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  1. #1

    Texture flickering

    I have textures flickering in the background when I play with sli enabled
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  2. #2
    Ubi-gabelikes's Avatar Community Developer
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    Does this happen without SLI? Does it occur with both Dx11 and Dx12?

    /gabelikes
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  3. #3
    Posting for a friend because basically he's a lazy git and doesn't want to put in the effort to remember his own password. Dyce9984 if you ever see him in the DZ (shoot him a few times for me )

    2x1070 in SLI, DX11 only (as DX12 doesn't support SLI), it appears to not be textures but artificial light sources / reflections, at night time specifically. The effect is reduced (albeit slightly) with Neutral lighting turned on
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  4. #4
    tested without SLI enabled in dx11 with no flickering.

    DX12 there is no flickering but SLI doesn't work in dx12

    Kravik1 could be right with the light source comment
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  5. #5
    After testing every graphic setting I have pin pointed it down to the shadow quality settings with Nvidia PCSS and HTFS. Setting to ultra and game is ok but this is not a fix for broken gfx settings
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  6. #6
    same with mine 980ti,s sli dx 11 all the buildings flickering / flashing. Neutral lighting is turned off.
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  7. #7
    komplikCZ's Avatar Banned
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    FYI I have same problem with single GTX1080 in live 1.5 version of game with DX11. It happend to me with PCSS or HFTS turned on, I try only high shadows and flickering is gone

    That starts when I do upgrade drivers at latest 378.49 drivers So maybe you can try downgrade if you run latest version.
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  8. #8
    I have no flickering in the live 1.5 with pcss or hfts switched on, I do have 378.49 driver installed aswell.
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  9. #9
    I also have flickering in the PTS. DX11, GTX 1080, PCSS, NVIDIA driver version 378.49
    I'll monitor this thread, if there's any information you'd like, a video, just ask and I'll see what I can do, thanks.
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  10. #10
    komplikCZ's Avatar Banned
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    Originally Posted by Jujoe. Go to original post
    I have no flickering in the live 1.5 with pcss or hfts switched on, I do have 378.49 driver installed aswell.
    Thx for info. From my experience Maxwell and Pascal architecture have some differences in NVIDIA specific shadow technologies. I remember that VXAO in RotTR causes CDT when activated on Pascal but works fine on Maxwell with same drivers version. Anyway flickering occurs while i did update to 378.49. But I skip maybe two precedent updates so it is possible that problem is for longer time. reduce shadows to High solve problem for me, but I will try downgrade to previous driver and will see. I will report my experience later.
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