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  1. #21
    MathiasCB's Avatar Member
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    Originally Posted by DLB_Deuzerre Go to original post
    Does that mean that if I see a berzerker/assassin in a defensive stance, I can relatively safely attack him on this side since he'll ahve to change his defensive stance and get back to that stance to counter the attack?
    Hm... You're not wrong, not at all. That should work just fine, but to be able to pull off the timing for you would be really hard, but not impossible.
    It's not very hard for an assassin to enter the stance again. Rather than changing stance completely they can just apply the same stance again. For people who hold their guard in the same stance for too long and is an assassin, definitely punishable.

    Short answer would be: Yes, it's possible. However, probably hard to pull off and you're at a greater risk of getting parried.
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  2. #22
    MathiasCB's Avatar Member
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    Guide Update.

    Hi there everyone who's reading!

    I'd just like to let everyone know that the guide has been updated since a few things has changed. Better names has been granted to most of the moves and it would be a shame if they weren't corrected. Some things has been added and changed. I will provde a little changelog for those who does not feel like reading up on everything again. Feel free to do it thought!

    Updated Names
    • Heavy Chain has been changed to Bear Mauler

    • Rushing Slash has been changed to Boar Rush

    • Infinite chain has been changed to Dance of the Paired Blades (For simplicity, in the guide it will still be referred to as Infinite chain)

    • Dauntless has been changed to Infinite Uninterruptible Chain (For simplicity, in the guide it will still be referred to as Dauntless)

    • Jumping split strike has been changed to Head Crusher

    • Dodge cancel has been changed to its original name, Cancel Attacks

    Updated segments
    • Heavy Attack - The Berserker’s heavy attack is pretty average, whilst it does quite the bit of damage it is not always a good move on it’s own. You’ll be mostly using it as a finisher or within other chain moves. The top heavy is a bit special, you lift your two axes above your head and you throw a devastating attack that deals a good amount of damage, however, you cannot follow it up with anything.

    Added segments
    • Head slicer - Pretty much like the spin chop but you do it forward instead, dash forward and light attack. It has a difference though when comparing to the spin chop. For a brief moment you gain hyper armor just before you strike, which makes this a very viable move when you want to trade damage with someone and then grab the advantage of not flinching at att whilst your opponent in staggered by the damage.

    • Infinite Chain Finisher - The finisher is produced by simply throwing a heavy attack in the top stance. It is not very fast but it deals a huge amount of damage. It is a high risk but has a even higher reward if it were to be successful.

    • Close Combat - Another unique thing to the berserker is that if you were to miss pretty much any of your attacks you will be able to cancel it with either a dodge or even the zone attack. This includes chains and the head crusher. Consider throwing a fake attack which is supposed to miss, then follow it up with a cancel.


    Added Name

    • Being able to follow up spin chops and head slicer with infinite chain was granted a name. It is now called Chain Starter





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  3. #23
    Amazing guide mate, thanks so much for taking the time to compile and post this.
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  4. #24
    What is the best follow-up after a guard break/grab? If I'm close to a wall I can always follow-up with a heavy attack but what if there is no wall close? what is the best thing to do?
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  5. #25
    sk1pjack if they are low stamina you want to punch them.

    If they are a good player use a light attack, if they are a bit worse use a heavy.
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  6. #26
    MathiasCB's Avatar Member
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    Originally Posted by Elebreon Go to original post
    Amazing guide mate, thanks so much for taking the time to compile and post this.
    Thank you! We're all super happy to hear this ! Glad you enjoyed it!

    Originally Posted by sk1pjack Go to original post
    What is the best follow-up after a guard break/grab? If I'm close to a wall I can always follow-up with a heavy attack but what if there is no wall close? what is the best thing to do?
    Side heavy! After a GB you are guaranteed a side heavy as the berserker!

    Consider doing the following: GB > Left heavy > Right heavy feint > GB > Left heavy > Right heavy feint > Left light attack

    I rarely use walls right now even if I can, too many are falling for this ''custom combo''. Be wary of other assassins who might do a dash attack, which will take priotiy over your second GB.
    Try to start this through a parry.

    EDIT: Added example.
    https://clips.twitch.tv/mathiascb/Ex...EagleDatSheffy
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  7. #27

    Deflect question

    What is the best thing to do after deflecting an opponent when not near a wall or ledge?
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  8. #28
    MathiasCB's Avatar Member
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    Originally Posted by JepsenDK Go to original post
    What is the best thing to do after deflecting an opponent when not near a wall or ledge?
    Light attack! You'll be guaranteed one light. If you know that your opponent is weak towards guardbreaks, follow up the light with a heavy feint into a GB and enjoy another free hit, this time a side heavy.
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  9. #29
    So does anyone play this hero at a highish level of play? There's some great tips in this thread and ofc the original post but I still feel like its staggeringly difficult to play this class as effectively as say, a Kensei.

    edit: if anyone has good vids of someone playing this guy at a high level i'd love a link. Truetalent played a very short stint of zerk but stopped quite quickly and the only combat's he recorded were vs another zerker...
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  10. #30
    The fundamental flaw with the Berserker class is that its class defining feature is useless outside of playing vs people new to the game, so the whole concept of the class is broken. Playing vs anyone above a new player, and the class feature will never ever come into play, again; plain broken class!
    Who would ever play this class if it clearly stated on the class selection that this class special class feature will almost never ever trigger?..
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