Well I am a giant jerk. But that is besides the point lol.
Don't get me wrong I see your point. But don't understand how you don't like pretty effects. I hope they add a valk specific effect sending souls to Valhalla (only when killing the warborn).
But if they have that option at release I would be surprised.
I laughed so hard when I saw that!Originally Posted by Aarpian Go to original post
But seriously though, they're adding those 'mood effects', instead of adding Male and Female versions of all classes (Male Peacekeeper please...)?
Like really?
Despite them being kind of cool, they completely ruin immersion.
You mean a sheep. Polymorph is best.Originally Posted by MusCanus Go to original post
It seems someone in Ubisoft is a sheep. A weresheep. Scary one. He made all this stuff.Originally Posted by THEGODLYNESS Go to original post
I could not have said it better. I have already expressed my opinion on reddit, I wish they spent those resources in a more fitting way.Originally Posted by DraxeI Go to original post
This belongs in maybe a Street Fighter or some animu MMO but not so much in For Honor. Sure, FH is fantasy BUT it does have a certain TONE, and those execution effects are tone deaf.
^ This. Maybe they are early ideas? Some of the black smoke ones seem really random and formless - I didn't even know what they were trying to do with it until I saw one time it worked and was like a soul sucking move and the smoke went into the victor. Some of the effects seem to want to center on the victim - only a few are off center. Some nearly completely obfuscate the finishing move's animation (usually the really bright flashing ones). One of them looks like it's supposed to be flaming wings on the victor's back, only they are small and somewhat formless, and sort of look like flaming engine exhaust. The cherry blossoms for the samurai are obvious, but they are scattered all over. Might be nicer if the petals traced the weapon movement. Overall possibly the general idea is good, but the execution as said above is way overblown and lacking in some refinement.Originally Posted by WickedGenesis Go to original post
They're needing a more elegant and subtle touch. With some refinement they might be ok. I'd prefer they flow with the finishing move better, and not be so heavy-handed (ink black smoke? blinding flashing light?). Smaller in area of effect as well. I too would hope for the ability to turn them off in options, for those that don't like the end result (I don't like them as shown now) or wish to keep it more realistic (need this option in any case), although I'd be curious what could be done if there was sufficient time.