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  1. #1

    Why forcing ppl to play in "cover-based" style???

    After reading the 1.6 PTS skill calculator cheat sheet, dev has ****ing nerfed the first aid to the ground, 100k skill power and u give me 26k health on booster shot and 43k on overdose??? u got to be kidding me!! and the cool down takes 79s and 87s respectively. How ridiculous it is!!

    Man, this change, plus hipfire nerf, no reload on sprinting, cooldown on combat roll, body shot dmg increase, etc, u massive are forcing ppl to be cover-based to help those ****ty casual players in pvp. But I just wanna say, no matter wt u did, we hardcore players will still outperform because we will adapt instead of asking for lousy changes from dev.
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  2. #2
    Yeah massive what are you thinking making the game more about guns rather then our panic buttons known as skills.

    Yeah massive why you forcing us to play in cover when this game is supposed to be a cover based shooter.

    Yeah massive why you making the game more skill based now I can't run in a circle popping heals every couple of seconds with super OP talents like in the move and critical save.

    Thanks a lot massive for actually fixing your game and making it more like its supposed to be you know a cover based shooter.
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  3. #3
    26K Booster will 100K SP??? Why even bother running a f***ing heal then, I swear they just keep making this game worse.
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  4. #4
    Originally Posted by MrFuddyDuddy Go to original post
    26K Booster will 100K SP??? Why even bother running a f***ing heal then, I swear they just keep making this game worse.
    Right it sucks that now we need build diversity and theres room for dedicated healers. This game just sucks
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  5. #5
    Heaven forbid we should fight from cover in a cover based shooter with suppression mechanics...
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  6. #6
    Originally Posted by division_fans Go to original post
    After reading the 1.6 PTS skill calculator cheat sheet, dev has ****ing nerfed the first aid to the ground, 100k skill power and u give me 26k health on booster shot and 43k on overdose??? u got to be kidding me!! and the cool down takes 79s and 87s respectively. How ridiculous it is!!

    Man, this change, plus hipfire nerf, no reload on sprinting, cooldown on combat roll, body shot dmg increase, etc, u massive are forcing ppl to be cover-based to help those ****ty casual players in pvp. But I just wanna say, no matter wt u did, we hardcore players will still outperform because we will adapt instead of asking for lousy changes from dev.
    Translation- I wish to continue to abuse the broken movement mechanics and combat rolls in a shaky server with lag switch. I do not want to improve by becoming more skilled. The only build is AB with 100K SP so I can DPS and tank without a dedicated healer or tank build in my 4 man gank squad. I am scared of the sheep turning to wolves and owning me in skill based PVP. My ego can't handle being tyrannosaurus rekt by plebs.
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  7. #7
    hallfrom8's Avatar Senior Member
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    Originally Posted by division_fans Go to original post
    After reading the 1.6 PTS skill calculator cheat sheet, dev has ****ing nerfed the first aid to the ground, 100k skill power and u give me 26k health on booster shot and 43k on overdose??? u got to be kidding me!! and the cool down takes 79s and 87s respectively. How ridiculous it is!!

    Man, this change, plus hipfire nerf, no reload on sprinting, cooldown on combat roll, body shot dmg increase, etc, u massive are forcing ppl to be cover-based to help those ****ty casual players in pvp. But I just wanna say, no matter wt u did, we hardcore players will still outperform because we will adapt instead of asking for lousy changes from dev.
    Oh yeah. It's an RPG shooter based shelters ... Here it is necessary to apply the mechanics of the Quake and UT. From a developer introduces a terrible imbalance of trying to make all skills must be equal ... I was in the OP. All the rest in trash - this is the true balance ... is not it?
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  8. #8
    Originally Posted by N01Lik3Mike Go to original post
    Translation- I wish to continue to abuse the broken movement mechanics and combat rolls in a shaky server with lag switch. I do not want to improve by becoming more skilled. The only build is AB with 100K SP so I can DPS and tank without a dedicated healer or tank build in my 4 man gank squad. I am scared of the sheep turning to wolves and owning me in skill based PVP. My ego can't handle being tyrannosaurus rekt by plebs.
    Oh kid, being sarcastic wont make you good after 1.6 patch. You dare say "broken" movement mechanics and combat rolls? Man, you can't aim good and you blame ppl move?
    That's what lazy, squishy and ******ed ppl think. And do you wanna imply narrowing the gap between headshot and body shot is a good mechanics to award players who is more skillful in aiming? God, just think before you post.

    BTW, dont always assume someone love to use AB and think AB can smash ppl without any shooter skills. If u wanna get gd in pvp, just go solo rogue and u ll see my pt and how toxic the "one-shot seeker mine" is in contrast to AB.
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  9. #9
    Giralus's Avatar Senior Member
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    It is an RPG Cover Based shooter .

    Does that mean that your entire squad needs to be behind Cover at all times ? It should not.

    Let's look at it from the reverse , what if Snipers could only shoot by ADS and had to stand out in the Open to do so ? Well that would be pretty stupid no ?

    So applying that Logic to Close quarter combat, why would you make so many changes that will make very unbalanced for anyone that prefers to play in Close Quarters ?

    Choices = Positives and Negatives.

    Was Close quarter OP , was it to Easy ? Sure it was. Is the answer to change so many things that it knee jerks in the other direction ? Nope.

    If Players Choices are going to mean Alot More, and players will need to be more of a Glass cannon DPS in 1.6 , then skills/abilities/perks should also have been revamped to allow players who prefer Close combat to have "choices" to do so.

    Let's take Rolling for example ,,, I as a Mid range player am not effected by this change at all, neither would it effect me if I'm playing as a sniper. It only effects close up players who need "agility" (agility = a staple in RPG close combat DPS classes like assassins = Low Health,High Damage but thru have Skills (on cool downs) that help them to Avoid Dmg, go stealth, debuff and/or slowdown/poison/confuse their opponent.

    There should be Skills that you activate that have cool downs for close combat DPS players,,,, like a Skill to allow the player unlimited rolling for 10 seconds, or allows player to Reload when running for 10 seconds = Choices ,,, they would have to give up Other skills to "Chose" these = Options, positives and negatives = Balance
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  10. #10
    Oggy999's Avatar Senior Member
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    Originally Posted by division_fans Go to original post
    After reading the 1.6 PTS skill calculator cheat sheet, dev has ****ing nerfed the first aid to the ground, 100k skill power and u give me 26k health on booster shot and 43k on overdose??? u got to be kidding me!! and the cool down takes 79s and 87s respectively. How ridiculous it is!!

    Man, this change, plus hipfire nerf, no reload on sprinting, cooldown on combat roll, body shot dmg increase, etc, u massive are forcing ppl to be cover-based to help those ****ty casual players in pvp. But I just wanna say, no matter wt u did, we hardcore players will still outperform because we will adapt instead of asking for lousy changes from dev.
    Yeah, thats totally ridiculous to need actually invest in skill power to have powerful heal SKILL.

    Hipfire in shooter? Nothing except smgs should be remotely accurate and useful hipfiring.
    Reloading in full sprint? No, another good change, combat rolls too...its cover based shooter...what we had until now was some fun, but far from what shooter should be, even stat based.

    Too powerful skills and heals on zero electronics investment, laughable circle combat within 3 feet and ridiculous mitigations.

    And you call yourself hardcore player whining about these things, LOL.
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