Hi gabriel_el_loco,
Now I'm not 100% certain, but I believe Defense affects the damage you receive. Higher defense, less damage when you get hit.
Revenge mode defense just gives you more defense while in Revenge mode. I'm not sure if that bonus defense is only applied to the extra "overshield" bonus health you get during revenge mode, or if it also works on your regular health pool too.
I'm not an expert on gear stats, and I don't know if there are any guides for it currently.
Excellent Information, Why can the developers of the game not provide this information in the first place to help people?
Thanks for the post., very informative, Excellent work.
Hi, just 2 quick questions:
1) What is the button combination for a heavy feint attack on warlord? I was watching your warlord video and kept seeing you press M4 after a heavy but I don't know what you have binded to M4.
2) If I wanted to delivery an unblockable heavy attack as warlord, what would my "win condition" be? A lot times I have the enemy wall-stunned and they still managed to block my overhead heavy regardless of being dazed.
1) There's an input legend in the description of my videos. M4 was my Feint button, you have a dedicated button for Feint. People tell me it's E by default on PC, I'm not sure what it is on controller, the rightmost face button if memory serves. So that's B on Xbone and O (circle) on PS4
2) Seemed like it was side heavy off a wall stun, and top heavy off a guard break. That's weird because usually one of those is simply faster than the other, and you can always land the faster one, then the slower one is just for wall stuns. Maybe my timing was off, I'm not much of a Warlord player.
Quick question.
It showed parrying against multiple attackers and said parrying the first incoming attack to have all your shields count as parries, does this mean you can actually do a parry against an additional attacker by just having your shield pointed in their direction like normal defense and doing normal parry timing?
So warden in my face I'm locked onto and kensei at my side spamming some heavy attacks, I can just defend toward the kensei and get an easy parry on him even though I'm locked on the warden? And possibly get a parry on the warden if he attacks nearly the same time?
You can parry an external attacker to have all your shields count as parries, same as you could parry your lock-on target. It will indeed simplify the direction, naturally this only works if the Kensei in your example is the first attack to connect with you.
Were the Warden to attack closely (very closely!) after the Kensei, you would also parry the Warden
They will, if you sticky it ;-)Originally Posted by UbiNoty Go to original post
The Closed Beta forum is temporary, I will probably repost this in the main forum near the other guides come release.
Hopefully I can get that stickied.
So, having read this, this is a great guide with one error. There are four defenses against an attack (one exclusive to assassins).
1: Static Block. You see an attack coming in and move your block to that side, blocking the attack but not stopping the chain.
2: Perfect Block. You see an attack coming and move the stick to intercept roughly at the same time as parry. This will block an attack and half the chain. Conqorer always does a perfect block on all blocks.
3: Deflect. Dodge in direction of an attack, timing similar to Parry. Follow ups unique to character. Deflect itself does not stop chains, only follow up hit.
4: Parry. Blocks attack, stops chains, creates opening for follow-ups. Best defense, most risky.
The only other core defenses are dodge and counter attacks, with the latter being exclusive (thus far) to the Warden and Warlord to my knowledge. Warden counter is always top and Warlord's has similar timing to parry, but creates a better opening for a follow-up heavy in another direction.
A great thing to keep in mind is perfect block is a good counter to lights due to the window (if you're too early you just block) where Parry is better on heavy. This isn't a hard and fast rule, but its a good one for most situations. I would also recommend avoiding top deflects unless you can reliably get it off against a specific attack due to the window and the fact that if you miss, you're definitely hit.
Hope that all helps on the battlefield.
Hi ErraticSeven,
I've moved my guide to the Combat and Strategy section of the main For Honor forum (as I expect the closed beta forum to close at some point), so hopefully we can continue this discussion there.
I am not aware of the perfect block mechanic, but it's something that I could have easily overlooked or miss-classified as an "inconsistency"
If you can get me some video proof, I'd gladly mention it.
I didn't mention Deflect in any detail as it's an Assassin unique defense mechanic, and my guide focuses on the fundamental mechanics available to all characters.