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  1. #1

    What will happen to all my named weapons?

    In 1.6 most of my named weapons will be rolled again and most likely give me useless talents.
    What will happen to the talents that I have already rerolled on those weapons?
    Will the reroll counter reset?
    I know that I will be able to roll them endlessly but there's a cost to everything. Since we are getting a totally new weapon I think that the counter should reset.
    Or will the already rerolled talent stay rerolled and be the only one that can be rolled again?
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  2. #2
    Most got better I don't see any problems with them

    They could make more named guns, for specific actions: e.g. Named gun for attacking the Hunter Style enemies at Heroic, Named gun to tackle named enemies easier, Rogue Killer Gun etc.
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  3. #3
    A good for Massive to do this would be to leave all but the free talent on guns unchanged, as me as well as other players has spent a lot to get the guns we want.
    And as for the Liberator, there is no free unique talent (just a bonus combined with a Centurion) therefore I think they should leave all existing ones as is.
    I've spent a lot of PC rolling my 4 Liberators the way I want them to be.
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  4. #4
    For the Liberator, especially the "Talented" Talent should stay. ^^
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  5. #5
    Ubi-gabelikes's Avatar Community Developer
    Join Date
    Aug 2016
    Posts
    6,969
    Hey, all exotic weapons owned prior to the update will have their talents rerolled and the new unique one added.

    The recalibration costs will be reset for all of them as well.

    /gabelikes
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