking me, i heal so much from that, and also get my enrage up so fast when they dont guard breack me, and even when they do it i have enrage or i healed it up again, when they only attack when i stand again. short when the Conquerer get to lvl 3 its almost impossible to kill him and get the controlpoint when he has this ability and you dont guardbreak him constantly,"but then its only fair when the bleed makes so much damage", no, not really, guardbreack and bleed attacks only remember? but for the conquerer maybe yes, cause of the heal, but for every other hero, i dont think so. BUT that is the point, its ALMOST impossible, you can kill a conquerer, also the peacekeeper is killable, sure, but before you kill HER your already dead, cause guardbreack bleed attacks, you can start complaining about MY opinion, when you think you need to, but i think this bleed could get a little nerf its bit to strong.
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  10. #30
    Peacekeeper needs a nerf
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