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  1. #1

    Blackbeard changes suggestion

    In the top, I love Blackbeard. Both. And I think like name giver pirate, the operator has similar mechanic concept: violent pushing.

    If you know about Blackbeard (pirate) a little bit, you should remembered that he was a massive man with, who instilled fear to enemies (and ally too). The operator, in my mind, should have the same idea: brutal initiation force.

    So my suggestion is remove shield's slowdown and increase speed of shields' change. I think that with this improvements Blackbeard will become more usefull in team play, especially in the hostage mode.

    I hope my opinion at least will give developers push to mindful games about Blackbeard improvement.

    Thanks for your time.


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  2. #2
    I'd like them to re-model the shield and make it more functional, rather it being so unnecessary wide for it's own good. And also remove slow ads when the shield is NOT attached. He's dead so at least give him a nice coffin go with the funeral.
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  3. #3
    FifthRandom.-'s Avatar Member
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    After playing him quite a while now after latest nerf, I must say he's not that bad, I still get the occasional WTF moment but I record the gameplay and go back to it and see that it actually was correct or not something weird.

    his shield still has protected me more than couple of times, if they are going to re-balance him then I suggest they do make swapping shields faster because it's somewhat dreadful to swap these
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  4. #4
    Originally Posted by Validus_DRO Go to original post
    After playing him quite a while now after latest nerf, I must say he's not that bad, I still get the occasional WTF moment but I record the gameplay and go back to it and see that it actually was correct or not something weird.

    his shield still has protected me more than couple of times, if they are going to re-balance him then I suggest they do make swapping shields faster because it's somewhat dreadful to swap these
    I agree. He's not bad. Just outclassed.

    What you, and many others fail to grasp, is that an operator is defined by his gadget. Would you take his cardboard over Thermite? Hibana? Sledge? Buck? Thatcher? Monty? Twitch? Shall I go on, or are you understanding my point? BB's shield just doesn't do enough for the operator when compared to others.
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  5. #5
    Originally Posted by dude02468 Go to original post
    I agree. He's not bad. Just outclassed.

    What you, and many others fail to grasp, is that an operator is defined by his gadget. Would you take his cardboard over Thermite? Hibana? Sledge? Buck? Thatcher? Monty? Twitch? Shall I go on, or are you understanding my point? BB's shield just doesn't do enough for the operator when compared to others.
    Doesn't do enough for the operator or for the team. All the others you mention have more team-based gadgets that benefit the entire team instead of the operator himself. I personally wish they would just rework BB entirely and give him a different gadget that is more team-oriented.
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  6. #6
    Originally Posted by Tevetot Go to original post
    Doesn't do enough for the operator or for the team. All the others you mention have more team-based gadgets that benefit the entire team instead of the operator himself. I personally wish they would just rework BB entirely and give him a different gadget that is more team-oriented.
    Yeah. The idea of hi isn't OP, because he has MANY counters. Whiners will whine though.
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  7. #7
    Originally Posted by dude02468 Go to original post
    I agree. He's not bad. Just outclassed.

    What you, and many others fail to grasp, is that an operator is defined by his gadget. Would you take his cardboard over Thermite? Hibana? Sledge? Buck? Thatcher? Monty? Twitch? Shall I go on, or are you understanding my point? BB's shield just doesn't do enough for the operator when compared to others.
    And that's he's weakness. He doesn't have that role like everyone else have. "I blow holes to tough walls and he can pump rooms full of grenades. What do bring to the team?" "Nothing. I have a flimsy shield covering my face and an underpowered rifle." "Right, we're bringing a french girl whose gadget actually benefits whole team and whose rifle is awesome instead of yours."
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  8. #8
    Originally Posted by ag SpurguPate Go to original post
    And that's he's weakness. He doesn't have that role like everyone else have. "I blow holes to tough walls and he can pump rooms full of grenades. What do bring to the team?" "Nothing. I have a flimsy shield covering my face and an underpowered rifle." "Right, we're bringing a french girl whose gadget actually benefits whole team and whose rifle is awesome instead of yours."
    There's really no reason to pick him if you want to help the team. I have only played him once or twice since the nerf. The ADS time is way too slow. I didn't play him much before the nerf anyway since his gadget was never very team-oriented. For year 2, I wish they would rework him entirely.
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  9. #9
    FifthRandom.-'s Avatar Member
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    Originally Posted by Tevetot Go to original post
    Doesn't do enough for the operator or for the team. All the others you mention have more team-based gadgets that benefit the entire team instead of the operator himself. I personally wish they would just rework BB entirely and give him a different gadget that is more team-oriented.
    Not all operators HAVE to have a gadget that DIRECTLY helps the team, take for example the following :
    Glaz
    Buck
    Kapkan
    Tachanka
    Blitz
    IQ
    Castle
    Pulse
    Sledge
    Smoke

    they all support their team in away, whether it's directly like Doc healing you or Rook giving you armor, or indirectly by killing opponents such as kapkan, or by slowing them down like Smoke or Castle
    some play supportive role and some aggressive, just like Glaz this operator (Blackbeard) is an aggressive one, and if played right you can do 2-3 kills, even with latest nerf I can still manage to get 1-3 kills out of him. don't believe me? check my stats
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  10. #10
    Originally Posted by Validus_DRO Go to original post
    Not all operators HAVE to have a gadget that DIRECTLY helps the team, take for example the following :
    Glaz
    Buck
    Kapkan
    Tachanka
    Blitz
    IQ
    Castle
    Pulse
    Sledge
    Smoke

    they all support their team in away, whether it's directly like Doc healing you or Rook giving you armor, or indirectly by killing opponents such as kapkan, or by slowing them down like Smoke or Castle
    some play supportive role and some aggressive, just like Glaz this operator (Blackbeard) is an aggressive one, and if played right you can do 2-3 kills, even with latest nerf I can still manage to get 1-3 kills out of him. don't believe me? check my stats
    My friend just posted on here in a moronic way, using my account...setting that aside.

    Wrong, BB should be someone who holds down corridors. An offensive Tachanka. Shields are, inherently defensive. Not aggressive. BB, however, can't do this anymore.
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