With Updates 1.4 and 1.5, we redefined our end-game and brought a much needed layer of fun to gear progression and character building. While a lot of progress has been made, there are still many things that need to be addressed in order to bring the rest of the game to the same level of fun; this is where Update 1.6 comes in!

There have been many talks about Update 1.6 being focused on PvP, and while parts of this is true, this update goes far beyond that to address a lot of things that Update 1.4 and 1.5 couldn’t. We hope that this update will help bring yet more variety in character building with an even deeper emphasis on decisions and specialization.

A first list of 1.6 changes have now been published in the PTS Patch Notes. Go have a look to grasp the enormous work that has been done. Most of these changes were discussed with the Elite Task Force this January, and further tweaks should be expected through the several steps and updates of this PTS.

More than ever, when testing the build available on the PTS, keep in mind that this is a Work in Progress build and not the final Update 1.6.

The Public Test Server will open its doors this Tuesday, January 24th at 12pm CET (time to be confirmed), to all our PC players. We’ve been working very hard to try to make the PTS available to console players, but unfortunately it will not be possible just yet.

As usual, please give us your feedback on the PTS Forums, and keep an eye out for our Agent Brief threads where we will ask for specific feedback from the PTS.

For more information on the PTS and access rules, please read our FAQ. Also make sure to read our PTS Patch Notes here.

Once again, thank you so much for your help. We’re looking forward to hearing your thoughts!

The Division Dev Team